Esempio n. 1
0
    public void OnRecievedFramePacket(NetMessage.SCFrame frame)
    {
        List <Packet> list = new List <Packet>();

        for (int i = 0; i < frame.users.Count; i++)
        {
            int uid = frame.users[i];
            NetMessage.PbFrames pbs = frame.frames[i];
            if (pbs == null || pbs.frames.Count == 0)
            {
                continue;
            }

            for (int k = 0; k < pbs.frames.Count; k++)
            {
                NetMessage.PbFrame pb = pbs.frames[k];
                if (pb == null)
                {
                    continue;
                }

                Packet move = new Packet();
                move.team   = (TEAM)(uid + 1);
                move.packet = Json.DeCode <FramePacket>(pb.content);
                list.Add(move);
            }
        }
        battleSystem.lockStep.AddFrame(frame.frameNum, list.ToArray());
    }
Esempio n. 2
0
 public void OnRecievedScriptFrame(NetMessage.PbSCFrames frames)
 {
     for (int i = 0; i < frames.frames.Count;)
     {
         List <Packet> list     = new List <Packet>();
         int           FrameNum = frames.frames[i].frameNum;
         for (int j = i; j < frames.frames.Count; ++j)
         {
             NetMessage.SCFrame frame = frames.frames[j];
             if (frame.frameNum == FrameNum)
             {
                 i++;
                 NetMessage.PbFrames pbs = frame.frames[0];
                 if (pbs == null || pbs.frames.Count == 0)
                 {
                     continue;
                 }
                 for (int k = 0; k < pbs.frames.Count; k++)
                 {
                     NetMessage.PbFrame pb = pbs.frames[k];
                     if (pb == null)
                     {
                         continue;
                     }
                     Packet move = new Packet();
                     move.team   = TEAM.Neutral;
                     move.packet = Json.DeCode <FramePacket>(pb.content);
                     list.Add(move);
                 }
             }
             else
             {
                 break;
             }
         }
         battleSystem.lockStep.AddFrame(FrameNum, list.ToArray());
         list.Clear();
         list = null;
     }
 }