Esempio n. 1
0
        public void StreamToStream()
        {            
            using (var server = new StreamSocket())
            using (var client = new StreamSocket())
            {
                var port = server.BindRandomPort("tcp://*");
                client.Connect("tcp://127.0.0.1:" + port);

                byte[] clientId = client.Options.Identity;

                const string request = "GET /\r\n";

                const string response = "HTTP/1.0 200 OK\r\n" +
                        "Content-Type: text/plain\r\n" +
                        "\r\n" +
                        "Hello, World!";

                client.SendMoreFrame(clientId).SendFrame(request);

                byte[] serverId = server.ReceiveFrameBytes();
                Assert.AreEqual(request, server.ReceiveFrameString());

                server.SendMoreFrame(serverId).SendFrame(response);

                CollectionAssert.AreEqual(clientId, client.ReceiveFrameBytes());
                Assert.AreEqual(response, client.ReceiveFrameString());
            }
        }
Esempio n. 2
0
        public void NativeSocket()
        {
            using (var streamServer = new StreamSocket())
            using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            {
                int port = streamServer.BindRandomPort("tcp://*");

                socket.Connect("127.0.0.1", port);

                var buffer = new byte[] { 1 };
                socket.Send(buffer);

                byte[] identity = streamServer.ReceiveFrameBytes();
                byte[] message = streamServer.ReceiveFrameBytes();

                Assert.AreEqual(buffer[0], message[0]);

                var socketSignal = new ManualResetEvent(false);

                using (var poller = new NetMQPoller())
                {
                    poller.Add(socket, s =>
                    {
                        socket.Receive(buffer);

                        socketSignal.Set();

                        // removing the socket
                        poller.Remove(socket);
                    });

                    poller.RunAsync();

                    // no message is waiting for the socket so it should fail
                    Assert.IsFalse(socketSignal.WaitOne(100));

                    // sending a message back to the socket
                    streamServer.SendMoreFrame(identity).SendFrame("a");

                    Assert.IsTrue(socketSignal.WaitOne(100));

                    socketSignal.Reset();

                    // sending a message back to the socket
                    streamServer.SendMoreFrame(identity).SendFrame("a");

                    // we remove the native socket so it should fail
                    Assert.IsFalse(socketSignal.WaitOne(100));

                    poller.Stop();
                }
            }
        }