Esempio n. 1
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 public ProjectBase(bool isExe)
     : base(typeof(NetImguiTarget))
 {
     //AddTargets(new NetImguiTarget{}, new NetImguiTarget{DevEnv=DevEnv.vs2017, Compiler = Compiler.VS});
     AddTargets(new NetImguiTarget {
     });
     CustomBuildFileHLSL.AddFilesExt(this);
     IsFileNameToLower       = false;
     IsTargetFileNameToLower = false;
     mIsExe = isExe;
 }
Esempio n. 2
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        public static void ClaimShaderFiles(Project project, string filenameEnding, ShaderProfile shaderProfile, string entryName)
        {
            Strings hlsl_Files = new Strings(project.ResolvedSourceFiles.Where(file => file.EndsWith(filenameEnding, StringComparison.InvariantCultureIgnoreCase)));

            if (hlsl_Files.Count() > 0)
            {
                foreach (ProjConfig conf in project.Configurations)
                {
                    string targetName = conf.Target.Name;
                    string outputDir  = string.Format(@"{0}\{1}_{2}\", NetImguiTarget.GetPath(@"\_generated\Shaders"), project.Name, conf.Target.GetOptimization());
                    conf.IncludePaths.Add(outputDir);
                    foreach (string file in hlsl_Files)
                    {
                        CustomBuildFileHLSL HlslCompileTask = new CustomBuildFileHLSL(conf, targetName, shaderProfile, entryName, outputDir, Project.GetCapitalizedFile(file));
                        project.ResolvedSourceFiles.Add(HlslCompileTask.Output);
                        conf.CustomFileBuildSteps.Add(HlslCompileTask);
                    }
                }
            }
        }
Esempio n. 3
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 protected override void ExcludeOutputFiles()
 {
     base.ExcludeOutputFiles();
     CustomBuildFileHLSL.ClaimAllShaderFiles(this);
 }