private UvTcpHandle CreateAcceptSocket() { var socket = new UvTcpHandle(Log); try { socket.Init(_thread.Loop, _thread.QueueCloseHandle); socket.NoDelay(true); } catch { socket.Dispose(); throw; } return(socket); }
private UvTcpHandle AcceptTcp() { var socket = new UvTcpHandle(Log); try { socket.Init(Thread.Loop, Thread.QueueCloseHandle); socket.NoDelay(EndPointInformation.NoDelay); } catch { socket.Dispose(); throw; } return(socket); }