Esempio n. 1
0
        //Возвращает кол-во соседей
        protected int FindNeiborgs(Thetra T)
        {
            //поиск соседних тетра
            HashSet <int> finded = new HashSet <int>();
            HashSet <int> looked = new HashSet <int>();
            int           nT = Figures.IndexOf(T), nY;
            int           i, j;
            int           countSide = 0;

            foreach (Thetra Y in Figures)
            {
                if (T != Y)
                {
                    for (j = 0; j < 4; j++)
                    {
                        for (i = 0; i < 4 && Y.p[i] != T.p[j]; i++)
                        {
                            ;
                        }
                        if (i != 4)
                        {
                            finded.Add(i);
                            looked.Add(j);
                        }
                    }
                    if (finded.Count == 3)//перезаписывается лишний раз уже известные стороны
                    {
                        nY = Figures.IndexOf(Y);

                        Figures[nT].near[PositionNumerSide(looked)] = nY;
                        Figures[nY].near[PositionNumerSide(finded)] = nT;

                        countSide++;
                    }
                    finded.Clear();
                    looked.Clear();
                }
            }
            return(countSide);
        }
Esempio n. 2
0
        public (Thetra[], Vector3D[]) Read()
        {
            Thetra[]   resultThetras = new Thetra[1];
            Vector3D[] resultVectors;
            string     cur;

            string[] curNumbers;
            int      numEntityBlocks, numNodes, numElements;

            int[] mesh = new int[5];
            using (var file = new StreamReader(path)) {
                cur = file.ReadLine();

                while (cur != "$Nodes")
                {
                    cur = file.ReadLine();
                }

                cur             = file.ReadLine();
                curNumbers      = cur.Split(' ');
                numEntityBlocks = Int32.Parse(curNumbers[0]);
                numNodes        = Int32.Parse(curNumbers[1]);

                resultVectors = new Vector3D[numNodes];

                for (int i = 0, ind = 0; i < numEntityBlocks; i++)
                {
                    cur        = file.ReadLine();
                    curNumbers = cur.Split(' ');
                    numNodes   = Int32.Parse(curNumbers[3]);
                    for (int j = 0; j < numNodes; j++)
                    {
                        file.ReadLine();
                    }
                    for (int j = 0; j < numNodes; j++)
                    {
                        resultVectors[ind++] = new Vector3D(file.ReadLine());
                    }
                }
                while (cur != "$Elements")
                {
                    cur = file.ReadLine();
                }

                cur             = file.ReadLine();
                curNumbers      = cur.Split(' ');
                numEntityBlocks = Int32.Parse(curNumbers[0]);
                numElements     = Int32.Parse(curNumbers[1]);


                for (int i = 0, ind = 0; i < numEntityBlocks; i++)
                {
                    cur        = file.ReadLine();
                    curNumbers = cur.Split(' ');
                    if (curNumbers[0] != "3")
                    {
                        for (int j = 0; j < Int32.Parse(curNumbers[3]); j++)
                        {
                            file.ReadLine();
                        }
                        continue;
                    }
                    numNodes      = Int32.Parse(curNumbers[3]);
                    resultThetras = new Thetra[numNodes];
                    for (int j = 0; j < numNodes; j++)
                    {
                        curNumbers = file.ReadLine().Split(" ");
                        for (int k = 0; k < 4; k++)
                        {
                            mesh[k] = Int32.Parse(curNumbers[k + 1]) - 1;
                        }
                        mesh[4] = 0;
                        resultThetras[ind++] = new Thetra(mesh);
                    }
                }
            }

            return(resultThetras, resultVectors);
        }