Esempio n. 1
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 /// <summary>
 /// 发送消息
 /// </summary>
 /// <param name="cproto"></param>
 /// <param name="msg"></param>
 private void Send(int cproto, string msg)
 {
     MessageBuffer msgBuf = new MessageBuffer();
     msgBuf.WriteInt(cproto);
     msgBuf.WriteString(msg);
     if (client.Connected)
     {
         client.Send(msgBuf);
     }
 }
Esempio n. 2
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 /// <summary>
 /// 发送关键帧
 /// </summary>
 public void SycKey()
 {
     string keyStr = string.Join(";", keyPack.ToArray());
     MessageBuffer msgBuf = new MessageBuffer();
     msgBuf.WriteInt(cProto.SYNC_KEY);
     msgBuf.WriteInt(SceneManager.instance.viewMap.LogicMap.curFrameCount);
     msgBuf.WriteString(keyStr);
     Send(msgBuf);
     ClearKeyPack();
 }
Esempio n. 3
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 /// <summary>
 /// 同步自己的位置
 /// </summary>
 public void SycMePos()
 {
     Vector3 pos = SceneManager.instance.viewMap.CurViewObj.Pos;
     Vector3 angle = SceneManager.instance.viewMap.CurViewObj.EulerAngles;
     MessageBuffer msgBuf = new MessageBuffer();
     msgBuf.WriteInt(cProto.SYNC_POS);
     msgBuf.WriteInt(SceneManager.instance.viewMap.CurViewObj.Id);
     string cPos = string.Format("{0}#{1}#{2}#{3}#{4}#{5}", pos.x, pos.y, pos.z, angle.x, angle.y, angle.z);
     msgBuf.WriteString(cPos);
     Send(msgBuf);
 }
Esempio n. 4
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 /// <summary>
 /// 客户端准备
 /// </summary>
 public void Ready()
 {
     MessageBuffer msgBuf = new MessageBuffer();
     msgBuf.WriteInt(cProto.READY);
     msgBuf.WriteInt(SceneManager.instance.viewMap.LogicMap.curRoleId);
     Send(msgBuf);
 }