Esempio n. 1
0
        private void glControl_Load(object sender, EventArgs e)
        {
            _font       = new FontGroup(glControl.Font);
            _font.Color = _fgColor;

            _width           = _font.MonoSpaceWidth;
            _height          = _font.LineSpacing;
            glControl.Width  = Convert.ToInt32(_width * _columns);
            glControl.Height = Convert.ToInt32(_height * _rows);

            _cursor = new RectangleF(0, 0, _width, _height);

            _backBuffer     = new FrameBuffer(glControl.Width, glControl.Height);
            _pingPongBuffer = new FrameBuffer(glControl.Width, glControl.Height);

            GL.MatrixMode(MatrixMode.Projection);
            GL.LoadIdentity();
            GL.Ortho(0, glControl.Width, glControl.Height, 0, -1, 1);
            GL.Viewport(0, 0, glControl.Width, glControl.Height);

            GL.MatrixMode(MatrixMode.Modelview);
            GL.LoadIdentity();

            GL.Disable(EnableCap.DepthTest);
            GL.Disable(EnableCap.Lighting);
            GL.ClearColor(_bgColor);
        }
Esempio n. 2
0
 private void InitialDimension()
 {
     font = new FontGroup(glControl.Font)
     {
         Color = fgColor
     };
     width  = font.MonoSpaceWidth;
     height = font.LineSpacing;
     var columns = mainPanel.Width / (int)width;
     var rows    = mainPanel.Height / (int)height;
 }
Esempio n. 3
0
        private void glControl_Load(object sender, EventArgs e)
        {
            _font = new FontGroup(glControl.Font);
            _font.Color = _fgColor;

            _width = _font.MonoSpaceWidth;
            _height = _font.LineSpacing;
            glControl.Width = Convert.ToInt32(_width * _columns);
            glControl.Height = Convert.ToInt32(_height * _rows);

            _cursor = new RectangleF(0, 0, _width, _height);

            _backBuffer = new FrameBuffer(glControl.Width, glControl.Height);
            _pingPongBuffer = new FrameBuffer(glControl.Width, glControl.Height);

            GL.MatrixMode(MatrixMode.Projection);
            GL.LoadIdentity();
            GL.Ortho(0, glControl.Width, glControl.Height, 0, -1, 1);
            GL.Viewport(0, 0, glControl.Width, glControl.Height);

            GL.MatrixMode(MatrixMode.Modelview);
            GL.LoadIdentity();

            GL.Disable(EnableCap.DepthTest);
            GL.Disable(EnableCap.Lighting);
            GL.ClearColor(_bgColor);
        }