Esempio n. 1
0
 // Handles the Start event
 public void Start()
 {
     if (triggerType == TriggerType.Create || triggerType == TriggerType.CreateDestroy)
     {
         stats.Stat(statName).Add((decimal)amount);
     }
 }
Esempio n. 2
0
        public void Start()
        {
            var stat = Stats.Stat("vegetables-harvested");

            if (stat != null)
            {
                stat.OnChange += OnVegetablesHarvestedChange;
            }
        }
Esempio n. 3
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        /// <summary>
        /// Determins if all tech and stat requirements are met for this building
        /// </summary>
        /// <param name="statManager"></param>
        /// <param name="techManager"></param>
        /// <returns>True if requirements met, false otherwise</returns>
        public bool RequirementsMet(StatManager statManager, TechManager techManager)
        {
            foreach (var requirement in statRequirements)
            {
                var statname = requirement.name;
                var stat     = statManager.Stat(statname);
                if (!requirement.IsSatisfied((float)stat.Value))
                {
                    return(false);
                }
            }

            foreach (var tech in techRequirements)
            {
                if (!techManager.TechResearched(tech))
                {
                    return(false);
                }
            }

            return(true);
        }
Esempio n. 4
0
        /// <summary>
        /// Withdraws the given reservation from this reservoir
        /// </summary>
        /// <param name="res"></param>
        /// <exception cref="System.ArgumentException">Thrown when an invalid reservation is passed</exception>
        /// <returns>True on success, false if the reservation is not fulfillable</returns>
        public bool WithdrawReservation(ResourceReservation res)
        {
            if (res.source != this.gameObject)
            {
                Debug.Log(res);
                throw new ArgumentException("Reservation not for this Reservoir");
            }
            if (res.Released || res.Cancelled)
            {
                Debug.Log(res);
                throw new ArgumentException("Invalid reservation!");
            }

            if (amount >= res.amount)
            {
                amount      -= res.amount;
                res.Released = true;
                reservations.Remove(res);

                if (!String.IsNullOrEmpty(harvestStat))
                {
                    IGameStat stat = statManager.Stat(harvestStat);
                    if (stat != null)
                    {
                        stat.Add(res.amount);
                    }
                    else
                    {
                        Debug.Log("Unable to resolve stat " + harvestStat);
                    }
                }

                return(true);
            }
            else
            {
                return(false);
            }
        }