Esempio n. 1
0
        bool ProcessInputMessageBefore(UIControl playScreen, InputMessage message)
        {
            //input enabled changed
            {
                var m = message as InputMessageInputEnabledChanged;
                if (m != null)
                {
                    inputEnabled = m.Value;
                }
            }

            //key down
            {
                var m = message as InputMessageKeyDown;
                if (m != null)
                {
                    //lock( lockerKeysMouse )
                    //{
                    if (keys == null)
                    {
                        keys = new bool[GetEKeysMaxIndex() + 1];
                    }
                    keys[(int)m.Key] = true;
                    //}
                }
            }

            //key up
            {
                var m = message as InputMessageKeyUp;
                if (m != null)
                {
                    //lock( lockerKeysMouse )
                    //{
                    if (keys == null)
                    {
                        keys = new bool[GetEKeysMaxIndex() + 1];
                    }

                    if (keys[(int)m.Key])
                    {
                        keys[(int)m.Key] = false;
                    }
                    //}
                }
            }

            //mouse button down
            {
                var m = message as InputMessageMouseButtonDown;
                if (m != null)
                {
                    //lock( lockerKeysMouse )
                    //{
                    mouseButtons[(int)m.Button] = true;
                    //}
                }
            }

            //mouse button up
            {
                var m = message as InputMessageMouseButtonUp;
                if (m != null)
                {
                    //lock( lockerKeysMouse )
                    //{
                    mouseButtons[(int)m.Button] = false;
                    //}
                }
            }

            //mouse move
            {
                var m = message as InputMessageMouseMove;
                if (m != null)
                {
                    //lock( lockerKeysMouse )
                    //{
                    mousePosition = m.Position;
                    //}
                }
            }

            //mouse relative mode
            {
                var m = message as InputMessageMouseRelativeModeChanged;
                if (m != null)
                {
                    mouseRelativeMode = m.Value;
                }
            }

            var keyDown = message as InputMessageKeyDown;

            if (keyDown != null && FreeCameraHotKey && FreeCameraHotKeyValue.Value == keyDown.Key)
            {
                //all keys and mouse buttons up
                var viewport = playScreen.ParentContainer.Viewport;
                viewport.KeysAndMouseButtonUpAll();

                //change free camera
                FreeCamera = !FreeCamera;

                //show screen message
                if (FreeCamera)
                {
                    ScreenMessages.Add($"Free camera is activated.");
                }
                else
                {
                    ScreenMessages.Add($"Free camera is deactivated.");
                }

                return(true);
            }

            var mouseDown = message as InputMessageMouseButtonDown;

            if (mouseDown != null)
            {
                //free camera rotating
                if (mouseDown.Button == EMouseButtons.Right && FreeCamera)
                {
                    freeCameraMouseRotating          = true;
                    freeCameraMouseRotatingActivated = false;
                    freeCameraRotatingStartPos       = MousePosition;
                }
            }

            var mouseUp = message as InputMessageMouseButtonUp;

            if (mouseUp != null)
            {
                //free camera rotating
                if (mouseUp.Button == EMouseButtons.Right && freeCameraMouseRotating)
                {
                    var viewport = playScreen.ParentContainer.Viewport;
                    //viewport.MouseRelativeMode = false;
                    freeCameraMouseRotating          = false;
                    freeCameraMouseRotatingActivated = false;
                }
            }

            var mouseMove = message as InputMessageMouseMove;

            if (mouseMove != null)
            {
                //free camera rotating
                if (FreeCamera && freeCameraMouseRotating)
                {
                    var viewport = playScreen.ParentContainer.Viewport;

                    if (!viewport.MouseRelativeMode)
                    {
                        var diffPixels = (MousePosition - freeCameraRotatingStartPos) * viewport.SizeInPixels.ToVector2();
                        if (Math.Abs(diffPixels.X) >= 3 || Math.Abs(diffPixels.Y) >= 3)
                        {
                            freeCameraMouseRotatingActivated = true;
                            //viewport.MouseRelativeMode = true;
                        }
                    }
                    else
                    {
                        var dir = freeCameraDirection;
                        dir.Horizontal -= MousePosition.X;                      // * cameraRotateSensitivity;
                        dir.Vertical   -= MousePosition.Y;                      // * cameraRotateSensitivity;

                        dir.Horizontal = MathEx.RadianNormalize360(dir.Horizontal);

                        const double vlimit = Math.PI / 2 - .01f;
                        if (dir.Vertical > vlimit)
                        {
                            dir.Vertical = vlimit;
                        }
                        if (dir.Vertical < -vlimit)
                        {
                            dir.Vertical = -vlimit;
                        }

                        freeCameraDirection = dir;
                    }
                }
            }

            if (FreeCamera && !EngineConsole.Active && InputEnabled)
            {
                //key down
                {
                    var m = message as InputMessageKeyDown;
                    if (m != null)
                    {
                        if (m.Key == EKeys.W || m.Key == EKeys.Up || m.Key == EKeys.S || m.Key == EKeys.Down || m.Key == EKeys.A || m.Key == EKeys.Left || m.Key == EKeys.D || m.Key == EKeys.Right || m.Key == EKeys.E || m.Key == EKeys.Q)
                        {
                            return(true);
                        }
                    }
                }

                //up down
                {
                    var m = message as InputMessageKeyUp;
                    if (m != null)
                    {
                        if (m.Key == EKeys.W || m.Key == EKeys.Up || m.Key == EKeys.S || m.Key == EKeys.Down || m.Key == EKeys.A || m.Key == EKeys.Left || m.Key == EKeys.D || m.Key == EKeys.Right || m.Key == EKeys.E || m.Key == EKeys.Q)
                        {
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }