public bool Put(Player player) { try { Execute(() => { var client = new HttpClient { BaseAddress = new Uri(_baseUrl) }; client.DefaultRequestHeaders.Accept.Clear(); client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/bson")); var req = new PutDataRequest { ApiKey = _apiKey, Context = "Player" }; req.SetObject(player); var bsonFormatter = new BsonMediaTypeFormatter(); var res = client.PutAsync("api/admin/Data", req, bsonFormatter).Result; res.EnsureSuccessStatusCode(); }, 5); return(true); } catch (Exception ex) { Log.Error($"Put(Player({player.Id}))", ex); return(false); } }
public bool Put(Player player) { var copy = player; if (player.HasMedals) { // Don't save medals on the remote server, as it will take too much space and there is no use to it (so far) copy = (Player)player.Clone(); copy.PurgeMedals(); } try { Execute(() => { var client = new HttpClient { BaseAddress = new Uri(_baseUrl) }; client.DefaultRequestHeaders.Accept.Clear(); client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/bson")); var req = new PutDataRequest { ApiKey = _apiKey, Context = "Player" }; req.SetObject(copy); var bsonFormatter = new BsonMediaTypeFormatter(); var res = client.PutAsync("api/admin/Data", req, bsonFormatter).Result; res.EnsureSuccessStatusCode(); }, 5); return(true); } catch (Exception ex) { Log.Error($"Put(Player({player.Id}))", ex); return(false); } }