public manage_Rounds(Vehicle car, Maps map, Canvas raceingtrack, Starter start, Menue menue, double grid) { Car = car; Map = map; Raceingtrack = raceingtrack; Start = start; Grid = grid; Menue = menue; System.Windows.Threading.DispatcherTimer refresh = new System.Windows.Threading.DispatcherTimer(); refresh.Tick += refresh_Tick; refresh.Interval = new TimeSpan(0, 0, 0, 0, 100); refresh.Start(); Rounds = new TextBlock(); if (Car.Compare_to_player == 1) { Canvas.SetLeft(Rounds, 0); Canvas.SetTop(Rounds, 0); Start.Rounds_player_1 = Rounds; } else if (Car.Compare_to_player == 2) { Canvas.SetLeft(Rounds, System.Windows.SystemParameters.MaximizedPrimaryScreenWidth - 200); Canvas.SetTop(Rounds, 0); Rounds.TextAlignment = System.Windows.TextAlignment.Right; Start.Rounds_player_2 = Rounds; } Raceingtrack.Children.Add(Rounds); Rounds.Text = "Spieler " + Car.Compare_to_player.ToString() + "\n" + (Car.Round + 1).ToString() + "/" + Menue.Anz_rounds.ToString(); Rounds.FontSize = 40; round_timer = new System.Diagnostics.Stopwatch(); }