static void Main(string[] args) { var car = new SportCar(100, 100); car.Drive(10); Console.WriteLine(car.Fuel); }
public static void Main(string[] args) { var ferari = new SportCar(400, 200); ferari.Drive(100); Console.WriteLine(ferari.Fuel); }
public static void Main(string[] args) { SportCar sportCar = new SportCar(100, 50); sportCar.Drive(200); Console.WriteLine($"{sportCar.GetType().Name} {sportCar.Fuel}"); }
static void Main(string[] args) { Vehicle vehicle = new Vehicle(800, 70); Console.WriteLine(vehicle.DefaultFuelConsumption); // 1.25 Car car = new Car(50, 5); car.Drive(500); FamilyCar familyCar = new FamilyCar(100, 50); SportCar sportCar = new SportCar(10, 1); Console.WriteLine(car.DefaultFuelConsumption); // 3 Console.WriteLine(familyCar.DefaultFuelConsumption); // 3 Console.WriteLine(sportCar.DefaultFuelConsumption); // 10 Motorcycle motorcycle = new Motorcycle(3, 33); CrossMotorcycle crossMotorcycle = new CrossMotorcycle(2, 22); RaceMotorcycle raceMotorcycle = new RaceMotorcycle(66, 6); Console.WriteLine(motorcycle.DefaultFuelConsumption); // 1.25 Console.WriteLine(crossMotorcycle.DefaultFuelConsumption); // 1.25 Console.WriteLine(raceMotorcycle.DefaultFuelConsumption); // 8 raceMotorcycle.Drive(500); }
static void Main(string[] args) { Vehicle vehicle = new Vehicle(120, 20); vehicle.Drive(10); SportCar sportCar = new SportCar(200, 50); sportCar.Drive(100); Console.WriteLine(vehicle); }
public static void Main(string[] args) { Car car = new Car(130, 40); car.Drive(10); Console.WriteLine(car.Fuel); SportCar sportCar = new SportCar(600, 50); Console.WriteLine(sportCar.FuelConsumption); }
public static void Main(string[] args) { Car car = new Car(5, 10); car.Drive(2); Console.WriteLine(car.Fuel); Console.WriteLine(); SportCar sport = new SportCar(25, 10); sport.Drive(1); Console.WriteLine(sport.Fuel); }
static void Main(string[] args) { RaceMotorcycle racer = new RaceMotorcycle(250, 80); racer.Drive(10); Console.WriteLine(racer.Fuel); Vehicle trial = new SportCar(160, 120); Console.WriteLine(trial.GetType()); Car car = new Car(120, 200); Console.WriteLine(car.FuelConsumption); }
public static void Main(string[] args) { SportCar sport = new SportCar(100, 100); Console.WriteLine($"sportcar {sport.FuelConsumption}"); RaceMotorcycle moto = new RaceMotorcycle(100, 100); Console.WriteLine($"racemotor {moto.FuelConsumption}"); Car car = new Car(100, 100); Console.WriteLine($"car {car.FuelConsumption}"); }
public static void Main(string[] args) { Vehicle vehicle = new Vehicle(300, 100); Vehicle car = new Car(100, 100); Vehicle raceMotorcycle = new RaceMotorcycle(100, 100); Vehicle raceCar = new SportCar(100, 100); vehicle.Drive(10); car.Drive(10); raceMotorcycle.Drive(10); raceCar.Drive(10); Console.WriteLine(vehicle.Fuel); Console.WriteLine(car.Fuel); Console.WriteLine(raceMotorcycle.Fuel); Console.WriteLine(raceCar.Fuel); }
static void Main(string[] args) { Vehicle viechele = new Vehicle(10, 100); Motorcycle motorcycle = new Motorcycle(10, 100); Car car = new Car(10, 100); RaceMotorcycle raceMotorcycle = new RaceMotorcycle(10, 100); CrossMotorcycle crossMotorcycle = new CrossMotorcycle(10, 100); SportCar sportcar = new SportCar(10, 100); FamilyCar familyCar = new FamilyCar(10, 100); viechele.Drive(10); car.Drive(10); motorcycle.Drive(10); raceMotorcycle.Drive(10); crossMotorcycle.Drive(10); familyCar.Drive(10); sportcar.Drive(10); Console.WriteLine(); }
public static void Main(string[] args) { var sportCar = new SportCar(10, 42.2); var motorCycle = new Motorcycle(5, 55.2); var crossMotorcycle = new CrossMotorcycle(30, 40.2); List <Vehicle> vechh = new List <Vehicle>(); vechh.Add(sportCar); vechh.Add(motorCycle); vechh.Add(crossMotorcycle); foreach (var item in vechh) { Console.WriteLine(item.Fuel); item.Drive(5); Console.WriteLine(item.Fuel); } }
static void Main(string[] args) { Car car = new Car(120, 80); Console.WriteLine($"Type: {car.GetType().Name}, " + $"FuelConsumption: {car.FuelConsumption}"); RaceMotorcycle raceMotor = new RaceMotorcycle(500, 50); Console.WriteLine($"Type: {raceMotor.GetType().Name}, " + $"FuelConsumption: {raceMotor.FuelConsumption}"); SportCar sportCar = new SportCar(550, 120); Console.WriteLine($"Type: {sportCar.GetType().Name}, " + $"FuelConsumption: {sportCar.FuelConsumption}"); }
static void Main(string[] args) { Vehicle vehicle = new Vehicle(200, 50); Car car = new Car(200, 50); SportCar sportCar = new SportCar(200, 50); Motorcycle motorCycle = new Motorcycle(200, 50); Console.WriteLine(vehicle); Console.WriteLine(motorCycle); Console.WriteLine(car); Console.WriteLine(sportCar); vehicle.Drive(20); car.Drive(20); sportCar.Drive(20); motorCycle.Drive(20); Console.WriteLine(vehicle); Console.WriteLine(motorCycle); Console.WriteLine(car); Console.WriteLine(sportCar); }
public static void Main() { SportCar sportCar = new SportCar(300, 30.00); FamilyCar familyCar = new FamilyCar(100, 10.00); RaceMotorcycle raceMotorcycle = new RaceMotorcycle(200, 20.00); Vehicle vehicle = new Vehicle(80, 8.00); Console.WriteLine(sportCar.FuelConsumption); sportCar.Drive(2); Console.WriteLine(familyCar.FuelConsumption); familyCar.Drive(2); Console.WriteLine(raceMotorcycle.Fuel); raceMotorcycle.Drive(2); Console.WriteLine(vehicle.HorsePower); vehicle.Drive(2); }
static void Main(string[] args) { Vehicle veh = new Vehicle(45, 10); veh.Drive(50); Console.WriteLine(veh.Fuel); Motorcycle mot = new Motorcycle(45, 10); mot.Drive(50); Console.WriteLine(mot.Fuel); Car car = new Car(45, 10); car.Drive(50); Console.WriteLine(car.Fuel); RaceMotorcycle race = new RaceMotorcycle(45, 10); race.Drive(50); Console.WriteLine(race.Fuel); CrossMotorcycle crossMotor = new CrossMotorcycle(45, 10); crossMotor.Drive(50); Console.WriteLine(crossMotor.Fuel); FamilyCar famcar = new FamilyCar(45, 10); famcar.Drive(50); Console.WriteLine(famcar.Fuel); SportCar sportCar = new SportCar(45, 10); sportCar.Drive(50); Console.WriteLine(sportCar.Fuel); }
public static void Main(string[] args) { var motor = new Motorcycle(100, 2.5); motor.Drive(100); Console.WriteLine(motor.Fuel); //1.25 var motorRace = new RaceMotorcycle(50, 10); motorRace.Drive(100); Console.WriteLine(motorRace.Fuel); //2 var motorCross = new CrossMotorcycle(50, 2.5); motorCross.Drive(100); Console.WriteLine(motorCross.Fuel); //1.25 //Car car = new Car(100, 3); //car.Drive(100); //Console.WriteLine(car.Fuel); var car2 = new FamilyCar(100, 3); car2.Drive(100); Console.WriteLine(car2.Fuel); //0 var sportCar = new SportCar(50, 10); sportCar.Drive(50); Console.WriteLine(sportCar.Fuel); //5 Car car = new Car(100, 3); car.Drive(100); Console.WriteLine(car.Fuel); //0 }
static void Main(string[] args) { Vehicle lambo = new SportCar(200, 80); Console.WriteLine(lambo.GetType()); }
public static void Main(string[] args) { SportCar sportCar = new SportCar(240, 50.5); System.Console.WriteLine(sportCar.FuelConsumption); }