static void Main(string[] args) { Vehicle vehicle = new Vehicle(800, 70); Console.WriteLine(vehicle.DefaultFuelConsumption); // 1.25 Car car = new Car(50, 5); car.Drive(500); FamilyCar familyCar = new FamilyCar(100, 50); SportCar sportCar = new SportCar(10, 1); Console.WriteLine(car.DefaultFuelConsumption); // 3 Console.WriteLine(familyCar.DefaultFuelConsumption); // 3 Console.WriteLine(sportCar.DefaultFuelConsumption); // 10 Motorcycle motorcycle = new Motorcycle(3, 33); CrossMotorcycle crossMotorcycle = new CrossMotorcycle(2, 22); RaceMotorcycle raceMotorcycle = new RaceMotorcycle(66, 6); Console.WriteLine(motorcycle.DefaultFuelConsumption); // 1.25 Console.WriteLine(crossMotorcycle.DefaultFuelConsumption); // 1.25 Console.WriteLine(raceMotorcycle.DefaultFuelConsumption); // 8 raceMotorcycle.Drive(500); }
public static void Main(string[] args) { RaceMotorcycle raceMotorcycle = new RaceMotorcycle(100, 10); raceMotorcycle.Drive(1); Console.WriteLine(raceMotorcycle.FuelConsumption); Console.WriteLine(raceMotorcycle.Fuel); FamilyCar familyCar = new FamilyCar(100, 10); familyCar.Drive(1); Console.WriteLine(familyCar.FuelConsumption); Console.WriteLine(familyCar.Fuel); }
public static void Main() { FamilyCar myFamilyCar = new FamilyCar(250, 50); myFamilyCar.Drive(3); Console.WriteLine(myFamilyCar); RaceMotorcycle myRaceMotorcycle = new RaceMotorcycle(20, 10); myRaceMotorcycle.Drive(0.5); Console.WriteLine(myRaceMotorcycle); CrossMotorcycle myCrossMotorCycle = new CrossMotorcycle(15, 20); myCrossMotorCycle.Drive(10); Console.WriteLine(myCrossMotorCycle); }
static void Main(string[] args) { Vehicle viechele = new Vehicle(10, 100); Motorcycle motorcycle = new Motorcycle(10, 100); Car car = new Car(10, 100); RaceMotorcycle raceMotorcycle = new RaceMotorcycle(10, 100); CrossMotorcycle crossMotorcycle = new CrossMotorcycle(10, 100); SportCar sportcar = new SportCar(10, 100); FamilyCar familyCar = new FamilyCar(10, 100); viechele.Drive(10); car.Drive(10); motorcycle.Drive(10); raceMotorcycle.Drive(10); crossMotorcycle.Drive(10); familyCar.Drive(10); sportcar.Drive(10); Console.WriteLine(); }
public static void Main() { SportCar sportCar = new SportCar(300, 30.00); FamilyCar familyCar = new FamilyCar(100, 10.00); RaceMotorcycle raceMotorcycle = new RaceMotorcycle(200, 20.00); Vehicle vehicle = new Vehicle(80, 8.00); Console.WriteLine(sportCar.FuelConsumption); sportCar.Drive(2); Console.WriteLine(familyCar.FuelConsumption); familyCar.Drive(2); Console.WriteLine(raceMotorcycle.Fuel); raceMotorcycle.Drive(2); Console.WriteLine(vehicle.HorsePower); vehicle.Drive(2); }
static void Main(string[] args) { Vehicle veh = new Vehicle(45, 10); veh.Drive(50); Console.WriteLine(veh.Fuel); Motorcycle mot = new Motorcycle(45, 10); mot.Drive(50); Console.WriteLine(mot.Fuel); Car car = new Car(45, 10); car.Drive(50); Console.WriteLine(car.Fuel); RaceMotorcycle race = new RaceMotorcycle(45, 10); race.Drive(50); Console.WriteLine(race.Fuel); CrossMotorcycle crossMotor = new CrossMotorcycle(45, 10); crossMotor.Drive(50); Console.WriteLine(crossMotor.Fuel); FamilyCar famcar = new FamilyCar(45, 10); famcar.Drive(50); Console.WriteLine(famcar.Fuel); SportCar sportCar = new SportCar(45, 10); sportCar.Drive(50); Console.WriteLine(sportCar.Fuel); }
public static void Main(string[] args) { var motor = new Motorcycle(100, 2.5); motor.Drive(100); Console.WriteLine(motor.Fuel); //1.25 var motorRace = new RaceMotorcycle(50, 10); motorRace.Drive(100); Console.WriteLine(motorRace.Fuel); //2 var motorCross = new CrossMotorcycle(50, 2.5); motorCross.Drive(100); Console.WriteLine(motorCross.Fuel); //1.25 //Car car = new Car(100, 3); //car.Drive(100); //Console.WriteLine(car.Fuel); var car2 = new FamilyCar(100, 3); car2.Drive(100); Console.WriteLine(car2.Fuel); //0 var sportCar = new SportCar(50, 10); sportCar.Drive(50); Console.WriteLine(sportCar.Fuel); //5 Car car = new Car(100, 3); car.Drive(100); Console.WriteLine(car.Fuel); //0 }