Esempio n. 1
0
        private readonly Dictionary <string, API.JuiceDefinition> items_ = new Dictionary <string, API.JuiceDefinition>(); // Lookup table for subtypeid against juice level


        public void AddJuiceDefinition(API.JuiceDefinition def)
        {
            if (!items_.ContainsKey(def.SubtypeId))
            {
                items_.Add(def.SubtypeId, def);
            }
            else
            {
                Log.Game.Info($"Skipped juice def '{def.SubtypeId}' because it has already been added");
            }
        }
Esempio n. 2
0
 private void ApplyToxicBuildup(float units_used, API.JuiceDefinition def, PlayerData data)
 {
     data.toxicity_buildup += def.ToxicityPerMitagated * units_used;
     data.toxicity_buildup  = Math.Min(data.toxicity_buildup, 100);
     if (data.lowest_toxic_decay > 0)
     {
         data.lowest_toxic_decay = Math.Min(def.ToxicityDecay, data.lowest_toxic_decay);
     }
     else
     {
         data.lowest_toxic_decay = def.ToxicityDecay;
     }
 }
Esempio n. 3
0
 public void RegisterJuiceDefinition(JuiceDefinition def)
 {
     Hooks["RegisterJuice"](MyAPIGateway.Utilities.SerializeToBinary(def));
 }