Esempio n. 1
0
        public override void consumeNeeds()
        {
            base.consumeNeeds();
            if (artisansProduction != null)
            {
                PayWithoutRecord(artisansProduction, Cash);

                // take loan if don't have enough money to buy inputs
                if (Country.Invented(Invention.Banking) && !artisansProduction.isAllInputProductsCollected() &&
                    artisansProduction.Type.getPossibleProfit().isNotZero())
                {
                    var needs = artisansProduction.getRealAllNeeds();
                    if (!artisansProduction.CanAfford(needs))
                    {
                        var loanSize = World.market.getCost(needs); // takes little more than really need, could be fixed
                        Bank.GiveCredit(this, loanSize);
                        PayWithoutRecord(artisansProduction, Cash);
                    }
                }

                artisansProduction.consumeNeeds();
                artisansProduction.PayWithoutRecord(this, artisansProduction.Cash);

                // consuming made in artisansProduction.consumeNeeds()
                // here is data transferring
                // todo rework data transferring from artisans?
                getConsumedInMarket().Add(artisansProduction.getConsumedInMarket());
                getConsumed().Add(artisansProduction.getConsumed());
                getConsumedLastTurn().Add(artisansProduction.getConsumedLastTurn());
            }
        }
Esempio n. 2
0
        public override void consumeNeeds()
        {
            base.consumeNeeds();
            if (artisansProduction != null)
            {
                payWithoutRecord(artisansProduction, cash);

                // take loan if don't have enough money to buy inputs
                if (getCountry().isInvented(Invention.Banking) && !artisansProduction.isAllInputProductsCollected())
                {
                    if (artisansProduction.getType().getPossibleProfit().isNotZero())
                    {
                        var needs = artisansProduction.getRealAllNeeds();
                        if (!artisansProduction.canAfford(needs))
                        {
                            var loanSize = Game.market.getCost(needs); // takes little more than really need, could be fixed
                            if (getBank().canGiveMoney(this, loanSize))
                            {
                                getBank().giveMoney(this, loanSize);
                            }
                            payWithoutRecord(artisansProduction, cash);
                        }
                    }
                }

                artisansProduction.consumeNeeds();
                artisansProduction.payWithoutRecord(this, artisansProduction.cash);

                // consuming made in artisansProduction.consumeNeeds()
                // here is data transfering
                // todo rework data transfering from artisans?
                this.getConsumedInMarket().add(artisansProduction.getConsumedInMarket());
                this.getConsumed().add(artisansProduction.getConsumed());
                this.getConsumedLastTurn().add(artisansProduction.getConsumedLastTurn());
            }
        }