public void FrontAdd(MATBisector anitem) { MAT_ListOfBisector_FrontAdd1F24E859(Instance, anitem.Instance); }
public void BackAdd(MATBisector anitem) { MAT_ListOfBisector_BackAdd1F24E859(Instance, anitem.Instance); }
public void LinkBefore(MATBisector anitem) { MAT_ListOfBisector_LinkBefore1F24E859(Instance, anitem.Instance); }
public void LinkAfter(MATBisector anitem) { MAT_ListOfBisector_LinkAfter1F24E859(Instance, anitem.Instance); }
public void Current(MATBisector anitem) { MAT_ListOfBisector_Current1F24E859(Instance, anitem.Instance); }
public void Init(MATBisector aniten) { MAT_ListOfBisector_Init1F24E859(Instance, aniten.Instance); }
public void AddBisector(MATBisector abisector) { MAT_Bisector_AddBisector1F24E859(Instance, abisector.Instance); }
public void SecondBisector(MATBisector abisector) { MAT_Edge_SecondBisector1F24E859(Instance, abisector.Instance); }
public void FirstBisector(MATBisector abisector) { MAT_Edge_FirstBisector1F24E859(Instance, abisector.Instance); }