Esempio n. 1
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        /// <summary>
        /// Construct a new entity.
        /// </summary>
        /// <param name="GraphicsBuffer">The graphics buffer where 
        /// the entity is displayed.</param>
        /// <param name="GraphicsBufferPosition">The position in
        /// the buffer where the entity is displayed.</param>
        public Entity(Vertex[] GraphicsBuffer, ref int GraphicsBufferPosition)
        {
            PIDSetting = new PID();

            MyGraphic = new Triangle(GraphicsBuffer, GraphicsBufferPosition);
            MyHue = new Colourization(GraphicsBuffer, GraphicsBufferPosition);
            GraphicsBufferPosition += Triangle.Model.Length;
        }
Esempio n. 2
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        /// <summary>
        /// Put data in opengl buffer.
        /// </summary>
        /// <param name="data">Data</param>
        public void SetData(Vertex[] data)
        {
            if (data == null)
                throw new ArgumentNullException("data");

            this.data = data;

            GL.BindBuffer(BufferTarget.ArrayBuffer, Id);
            GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(data.Length * Vertex.Stride), data, BufferUsageHint.StaticDraw);
        }
Esempio n. 3
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 /// <summary>
 /// Construct a new Colourization
 /// </summary>
 /// <param name="GraphicsBuffer">For a tri in this buffer</param>
 /// <param name="GraphicsBufferPosition">At this position n..n+2</param>
 public Colourization(Vertex[] GraphicsBuffer, int GraphicsBufferPosition)
 {
     this.GraphicsBuffer = GraphicsBuffer;
     this.GraphicsBufferPosition = GraphicsBufferPosition;
 }
Esempio n. 4
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 /// <summary>
 /// Construct a new Triangle.
 /// </summary>
 /// <param name="targetArray">Vertexbuffer wherein this triangle lives</param>
 /// <param name="offset">Position whereat it lives.</param>
 public Triangle(Vertex[] targetArray, int offset)
 {
     this.targetArray = targetArray;
     this.offset = offset;
 }