Esempio n. 1
0
        public override String GetValueText(Vector value = null)
        {
            if (value == null)
            {
                value = Value;
            }
            if (value == null)
            {
                return("");
            }
            Receptor receptor = (Receptor)net["_" + this.Gene.Name];

            return(receptor.GetValueText(value));
        }
Esempio n. 2
0
        /// <summary>
        /// 生成的测试集第一个是本能动作,第二个是方向不变动作,然后逐渐向两边增大
        /// </summary>
        /// <param name="instinctActions"></param>
        /// <returns></returns>
        private List <List <double> > CreateTestActionSet(List <double> instinctActions)
        {
            List <List <double> > r = new List <List <double> >();
            Receptor receptor       = (Receptor)this.net["_a2"];
            int      count          = receptor.getGene().SampleCount;
            double   unit           = receptor.getGene().LevelUnitDistance;

            double[] values = receptor.GetSampleValues();
            if (values != null)
            {
                int minIndex = values.ToList().ConvertAll(v => Math.Abs(v - instinctActions[0])).argmin();
                instinctActions[0] = values[minIndex];

                if (_cached_ActionSet.ContainsKey(instinctActions[0]))
                {
                    return(_cached_ActionSet[instinctActions[0]]);
                }

                r.Add(instinctActions);
                int index = 1;
                while (r.Count < count)
                {
                    int t = (minIndex + index) % (values.Length);
                    r.Add(new double[] { values[t] }.ToList());
                    if (r.Count >= count)
                    {
                        break;
                    }

                    t = minIndex - index;
                    if (t < 0)
                    {
                        t = values.Length - 1;
                    }
                    r.Add(new double[] { values[t] }.ToList());

                    index += 1;
                }

                _cached_ActionSet.Add(instinctActions[0], r);
                return(r);
            }

            r.Add(instinctActions);


            int i = 1;

            while (r.Count < count)
            {
                double temp = instinctActions[0] + i * unit;
                if (temp < 0)
                {
                    temp = 1.0 + unit + temp;
                }
                else if (temp > 1)
                {
                    temp = temp - 1.0 - unit;
                }
                if (temp <= 0.0000001)
                {
                    temp = 0;
                }
                r.Add((new double[] { temp }).ToList());
                if (r.Count >= count)
                {
                    break;
                }

                temp = instinctActions[0] - i * unit;
                if (temp < 0)
                {
                    temp = 1.0 + unit + temp;
                }
                else if (temp > 1)
                {
                    temp = temp - 1.0 - unit;
                }
                if (temp <= 0.0000001)
                {
                    temp = 0;
                }
                r.Add((new double[] { temp }).ToList());

                i++;
            }

            return(r);
        }