Esempio n. 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            /*FileStream myStream = new FileStream("..\\..\\..\\Content\\testFormation.xml",FileMode.Open);
             * XmlReader reader = XmlReader.Create(myStream);
             * mTestFormation = IntermediateSerializer.Deserialize<Formation>(reader, null);
             *
             * reader.Close();
             * myStream.Close();*/

            mTestCharacter = Content.Load <Character>("TestCharacter");

            mTestCharacter.ChargedAttackScript = new DefaultSuperAttack();

            mPlayer = new Player(this, 0);

            mPlayer2 = new Player(this, 1);

            mPlayer2.Character = mTestCharacter;

            mPlayer.Character = mTestCharacter;

            Components.Add(mPlayer2);

            Components.Add(mPlayer);

            mTestFormation = Content.Load <Formation>("testFormation");

            mLevel = new Level();

            mLevel2 = new Level();

            mLevel2.Formations.Add(mCopyContentManager[0].Load <Formation>("testFormation"));
            mLevel.Formations.Add(mTestFormation);

            mLevelFlow  = new LevelFlow(mLevel, 0);
            mLevelFlow2 = new LevelFlow(mLevel2, 1);

            mCollisionManager  = new CollisionManager(mPlayer, mLevelFlow, 0);
            mCollisionManager2 = new CollisionManager(mPlayer2, mLevelFlow2, 1);

            base.LoadContent();
        }
Esempio n. 2
0
 public CollisionManager(Player aPlayer, LevelFlow aLevelFlow, int aNumPlayer)
 {
     mPlayer    = aPlayer;
     mLevelFlow = aLevelFlow;
     mNumPlayer = aNumPlayer;
 }