Esempio n. 1
0
        public override int GetAttackPlus(ICharacterAttr CharacterAttr, ICharacter IC)
        {
            PlayerAttr playerAttr = CharacterAttr as PlayerAttr;

            IPlayer player = IC as IPlayer;

            if (playerAttr == null || player == null)
            {
                return(0);
            }

            int LV = playerAttr.GetLV();

            if (LV >= 1)
            {
                CurAttack = player.BaseAttr.BaseAttack + (LV - 1) * 100;
            }

            return(CurAttack);
        }
Esempio n. 2
0
        public override int GetDefensePlus(ICharacterAttr CharacterAttr, ICharacter IC)
        {
            PlayerAttr playerAttr = CharacterAttr as PlayerAttr;

            IPlayer player = IC as IPlayer;

            if (playerAttr == null || player == null)
            {
                return(0);
            }

            int LV = playerAttr.GetLV();

            if (LV >= 1)
            {
                CurDefense = player.BaseAttr.BaseDefense + (LV - 1) * 50;
            }

            return(CurDefense);
        }
Esempio n. 3
0
        public override int GetLevelMaxEXP(ICharacterAttr CharacterAttr, ICharacter IC)
        {
            PlayerAttr playerAttr = CharacterAttr as PlayerAttr;

            IPlayer player = IC as IPlayer;

            if (playerAttr == null || player == null)
            {
                return(0);
            }

            int LV = playerAttr.GetLV();

            if (LV >= 1)
            {
                CurMaxEXP = player.BaseAttr.BaseEXP + (LV - 1) * 100;
            }

            return(CurMaxEXP);
        }