public override void Init() { this.dammy = new DammyEnemy(this.sound, this.parent, this.position.X, this.position.Y, this, true) { nohit = true }; }
public override void Init() { if (this.parent == null) { return; } this.shadow = new EnemyShadow(this.sound, this.parent, this, this.union == Panel.COLOR.red); this.shadow.slide.X = this.union == Panel.COLOR.red ? -16 : 0; this.parent.effects.Add(shadow); this.dammy = new DammyEnemy(this.sound, this.parent, this.position.X, this.position.Y, this, true) { nohit = true }; }