public static void UnRegist(NRRGBCamTexture tex) { int index = -1; for (int i = 0; i < m_ActiveTextures.Count; i++) { if (tex == m_ActiveTextures[i]) { index = i; } } if (index != -1) { m_ActiveTextures.RemoveAt(index); } }
public static void Regist(NRRGBCamTexture tex) { Initialize(); m_ActiveTextures.Add(tex); }