Esempio n. 1
0
        /// <summary>
        /// Draws the line plot on a GDI+ surface against the provided x and y axes.
        /// </summary>
        /// <param name="g">The GDI+ surface on which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public void Draw(Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis)
        {
            SequenceAdapter dataTop =
                new SequenceAdapter(DataSource, DataMember, OrdinateDataTop, AbscissaData);

            SequenceAdapter dataBottom =
                new SequenceAdapter(DataSource, DataMember, OrdinateDataBottom, AbscissaData);

            ITransform2D t = Transform2D.GetTransformer(xAxis, yAxis);

            for (int i = 0; i < dataTop.Count; ++i)
            {
                PointF physicalBottom = t.Transform(dataBottom[i]);
                PointF physicalTop    = t.Transform(dataTop[i]);

                if (physicalBottom != physicalTop)
                {
                    Rectangle r = new Rectangle((int)(physicalBottom.X - BarWidth / 2), (int)physicalTop.Y,
                                                (int)BarWidth, (int)(physicalBottom.Y - physicalTop.Y));

                    g.FillRectangle(rectangleBrush_.Get(r), r);
                    g.DrawRectangle(borderPen_, r);
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Draw the filled region
        /// </summary>
        /// <param name="g">The GDI+ surface on which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public void Draw(System.Drawing.Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis)
        {
            ITransform2D t = Transform2D.GetTransformer(xAxis, yAxis);

            Brush b = brush_;

            if (b == null)
            {
                b = areaBrush_.Get(new Rectangle(xAxis.PhysicalMin.X, yAxis.PhysicalMax.Y, xAxis.PhysicalLength, yAxis.PhysicalLength));
            }

            if (hl1_ != null && hl2_ != null)
            {
                PointF[] points = new PointF[4];
                points[0] = t.Transform(xAxis.Axis.WorldMin, hl1_.OrdinateValue);
                points[1] = t.Transform(xAxis.Axis.WorldMax, hl1_.OrdinateValue);
                points[2] = t.Transform(xAxis.Axis.WorldMax, hl2_.OrdinateValue);
                points[3] = t.Transform(xAxis.Axis.WorldMin, hl2_.OrdinateValue);

                g.FillPolygon(b, points);
            }
            else if (vl1_ != null && vl2_ != null)
            {
                PointF[] points = new PointF[4];
                points[0] = t.Transform(vl1_.AbscissaValue, yAxis.Axis.WorldMin);
                points[1] = t.Transform(vl1_.AbscissaValue, yAxis.Axis.WorldMax);
                points[2] = t.Transform(vl2_.AbscissaValue, yAxis.Axis.WorldMax);
                points[3] = t.Transform(vl2_.AbscissaValue, yAxis.Axis.WorldMin);

                g.FillPolygon(b, points);
            }
            else if (lp1_ != null && lp2_ != null)
            {
                SequenceAdapter a1 = new SequenceAdapter(lp1_.DataSource, lp1_.DataMember, lp1_.OrdinateData, lp1_.AbscissaData);
                SequenceAdapter a2 = new SequenceAdapter(lp2_.DataSource, lp2_.DataMember, lp2_.OrdinateData, lp2_.AbscissaData);


                int      count  = a1.Count + a2.Count;
                PointF[] points = new PointF[count];
                for (int i = 0; i < a1.Count; ++i)
                {
                    points[i] = t.Transform(a1[i]);
                }
                for (int i = 0; i < a2.Count; ++i)
                {
                    points[i + a1.Count] = t.Transform(a2[a2.Count - i - 1]);
                }

                g.FillPolygon(b, points);
            }
            else
            {
                throw new NPlotException("One of bounds was set to null");
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Draws the line plot on a GDI+ surface against the provided x and y axes.
        /// </summary>
        /// <param name="g">The GDI+ surface on which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        /// <param name="drawShadow">If true draw the shadow for the line. If false, draw line.</param>
        public void DrawLineOrShadow(Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis, bool drawShadow)
        {
            Pen shadowPen = null;

            if (drawShadow)
            {
                shadowPen       = (Pen)this.Pen.Clone();
                shadowPen.Color = this.ShadowColor;
            }

            SequenceAdapter data =
                new SequenceAdapter(this.DataSource, this.DataMember, this.OrdinateData, this.AbscissaData);

            ITransform2D t = Transform2D.GetTransformer(xAxis, yAxis);

            int numberPoints = data.Count;

            if (data.Count == 0)
            {
                return;
            }

            // clipping is now handled assigning a clip region in the
            // graphic object before this call
            if (numberPoints == 1)
            {
                PointF physical = t.Transform(data[0]);

                if (drawShadow)
                {
                    g.DrawLine(shadowPen,
                               physical.X - 0.5f + this.ShadowOffset.X,
                               physical.Y + this.ShadowOffset.Y,
                               physical.X + 0.5f + this.ShadowOffset.X,
                               physical.Y + this.ShadowOffset.Y);
                }
                else
                {
                    g.DrawLine(Pen, physical.X - 0.5f, physical.Y, physical.X + 0.5f, physical.Y);
                }
            }
            else
            {
                // prepare for clipping
                double leftCutoff  = xAxis.PhysicalToWorld(xAxis.PhysicalMin, false);
                double rightCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMax, false);
                if (leftCutoff > rightCutoff)
                {
                    Utils.Swap(ref leftCutoff, ref rightCutoff);
                }
                if (drawShadow)
                {
                    // correct cut-offs
                    double shadowCorrection =
                        xAxis.PhysicalToWorld(ShadowOffset, false) - xAxis.PhysicalToWorld(new Point(0, 0), false);
                    leftCutoff  -= shadowCorrection;
                    rightCutoff -= shadowCorrection;
                }

                for (int i = 1; i < numberPoints; ++i)
                {
                    // check to see if any values null. If so, then continue.
                    double dx1 = data[i - 1].X;
                    double dx2 = data[i].X;
                    double dy1 = data[i - 1].Y;
                    double dy2 = data[i].Y;
                    if (Double.IsNaN(dx1) || Double.IsNaN(dy1) ||
                        Double.IsNaN(dx2) || Double.IsNaN(dy2))
                    {
                        continue;
                    }

                    // do horizontal clipping here, to speed up
                    if ((dx1 < leftCutoff && dx2 < leftCutoff) ||
                        (rightCutoff < dx1 && rightCutoff < dx2))
                    {
                        continue;
                    }

                    // else draw line.
                    PointF p1 = t.Transform(data[i - 1]);
                    PointF p2 = t.Transform(data[i]);

                    // when very far zoomed in, points can fall ontop of each other,
                    // and g.DrawLine throws an overflow exception
                    if (p1.Equals(p2))
                    {
                        continue;
                    }

                    if (drawShadow)
                    {
                        g.DrawLine(shadowPen,
                                   p1.X + ShadowOffset.X,
                                   p1.Y + ShadowOffset.Y,
                                   p2.X + ShadowOffset.X,
                                   p2.Y + ShadowOffset.Y);
                    }
                    else
                    {
                        g.DrawLine(Pen, p1.X, p1.Y, p2.X, p2.Y);
                    }
                }
            }
        }
Esempio n. 4
0
        /// <summary>
        /// Draws the line plot on a GDI+ surface against the provided x and y axes.
        /// </summary>
        /// <param name="g">The GDI+ surface on which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        /// <param name="drawShadow">If true draw the shadow for the line. If false, draw line.</param>
        public void DrawLineOrShadow(Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis, bool drawShadow)
        {
            Pen shadowPen = null;

            if (drawShadow)
            {
                shadowPen       = (Pen)this.Pen.Clone();
                shadowPen.Color = this.ShadowColor;
            }

            SequenceAdapter data =
                new SequenceAdapter(this.DataSource, this.DataMember, this.OrdinateData, this.AbscissaData);

            int numberPoints = data.Count;

            if (data.Count == 0)
            {
                return;
            }

            // clipping is now handled assigning a clip region in the
            // graphic object before this call
            if (numberPoints == 1)
            {
                PointF physical = Transform2D.GetTransformer(xAxis, yAxis).Transform(data[0]);

                if (drawShadow)
                {
                    g.DrawLine(shadowPen,
                               physical.X - 0.5f + this.ShadowOffset.X,
                               physical.Y + this.ShadowOffset.Y,
                               physical.X + 0.5f + this.ShadowOffset.X,
                               physical.Y + this.ShadowOffset.Y);
                }
                else
                {
                    g.DrawLine(Pen, physical.X - 0.5f, physical.Y, physical.X + 0.5f, physical.Y);
                }
            }
            else
            {
                // prepare for clipping
                double leftCutoff  = xAxis.PhysicalToWorld(xAxis.PhysicalMin, false);
                double rightCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMax, false);
                if (leftCutoff > rightCutoff)
                {
                    double temp = leftCutoff;
                    leftCutoff  = rightCutoff;
                    rightCutoff = temp;
                }
                if (drawShadow)
                {
                    // correct cut-offs
                    double shadowCorrection =
                        xAxis.PhysicalToWorld(ShadowOffset, false) - xAxis.PhysicalToWorld(new Point(0, 0), false);
                    leftCutoff  -= shadowCorrection;
                    rightCutoff -= shadowCorrection;
                }

                // determine which points to plot
                double        tradingTimeOffset = 0;
                List <PointD> plotPoints        = new List <PointD>(numberPoints);
                PointD        d1 = data[0];
                PointD        d2 = d1;
                if ((d1.X >= leftCutoff) && (d1.X <= rightCutoff))
                {
                    plotPoints.Add(d1);
                }
                DateTime prevTime = (DateTime)((System.Data.DataTable) this.DataSource).Rows[0][(string)this.AbscissaData];
                for (int i = 1; i < numberPoints; ++i)
                {
                    // check to see if any values null. If so, then continue.
                    d1 = d2;
                    d2 = data[i];
                    if (Double.IsNaN(d1.X) || Double.IsNaN(d1.Y) ||
                        Double.IsNaN(d2.X) || Double.IsNaN(d2.Y))
                    {
                        continue;
                    }

                    // Get the X axis offset to strip out the non-trading time
                    d1.X -= tradingTimeOffset;
                    DateTime nextTime = (DateTime)((System.Data.DataTable) this.DataSource).Rows[i][(string)this.AbscissaData];
                    if (nextTime.TimeOfDay < prevTime.TimeOfDay)
                    {
                        tradingTimeOffset += (double)(nextTime - prevTime).Ticks;
                    }
                    prevTime = nextTime;
                    d2.X    -= tradingTimeOffset;

                    // do horizontal clipping here, to speed up
                    if ((d1.X < leftCutoff && d2.X < leftCutoff) ||
                        (rightCutoff < d1.X && rightCutoff < d2.X))
                    {
                        continue;
                    }

                    // Add a point to plot
                    plotPoints.Add(d2);
                }

                // create a transform, which takes into account the skipped time
                PhysicalAxis shunkAxis = new PhysicalAxis(new DateTimeAxis(xAxis.Axis.WorldMin, xAxis.Axis.WorldMax - tradingTimeOffset), xAxis.PhysicalMin, xAxis.PhysicalMax);
                ITransform2D t         = Transform2D.GetTransformer(shunkAxis, yAxis);

                // plot those points
                for (int i = 1; i < plotPoints.Count; i++)
                {
                    // else draw line.
                    PointF p1 = t.Transform(plotPoints[i - 1]);
                    PointF p2 = t.Transform(plotPoints[i]);

                    // when very far zoomed in, points can fall ontop of each other,
                    // and g.DrawLine throws an overflow exception
                    if (p1.Equals(p2))
                    {
                        continue;
                    }

                    if (drawShadow)
                    {
                        g.DrawLine(shadowPen,
                                   p1.X + ShadowOffset.X,
                                   p1.Y + ShadowOffset.Y,
                                   p2.X + ShadowOffset.X,
                                   p2.Y + ShadowOffset.Y);
                    }
                    else
                    {
                        g.DrawLine(Pen, p1.X, p1.Y, p2.X, p2.Y);
                    }
                }
            }
        }