private void Start() { fsm = GetComponent <NPCBehaviour>(); player = GameObject.FindGameObjectWithTag("Player").transform; input = FindObjectOfType <InputManager>(); if (guiSpeak == null) { guiSpeak = GameObject.FindGameObjectWithTag("Interact Speech"); } currInteractDist = interactDist; requested = false; string sceneName = SceneManager.GetActiveScene().name; if (sceneName.EndsWith("1")) { levelTips = NPCLines.INTRO_LINES_LVL1; } else if (sceneName.EndsWith("2")) { levelTips = NPCLines.INTRO_LINES_LVL2; } else if (sceneName.EndsWith("3")) { levelTips = NPCLines.INTRO_LINES_LVL3; } linesRead = 0; }
private void Start() { bee = GetComponent <NPCBehaviour>(); currSpeed = 0f; }