Esempio n. 1
0
 // Get location and area of location component
 private Rectangle GetLocationRect(string location)
 {
     // Set origin to center
     return(new Rectangle(
                (int)ModMain.LocationToMap(location).X - locationRects[location].width / 2,
                (int)ModMain.LocationToMap(location).Y - locationRects[location].height / 2,
                locationRects[location].width,
                locationRects[location].height
                ));
 }
        // Handles customizations for NPCs
        // Custom NPCs and custom names or sprites for existing NPCs
        private void LoadCustomNpcs()
        {
            foreach (var npc in ModMain.GetVillagers())
            {
                GetNpcCrop(npc);
                GetCustomName(npc);
            }

            // For farmhands, custom NPCs can't be found so rely on config
            if (Context.IsMultiplayer && !Context.IsMainPlayer)
            {
                var CustomNpcMarkerOffsets = ModMain.Globals.CustomNpcMarkerOffsets;

                if (CustomNpcMarkerOffsets != null && CustomNpcMarkerOffsets.Count > 0)
                {
                    foreach (var villager in CustomNpcMarkerOffsets)
                    {
                        NpcMarkerOffsets[villager.Key] = villager.Value;
                    }
                }
            }

            // Handle duplicate displayName -- custom NPCs that replaces villagers
            Dictionary <string, string> dupes = Names
                                                .Where(n1 => Names.Any(n2 => n2.Key != n1.Key && n2.Value == n1.Value))
                                                .ToDictionary(n => n.Key, n => n.Value);

            // Properly replace the villager with custom NPC
            foreach (var dupe in dupes)
            {
                if (dupe.Key != dupe.Value)
                {
                    Names[dupe.Key] = dupe.Value;
                }
                else
                {
                    Names.Remove(dupe.Key);
                }
            }

            if (NpcCustomizations.Count != 0)
            {
                var names = "Adjusted markers for ";
                foreach (var name in NpcCustomizations)
                {
                    names += name + ", ";
                }

                ModMain.IMonitor.Log(names.Substring(0, names.Length - 2), LogLevel.Debug);
            }

            ModMain.Helper.Data.WriteJsonFile($"config/{Constants.SaveFolderName}.json", ModMain.Config);
        }
Esempio n. 3
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        // Map menu that uses modified map page and modified component locations for hover
        public ModMapPage(
            HashSet <CharacterMarker> npcMarkers,
            Dictionary <string, bool> secondaryNpcs,
            Dictionary <long, CharacterMarker> farmerMarkers,
            Dictionary <string, int> MarkerCropOffsets,
            Dictionary <string, KeyValuePair <string, Vector2> > farmBuildings,
            Texture2D buildingMarkers,
            IModHelper helper,
            ModConfig config,
            string mapName = null,
            Dictionary <string, MapVector[]> customMapLocations = null,
            Texture2D CustomMarkerTex = null
            ) : base(Game1.viewport.Width / 2 - (800 + IClickableMenu.borderWidth * 2) / 2,
                     Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2, 800 + IClickableMenu.borderWidth * 2,
                     600 + IClickableMenu.borderWidth * 2)
        {
            this.NpcMarkers         = npcMarkers;
            this.SecondaryNpcs      = secondaryNpcs;
            this.FarmerMarkers      = farmerMarkers;
            this.MarkerCropOffsets  = MarkerCropOffsets;
            this.FarmBuildings      = farmBuildings;
            this.BuildingMarkers    = buildingMarkers;
            this.Helper             = helper;
            this.Config             = config;
            this.MapName            = mapName;
            this.CustomMapLocations = customMapLocations;
            this.CustomMarkerTex    = CustomMarkerTex;

            map = Game1.content.Load <Texture2D>("LooseSprites\\map");
            drawPamHouseUpgrade = Game1.MasterPlayer.mailReceived.Contains("pamHouseUpgrade");
            Vector2 center = Utility.getTopLeftPositionForCenteringOnScreen(map.Bounds.Width * 4, 720, 0, 0);

            mapX = (int)center.X;
            mapY = (int)center.Y;

            var regionRects = RegionRects().ToList();

            for (int i = 0; i < this.points.Count; i++)
            {
                var rect = regionRects.ElementAt(i);
                this.points[i].bounds = new Rectangle(
                    // Snaps the cursor to the center instead of bottom right (default)
                    (int)(mapX + ModMain.LocationToMap(rect.Key).X - rect.Value.Width / 2),
                    (int)(mapY + ModMain.LocationToMap(rect.Key).Y - rect.Value.Height / 2),
                    rect.Value.Width,
                    rect.Value.Height
                    );
            }
        }
Esempio n. 4
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        // For drawing farm buildings on the map
        // and getting positions relative to the farm
        private void UpdateFarmBuildingLocs()
        {
            farmBuildings = new Dictionary <string, KeyValuePair <string, Vector2> >();

            foreach (Building building in Game1.getFarm().buildings)
            {
                if (building == null)
                {
                    continue;
                }
                if (building.nameOfIndoorsWithoutUnique == null ||
                    building.nameOfIndoors == null ||
                    building.nameOfIndoors.Equals("null"))  // Some actually have value of "null"
                {
                    continue;
                }

                Vector2 locVector = LocationToMap(
                    "Farm", // Get building position in farm
                    building.tileX.Value,
                    building.tileY.Value
                    );
                // Using buildingType instead of nameOfIndoorsWithoutUnique because it is a better subset of currentLocation.Name
                // since nameOfIndoorsWithoutUnique for Barn/Coop does not use Big/Deluxe but rather the upgrade level
                string commonName = building.buildingType.Value ?? building.nameOfIndoorsWithoutUnique;

                if (commonName.Contains("Barn"))
                {
                    locVector.Y += 3;
                }

                // Format: { uniqueName: { commonName: positionOnFarm } }
                // buildingType will match currentLocation.Name for commonName
                farmBuildings[building.nameOfIndoors] = new KeyValuePair <string, Vector2>(building.buildingType.Value, locVector);
            }

            // Greenhouse unlocked after pantry bundles completed
            if (((CommunityCenter)Game1.getLocationFromName("CommunityCenter")).areasComplete[CommunityCenter.AREA_Pantry])
            {
                Vector2 locVector = ModMain.LocationToMap("Greenhouse");
                locVector.X -= 5 / 2 * BUILDING_SCALE;
                locVector.Y -= 7 / 2 * BUILDING_SCALE;
                farmBuildings["Greenhouse"] = new KeyValuePair <string, Vector2>("Greenhouse", locVector);
            }
        }
Esempio n. 5
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        // Handles customizations for NPCs
        // Custom NPCs and custom names or sprites for existing NPCs
        private void LoadCustomNpcs()
        {
            foreach (var npc in ModMain.GetVillagers())
            {
                GetNpcCrop(npc);
                GetCustomName(npc);
            }

            // Handle duplicate displayName -- custom NPCs that replaces villagers
            Dictionary <string, string> dupes = Names
                                                .Where(n1 => Names.Any(n2 => n2.Key != n1.Key && n2.Value == n1.Value))
                                                .ToDictionary(n => n.Key, n => n.Value);

            // Properly replace the villager with custom NPC
            foreach (var dupe in dupes)
            {
                if (dupe.Key != dupe.Value)
                {
                    Names[dupe.Key] = dupe.Value;
                }
                else
                {
                    Names.Remove(dupe.Key);
                }
            }

            if (NpcCustomizations.Count != 0)
            {
                var names = "Adjusted markers for ";
                foreach (var name in NpcCustomizations)
                {
                    names += name + ", ";
                }

                ModMain.IMonitor.Log(names.Substring(0, names.Length - 2), LogLevel.Debug);
            }

            ModMain.Helper.Data.WriteJsonFile($"config/{Constants.SaveFolderName}.json", ModMain.Config);
        }
Esempio n. 6
0
        // Draw event
        // Subtractions within location vectors are to set the origin to the center of the sprite
        public void DrawMarkers(SpriteBatch b)
        {
            if (Config.ShowFarmBuildings && FarmBuildings != null && BuildingMarkers != null)
            {
                var sortedBuildings = FarmBuildings.ToList();
                sortedBuildings.Sort((x, y) => x.Value.Value.Y.CompareTo(y.Value.Value.Y));

                foreach (KeyValuePair <string, KeyValuePair <string, Vector2> > building in sortedBuildings)
                {
                    if (ModConstants.FarmBuildingRects.TryGetValue(building.Value.Key, out Rectangle buildingRect))
                    {
                        if (MapName == "starblue_map")
                        {
                            buildingRect.Y = 7;
                        }
                        else if (MapName == "eemie_recolour_map")
                        {
                            buildingRect.Y = 14;
                        }
                    }

                    b.Draw(
                        BuildingMarkers,
                        new Vector2(
                            mapX + building.Value.Value.X - buildingRect.Width / 2,
                            mapY + building.Value.Value.Y - buildingRect.Height / 2
                            ),
                        new Rectangle?(buildingRect), Color.White, 0f, Vector2.Zero, 3f, SpriteEffects.None, 1f
                        );
                }
            }

            // ===== Custom locations =====
            if (Config.CustomMapMarkers != null && CustomMarkerTex != null)
            {
                foreach (var location in Config.CustomMapMarkers)
                {
                    if (CustomMapLocations.TryGetValue(location.Key, out var locationVector) && Config.CustomMapMarkers.TryGetValue(location.Key, out var locationRects))
                    {
                        var fromAreaRect = locationRects.GetValue("FromArea");
                        var toAreaRect   = locationRects.GetValue("ToArea");
                        var srcRect      = new Rectangle(fromAreaRect.Value <int>("X"), fromAreaRect.Value <int>("Y"),
                                                         fromAreaRect.Value <int>("Width"), fromAreaRect.Value <int>("Height"));

                        b.Draw(CustomMarkerTex, new Vector2(mapX + toAreaRect.Value <int>("X"), mapY + toAreaRect.Value <int>("Y")),
                               srcRect, Color.White,
                               0f,
                               Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                    }
                }
            }

            // Traveling Merchant
            if (Config.ShowTravelingMerchant && SecondaryNpcs["Merchant"])
            {
                Vector2 merchantLoc = new Vector2(ModConstants.MapVectors["Merchant"][0].MapX, ModConstants.MapVectors["Merchant"][0].MapY);
                b.Draw(Game1.mouseCursors, new Vector2(mapX + merchantLoc.X - 16, mapY + merchantLoc.Y - 15),
                       new Rectangle?(new Rectangle(191, 1410, 22, 21)), Color.White, 0f, Vector2.Zero, 1.3f, SpriteEffects.None,
                       1f);
            }

            // Farmers
            if (Context.IsMultiplayer)
            {
                foreach (Farmer farmer in Game1.getOnlineFarmers())
                {
                    // Temporary solution to handle desync of farmhand location/tile position when changing location
                    if (FarmerMarkers.TryGetValue(farmer.UniqueMultiplayerID, out CharacterMarker farMarker))
                    {
                        if (farMarker == null || farMarker.MapLocation.X < 0)
                        {
                            continue;
                        }
                    }
                    if (farMarker != null && farMarker.DrawDelay == 0)
                    {
                        farmer.FarmerRenderer.drawMiniPortrat(b,
                                                              new Vector2(mapX + farMarker.MapLocation.X - 16, mapY + farMarker.MapLocation.Y - 15),
                                                              0.00011f, 2f, 1, farmer);
                    }
                }
            }
            else
            {
                Vector2 playerLoc = ModMain.LocationToMap(Game1.player.currentLocation.uniqueName.Value ?? Game1.player.currentLocation.Name, Game1.player.getTileX(),
                                                          Game1.player.getTileY(), CustomMapLocations, true);
                if (playerLoc.X >= 0)
                {
                    Game1.player.FarmerRenderer.drawMiniPortrat(b,
                                                                new Vector2(mapX + playerLoc.X - 16, mapY + playerLoc.Y - 15), 0.00011f, 2f, 1,
                                                                Game1.player);
                }
            }

            // NPCs
            // Sort by drawing order
            if (NpcMarkers != null)
            {
                var sortedMarkers = NpcMarkers.ToList();
                sortedMarkers.Sort((x, y) => x.Layer.CompareTo(y.Layer));

                foreach (CharacterMarker npcMarker in sortedMarkers)
                {
                    // Skip if no specified location
                    if (npcMarker.MapLocation.X < 0 || npcMarker.Marker == null ||
                        !MarkerCropOffsets.ContainsKey(npcMarker.Npc.Name))
                    {
                        continue;
                    }

                    // Dim marker for hidden markers
                    var markerColor = npcMarker.IsHidden ? Color.DimGray * 0.7f : Color.White;

                    // Draw NPC marker
                    b.Draw(npcMarker.Marker,
                           new Rectangle((int)(mapX + npcMarker.MapLocation.X), (int)(mapY + npcMarker.MapLocation.Y),
                                         32, 30),
                           new Rectangle?(new Rectangle(0, MarkerCropOffsets[npcMarker.Npc.Name], 16, 15)), markerColor);

                    // Draw icons for quests/birthday
                    if (Config.MarkQuests)
                    {
                        if (npcMarker.IsBirthday)
                        {
                            // Gift icon
                            b.Draw(Game1.mouseCursors,
                                   new Vector2(mapX + npcMarker.MapLocation.X + 20, mapY + npcMarker.MapLocation.Y),
                                   new Rectangle?(new Rectangle(147, 412, 10, 11)), markerColor, 0f, Vector2.Zero, 1.8f,
                                   SpriteEffects.None, 0f);
                        }

                        if (npcMarker.HasQuest)
                        {
                            // Quest icon
                            b.Draw(Game1.mouseCursors,
                                   new Vector2(mapX + npcMarker.MapLocation.X + 22, mapY + npcMarker.MapLocation.Y - 3),
                                   new Rectangle?(new Rectangle(403, 496, 5, 14)), markerColor, 0f, Vector2.Zero, 1.8f,
                                   SpriteEffects.None, 0f);
                        }
                    }
                }
            }
        }
Esempio n. 7
0
        private void DrawMarkers()
        {
            var b           = Game1.spriteBatch;
            var color       = Color.White;
            var offsetMmX   = mmX + offset;
            var offsetMmLoc = new Vector2(mmLoc.X + offset + 2, mmLoc.Y + 2);

            //
            // ===== Farm types =====
            //
            // The farms are always overlayed at (0, 43) on the map
            // The crop position, dimensions, and overlay position must all be adjusted accordingly
            // When any part of the cropped farm is outside of the minimap as player moves
            var farmWidth  = 131;
            var farmHeight = 61;
            var farmX      = NormalizeToMap(MathHelper.Clamp(offsetMmLoc.X, offsetMmX, offsetMmX + mmWidth));
            var farmY      = NormalizeToMap(MathHelper.Clamp(offsetMmLoc.Y + 172, mmY, mmY + mmHeight) + 2);
            var farmCropX  = (int)MathHelper.Clamp((offsetMmX - offsetMmLoc.X) / Game1.pixelZoom, 0, farmWidth);
            var farmCropY  = (int)MathHelper.Clamp((mmY - offsetMmLoc.Y - 172) / Game1.pixelZoom, 0, farmHeight);

            // Check if farm crop extends outside of minimap
            var farmCropWidth  = (farmX / Game1.pixelZoom + farmWidth > (offsetMmX + mmWidth) / Game1.pixelZoom) ? (int)((offsetMmX + mmWidth - farmX) / Game1.pixelZoom) : farmWidth - farmCropX;
            var farmCropHeight = (farmY / Game1.pixelZoom + farmHeight > (mmY + mmHeight) / Game1.pixelZoom) ? (int)((mmY + mmHeight - farmY) / Game1.pixelZoom) : farmHeight - farmCropY;

            // Check if farm crop extends beyond farm size
            if (farmCropX + farmCropWidth > farmWidth)
            {
                farmCropWidth = farmWidth - farmCropX;
            }

            if (farmCropY + farmCropHeight > farmHeight)
            {
                farmCropHeight = farmHeight - farmCropY;
            }

            switch (Game1.whichFarm)
            {
            case 1:
                b.Draw(ModMain.Map, new Vector2(farmX, farmY),
                       new Rectangle(0 + farmCropX, 180 + farmCropY, farmCropWidth, farmCropHeight), color,
                       0f,
                       Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                break;

            case 2:
                b.Draw(ModMain.Map, new Vector2(farmX, farmY),
                       new Rectangle(131 + farmCropX, 180 + farmCropY, farmCropWidth, farmCropHeight), color,
                       0f,
                       Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                break;

            case 3:
                b.Draw(ModMain.Map, new Vector2(farmX, farmY),
                       new Rectangle(0 + farmCropX, 241 + farmCropY, farmCropWidth, farmCropHeight), color,
                       0f,
                       Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                break;

            case 4:
                b.Draw(ModMain.Map, new Vector2(farmX, farmY),
                       new Rectangle(131 + farmCropX,
                                     241 + farmCropY, farmCropWidth, farmCropHeight), color,
                       0f,
                       Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                break;
            }

            //
            // ===== Pam house upgrade =====
            //
            if (drawPamHouseUpgrade)
            {
                var houseLoc = ModMain.LocationToMap("Trailer_Big");
                if (IsWithinMapArea(houseLoc.X, houseLoc.Y))
                {
                    b.Draw(ModMain.Map, new Vector2(NormalizeToMap(offsetMmLoc.X + houseLoc.X - 13), NormalizeToMap(offsetMmLoc.Y + houseLoc.Y - 16)),
                           new Rectangle(263, 181, 8, 8), color,
                           0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                }
            }

            //
            // ===== Farm buildings =====
            //
            if (ModMain.Globals.ShowFarmBuildings && FarmBuildings != null && BuildingMarkers != null)
            {
                var sortedBuildings = FarmBuildings.ToList();
                sortedBuildings.Sort((x, y) => x.Value.Value.Y.CompareTo(y.Value.Value.Y));

                foreach (var building in sortedBuildings)
                {
                    if (ModConstants.FarmBuildingRects.TryGetValue(building.Value.Key, out var buildingRect))
                    {
                        if (IsWithinMapArea(building.Value.Value.X - buildingRect.Width / 2,
                                            building.Value.Value.Y - buildingRect.Height / 2))
                        {
                            //  if (Customizations.MapName == "starblue_map")
                            //   buildingRect.Y = 7;
                            //  else if (Customizations.MapName == "eemie_recolour_map")
                            //    buildingRect.Y = 14;

                            b.Draw(
                                BuildingMarkers,
                                new Vector2(
                                    NormalizeToMap(offsetMmLoc.X + building.Value.Value.X - (float)Math.Floor(buildingRect.Width / 2.0)),
                                    NormalizeToMap(offsetMmLoc.Y + building.Value.Value.Y - (float)Math.Floor(buildingRect.Height / 2.0))
                                    ),
                                buildingRect, color, 0f, Vector2.Zero, 3f, SpriteEffects.None, 1f
                                );
                        }
                    }
                }
            }

            //
            // ===== Traveling Merchant =====
            //
            if (ModMain.Config.ShowTravelingMerchant && ConditionalNpcs["Merchant"])
            {
                Vector2 merchantLoc = new Vector2(ModConstants.MapVectors["Merchant"][0].MapX, ModConstants.MapVectors["Merchant"][0].MapY);
                if (IsWithinMapArea(merchantLoc.X - 16, merchantLoc.Y - 16))
                {
                    b.Draw(Game1.mouseCursors, new Vector2(NormalizeToMap(offsetMmLoc.X + merchantLoc.X - 16), NormalizeToMap(offsetMmLoc.Y + merchantLoc.Y - 15)), new Rectangle(191, 1410, 22, 21), Color.White, 0f, Vector2.Zero, 1.3f, SpriteEffects.None,
                           1f);
                }
            }

            if (Context.IsMultiplayer)
            {
                foreach (var farmer in Game1.getOnlineFarmers())
                {
                    // Temporary solution to handle desync of farmhand location/tile position when changing location
                    if (FarmerMarkers.TryGetValue(farmer.UniqueMultiplayerID, out var farMarker))
                    {
                        if (farMarker.MapLocation.Equals(Vector2.Zero))
                        {
                            continue;
                        }
                        if (farMarker.DrawDelay == 0 &&
                            IsWithinMapArea(farMarker.MapLocation.X - 16, farMarker.MapLocation.Y - 15))
                        {
                            farmer.FarmerRenderer.drawMiniPortrat(b,
                                                                  new Vector2(NormalizeToMap(offsetMmLoc.X + farMarker.MapLocation.X - 16),
                                                                              NormalizeToMap(offsetMmLoc.Y + farMarker.MapLocation.Y - 15)),
                                                                  0.00011f, 2f, 1, farmer);
                        }
                    }
                }
            }
            else
            {
                if (!playerLoc.Equals(Vector2.Zero))
                {
                    Game1.player.FarmerRenderer.drawMiniPortrat(b,
                                                                new Vector2(NormalizeToMap(offsetMmLoc.X + playerLoc.X - 16), NormalizeToMap(offsetMmLoc.Y + playerLoc.Y - 15)), 0.00011f,
                                                                2f, 1,
                                                                Game1.player);
                }
            }

            //
            // ===== NPCs =====
            //
            // Sort by drawing order
            if (NpcMarkers != null)
            {
                var sortedMarkers = NpcMarkers.ToList();
                sortedMarkers.Sort((x, y) => x.Layer.CompareTo(y.Layer));

                foreach (var npcMarker in sortedMarkers)
                {
                    // Skip if no specified location
                    if (npcMarker.MapLocation.Equals(Vector2.Zero) || npcMarker.Marker == null ||
                        !Customizations.NpcMarkerOffsets.ContainsKey(npcMarker.Npc.Name) ||
                        !IsWithinMapArea(npcMarker.MapLocation.X, npcMarker.MapLocation.Y))
                    {
                        continue;
                    }

                    var markerColor = npcMarker.IsHidden ? Color.DimGray * 0.7f : Color.White;

                    // Draw NPC marker
                    b.Draw(npcMarker.Marker,
                           new Rectangle(NormalizeToMap(offsetMmLoc.X + npcMarker.MapLocation.X),
                                         NormalizeToMap(offsetMmLoc.Y + npcMarker.MapLocation.Y),
                                         30, 32),
                           new Rectangle(0, Customizations.NpcMarkerOffsets[npcMarker.Npc.Name], 16, 15), markerColor);

                    // Icons for birthday/quest
                    if (ModMain.Config.MarkQuests)
                    {
                        if (npcMarker.IsBirthday)
                        {
                            b.Draw(Game1.mouseCursors,
                                   new Vector2(NormalizeToMap(offsetMmLoc.X + npcMarker.MapLocation.X + 20),
                                               NormalizeToMap(offsetMmLoc.Y + npcMarker.MapLocation.Y)),
                                   new Rectangle(147, 412, 10, 11), markerColor, 0f, Vector2.Zero, 1.8f,
                                   SpriteEffects.None,
                                   0f);
                        }

                        if (npcMarker.HasQuest)
                        {
                            b.Draw(Game1.mouseCursors,
                                   new Vector2(NormalizeToMap(offsetMmLoc.X + npcMarker.MapLocation.X + 22),
                                               NormalizeToMap(offsetMmLoc.Y + npcMarker.MapLocation.Y - 3)),
                                   new Rectangle(403, 496, 5, 14), markerColor, 0f, Vector2.Zero, 1.8f, SpriteEffects.None,
                                   0f);
                        }
                    }
                }
            }
        }
Esempio n. 8
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        public void Update()
        {
            // Note: Absolute positions relative to viewport are scaled 4x (Game1.pixelZoom).
            // Positions relative to the map are not.

            center = ModMain.LocationToMap(Game1.player.currentLocation.uniqueName.Value ?? Game1.player.currentLocation.Name, Game1.player.getTileX(),
                                           Game1.player.getTileY(), Customizations.MapVectors, true);

            // Player in unknown location, use previous location as center
            if (center.Equals(Vector2.Zero) && prevCenter != null)
            {
                center = prevCenter;
            }
            else
            {
                prevCenter = center;
            }
            playerLoc = prevCenter;

            center.X = NormalizeToMap(center.X);
            center.Y = NormalizeToMap(center.Y);

            // Top-left offset for markers, relative to the minimap
            mmLoc =
                new Vector2(mmX - center.X + (float)Math.Floor(mmWidth / 2.0),
                            mmY - center.Y + (float)Math.Floor(mmHeight / 2.0));

            // Top-left corner of minimap cropped from the whole map
            // Centered around the player's location on the map
            cropX = center.X - (float)Math.Floor(mmWidth / 2.0);
            cropY = center.Y - (float)Math.Floor(mmHeight / 2.0);

            // Handle cases when reaching edge of map
            // Change offsets accordingly when player is no longer centered
            if (cropX < 0)
            {
                center.X = mmWidth / 2;
                mmLoc.X  = mmX;
                cropX    = 0;
            }
            else if (cropX + mmWidth > 1200)
            {
                center.X = 1200 - mmWidth / 2;
                mmLoc.X  = mmX - (1200 - mmWidth);
                cropX    = 1200 - mmWidth;
            }

            if (cropY < 0)
            {
                center.Y = mmHeight / 2;
                mmLoc.Y  = mmY;
                cropY    = 0;
            }
            // Actual map is 1200x720 but map.Height includes the farms
            else if (cropY + mmHeight > 720)
            {
                center.Y = 720 - mmHeight / 2;
                mmLoc.Y  = mmY - (720 - mmHeight);
                cropY    = 720 - mmHeight;
            }
        }
Esempio n. 9
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        // Map menu that uses modified map page and modified component locations for hover
        public ModMapPage(
            HashSet <CharacterMarker> npcMarkers,
            Dictionary <string, bool> conditionalNpcs,
            Dictionary <long, CharacterMarker> farmerMarkers,
            Dictionary <string, KeyValuePair <string, Vector2> > farmBuildings,
            Texture2D buildingMarkers,
            ModCustomizations customizations
            ) : base(Game1.viewport.Width / 2 - (800 + IClickableMenu.borderWidth * 2) / 2,
                     Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2, 800 + IClickableMenu.borderWidth * 2,
                     600 + IClickableMenu.borderWidth * 2)
        {
            this.NpcMarkers      = npcMarkers;
            this.ConditionalNpcs = conditionalNpcs;
            this.FarmerMarkers   = farmerMarkers;
            this.FarmBuildings   = farmBuildings;
            this.BuildingMarkers = buildingMarkers;
            this.Customizations  = customizations;

            map = Game1.content.Load <Texture2D>("LooseSprites\\map");
            drawPamHouseUpgrade = Game1.MasterPlayer.mailReceived.Contains("pamHouseUpgrade");
            Vector2 center = Utility.getTopLeftPositionForCenteringOnScreen(map.Bounds.Width * 4, 720, 0, 0);

            mapX = (int)center.X;
            mapY = (int)center.Y;

            var regionRects    = RegionRects().ToList();
            var customTooltips = Customizations.Tooltips.ToList();

            for (int i = 0; i < regionRects.Count; i++)
            {
                var rect = regionRects.ElementAtOrDefault(i);

                this.points[i].bounds = new Rectangle(
                    // Snaps the cursor to the center instead of bottom right (default)
                    (int)(mapX + ModMain.LocationToMap(rect.Key).X - rect.Value.Width / 2),
                    (int)(mapY + ModMain.LocationToMap(rect.Key).Y - rect.Value.Height / 2),
                    rect.Value.Width,
                    rect.Value.Height
                    );

                if (ModMain.IsSVE)
                {
                    // Adventure's Guild is in a different location in SVE
                    if (this.points[i].myID == 1025)
                    {
                        this.points[i].bounds = new Rectangle(mapX + 682, mapY + 451, 22, 30);
                    }
                    // Remove sewer which gets replaced by Adventure Guild
                    else if (this.points[i].myID == 1018)
                    {
                        this.points[i].bounds.Width  = 0;
                        this.points[i].bounds.Height = 0;
                    }
                    // So it doesn't cover up the other new points in the railroad
                    else if (this.points[i].myID == 1034)
                    {
                        this.points[i].bounds.Width /= 2;
                    }
                }
            }

            int idx = 0;

            // Add custom tooltips
            for (int i = regionRects.Count; i < regionRects.Count + customTooltips.Count; i++)
            {
                var tooltip = customTooltips.ElementAtOrDefault(idx);
                if (tooltip == null)
                {
                    break;
                }

                var point = new ClickableComponent(new Rectangle(
                                                       tooltip.bounds.X + mapX,
                                                       tooltip.bounds.Y + mapY,
                                                       tooltip.bounds.Width,
                                                       tooltip.bounds.Height
                                                       ), tooltip.name);

                if (this.points.Count <= i)
                {
                    this.points.Add(point);
                }
                else
                {
                    this.points[i] = point;
                }

                idx++;
            }
        }
Esempio n. 10
0
        // Draw event
        // Subtractions within location vectors are to set the origin to the center of the sprite
        public void DrawMarkers(SpriteBatch b)
        {
            if (Config.ShowFarmBuildings && FarmBuildings != null)
            {
                var sortedBuildings = ModMain.FarmBuildings.ToList();
                sortedBuildings.Sort((x, y) => x.Value.Value.Y.CompareTo(y.Value.Value.Y));

                foreach (KeyValuePair <string, KeyValuePair <string, Vector2> > building in sortedBuildings)
                {
                    if (ModConstants.FarmBuildingRects.TryGetValue(building.Value.Key, out Rectangle buildingRect))
                    {
                        b.Draw(BuildingMarkers,
                               new Vector2(building.Value.Value.X - buildingRect.Width / 2,
                                           building.Value.Value.Y - buildingRect.Height / 2), new Rectangle?(buildingRect), Color.White, 0f,
                               Vector2.Zero, 3f, SpriteEffects.None, 1f);
                    }
                }
            }

            // Traveling Merchant
            if (Config.ShowTravelingMerchant && SecondaryNpcs["Merchant"])
            {
                Vector2 merchantLoc = ModMain.LocationToMap("Forest", 28, 11);
                b.Draw(Game1.mouseCursors, new Vector2(merchantLoc.X - 16, merchantLoc.Y - 15),
                       new Rectangle?(new Rectangle(191, 1410, 22, 21)), Color.White, 0f, Vector2.Zero, 1.3f, SpriteEffects.None,
                       1f);
            }

            // Farmers
            if (Context.IsMultiplayer)
            {
                foreach (Farmer farmer in Game1.getOnlineFarmers())
                {
                    // Temporary solution to handle desync of farmhand location/tile position when changing location
                    if (FarmerMarkers.TryGetValue(farmer.UniqueMultiplayerID, out FarmerMarker farMarker))
                    {
                        if (farMarker.DrawDelay == 0)
                        {
                            farmer.FarmerRenderer.drawMiniPortrat(b,
                                                                  new Vector2(farMarker.Location.X - 16, farMarker.Location.Y - 15), 0.00011f, 2f, 1, farmer);
                        }
                    }
                }
            }
            else
            {
                Vector2 playerLoc = ModMain.GetMapPosition(Game1.player.currentLocation, Game1.player.getTileX(),
                                                           Game1.player.getTileY());
                Game1.player.FarmerRenderer.drawMiniPortrat(b, new Vector2(playerLoc.X - 16, playerLoc.Y - 15), 0.00011f, 2f, 1,
                                                            Game1.player);
            }

            // NPCs
            // Sort by drawing order
            var sortedMarkers = NpcMarkers.ToList();

            sortedMarkers.Sort((x, y) => x.Layer.CompareTo(y.Layer));

            foreach (NpcMarker npcMarker in sortedMarkers)
            {
                // Skip if no specified location
                if (npcMarker.Location == Rectangle.Empty || npcMarker.Marker == null ||
                    !MarkerCrop.ContainsKey(npcMarker.Npc.Name))
                {
                    continue;
                }

                // Tint/dim hidden markers
                if (npcMarker.IsHidden)
                {
                    b.Draw(npcMarker.Marker, npcMarker.Location,
                           new Rectangle?(new Rectangle(0, MarkerCrop[npcMarker.Npc.Name], 16, 15)), Color.DimGray * 0.7f);
                    if (npcMarker.IsBirthday)
                    {
                        // Gift icon
                        b.Draw(Game1.mouseCursors, new Vector2(npcMarker.Location.X + 20, npcMarker.Location.Y),
                               new Rectangle?(new Rectangle(147, 412, 10, 11)), Color.DimGray * 0.7f, 0f, Vector2.Zero, 1.8f,
                               SpriteEffects.None, 0f);
                    }
                    if (npcMarker.HasQuest)
                    {
                        // Quest icon
                        b.Draw(Game1.mouseCursors, new Vector2(npcMarker.Location.X + 22, npcMarker.Location.Y - 3),
                               new Rectangle?(new Rectangle(403, 496, 5, 14)), Color.DimGray * 0.7f, 0f, Vector2.Zero, 1.8f,
                               SpriteEffects.None, 0f);
                    }
                }
                else
                {
                    b.Draw(npcMarker.Marker, npcMarker.Location,
                           new Rectangle?(new Rectangle(0, MarkerCrop[npcMarker.Npc.Name], 16, 15)), Color.White);
                    if (npcMarker.IsBirthday)
                    {
                        // Gift icon
                        b.Draw(Game1.mouseCursors, new Vector2(npcMarker.Location.X + 20, npcMarker.Location.Y),
                               new Rectangle?(new Rectangle(147, 412, 10, 11)), Color.White, 0f, Vector2.Zero, 1.8f, SpriteEffects.None,
                               0f);
                    }
                    if (npcMarker.HasQuest)
                    {
                        // Quest icon
                        b.Draw(Game1.mouseCursors, new Vector2(npcMarker.Location.X + 22, npcMarker.Location.Y - 3),
                               new Rectangle?(new Rectangle(403, 496, 5, 14)), Color.White, 0f, Vector2.Zero, 1.8f, SpriteEffects.None,
                               0f);
                    }
                }
            }
        }
Esempio n. 11
0
        // Map menu that uses modified map page and modified component locations for hover
        public ModMapPage(
            Dictionary <string, NpcMarker> npcMarkers,
            Dictionary <string, bool> conditionalNpcs,
            Dictionary <long, FarmerMarker> farmerMarkers,
            Dictionary <string, KeyValuePair <string, Vector2> > farmBuildings,
            Texture2D buildingMarkers,
            ModCustomizations customizations
            ) : base(Game1.viewport.Width / 2 - (800 + IClickableMenu.borderWidth * 2) / 2,
                     Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2, 800 + IClickableMenu.borderWidth * 2,
                     600 + IClickableMenu.borderWidth * 2)
        {
            this.NpcMarkers      = npcMarkers;
            this.ConditionalNpcs = conditionalNpcs;
            this.FarmerMarkers   = farmerMarkers;
            this.FarmBuildings   = farmBuildings;
            this.BuildingMarkers = buildingMarkers;
            this.Customizations  = customizations;

            Vector2 center = Utility.getTopLeftPositionForCenteringOnScreen(ModMain.Map.Bounds.Width * 4, 720);

            drawPamHouseUpgrade  = Game1.MasterPlayer.mailReceived.Contains("pamHouseUpgrade");
            drawMovieTheaterJoja = Utility.doesMasterPlayerHaveMailReceivedButNotMailForTomorrow("ccMovieTheaterJoja");
            drawMovieTheater     = Utility.doesMasterPlayerHaveMailReceivedButNotMailForTomorrow("ccMovieTheater");
            mapX = (int)center.X;
            mapY = (int)center.Y;

            var regionRects = RegionRects().ToList();

            for (int i = 0; i < regionRects.Count; i++)
            {
                var rect         = regionRects.ElementAtOrDefault(i);
                var locationName = rect.Key;

                // Special cases where the name is not an ingame location
                switch (locationName)
                {
                case "Spa":
                    locationName = "BathHouse_Entry";
                    break;

                case "SewerPipe":
                    locationName = "Sewer";
                    break;

                default:
                    break;
                }

                var locVector = ModMain.LocationToMap(locationName);

                this.points[i].bounds = new Rectangle(
                    // Snaps the cursor to the center instead of bottom right (default)
                    (int)(mapX + locVector.X - rect.Value.Width / 2),
                    (int)(mapY + locVector.Y - rect.Value.Height / 2),
                    rect.Value.Width,
                    rect.Value.Height
                    );
            }

            var customTooltips = Customizations.Tooltips.ToList();

            foreach (var tooltip in customTooltips)
            {
                var vanillaTooltip = this.points.Find(x => x.name == tooltip.name);
                var customTooltip  = new ClickableComponent(new Rectangle(
                                                                mapX + tooltip.bounds.X,
                                                                mapY + tooltip.bounds.Y,
                                                                tooltip.bounds.Width,
                                                                tooltip.bounds.Height
                                                                ), tooltip.name);

                // Replace vanilla with custom
                if (vanillaTooltip != null)
                {
                    vanillaTooltip = customTooltip;
                }
                else
                // If new custom location, add it
                {
                    this.points.Add(customTooltip);
                }
            }

            // If two tooltip areas overlap, the one earlier in the list takes precendence
            // Reversing order allows custom tooltips to take precendence
            this.points.Reverse();
        }
Esempio n. 12
0
        // Draw event
        // Subtractions within location vectors are to set the origin to the center of the sprite
        public void DrawMarkers(SpriteBatch b)
        {
            if (ModMain.Globals.ShowFarmBuildings && FarmBuildings != null && BuildingMarkers != null)
            {
                var sortedBuildings = FarmBuildings.ToList();
                sortedBuildings.Sort((x, y) => x.Value.Value.Y.CompareTo(y.Value.Value.Y));

                foreach (KeyValuePair <string, KeyValuePair <string, Vector2> > building in sortedBuildings)
                {
                    if (ModConstants.FarmBuildingRects.TryGetValue(building.Value.Key, out Rectangle buildingRect))
                    {
                        b.Draw(
                            BuildingMarkers,
                            new Vector2(
                                mapX + building.Value.Value.X - buildingRect.Width / 2,
                                mapY + building.Value.Value.Y - buildingRect.Height / 2
                                ),
                            new Rectangle?(buildingRect), Color.White, 0f, Vector2.Zero, 3f, SpriteEffects.None, 1f
                            );
                    }
                }
            }

            // Traveling Merchant
            if (ModMain.Config.ShowTravelingMerchant && ConditionalNpcs["Merchant"])
            {
                Vector2 merchantLoc = new Vector2(ModConstants.MapVectors["Merchant"][0].MapX, ModConstants.MapVectors["Merchant"][0].MapY);
                b.Draw(Game1.mouseCursors, new Vector2(mapX + merchantLoc.X - 16, mapY + merchantLoc.Y - 15),
                       new Rectangle?(new Rectangle(191, 1410, 22, 21)), Color.White, 0f, Vector2.Zero, 1.3f, SpriteEffects.None,
                       1f);
            }

            // NPCs
            // Sort by drawing order
            if (NpcMarkers != null)
            {
                var sortedMarkers = NpcMarkers.ToList();
                sortedMarkers.Sort((x, y) => x.Value.Layer.CompareTo(y.Value.Layer));

                foreach (var npcMarker in sortedMarkers)
                {
                    var name   = npcMarker.Key;
                    var marker = npcMarker.Value;

                    // Skip if no specified location or should be hidden
                    if (marker.Sprite == null ||
                        ModMain.Globals.NpcBlacklist.Contains(name) ||
                        (!ModMain.Config.ShowHiddenVillagers && marker.IsHidden) ||
                        (ConditionalNpcs.ContainsKey(name) && !ConditionalNpcs[name])
                        )
                    {
                        continue;
                    }

                    // Dim marker for hidden markers
                    var markerColor = marker.IsHidden ? Color.DarkGray * 0.7f : Color.White;

                    // Draw NPC marker
                    var spriteRect = marker.Type == Character.Horse ? new Rectangle(17, 104, 16, 14) : new Rectangle(0, marker.CropOffset, 16, 15);

                    b.Draw(marker.Sprite,
                           new Rectangle((int)(mapX + marker.MapX), (int)(mapY + marker.MapY),
                                         32, 30),
                           new Rectangle?(spriteRect), markerColor);

                    // Draw icons for quests/birthday
                    if (ModMain.Config.MarkQuests)
                    {
                        if (marker.IsBirthday && (Game1.player.friendshipData.ContainsKey(name) && Game1.player.friendshipData[name].GiftsToday == 0))
                        {
                            // Gift icon
                            b.Draw(Game1.mouseCursors,
                                   new Vector2(mapX + marker.MapX + 20, mapY + marker.MapY),
                                   new Rectangle?(new Rectangle(147, 412, 10, 11)), markerColor, 0f, Vector2.Zero, 1.8f,
                                   SpriteEffects.None, 0f);
                        }

                        if (marker.HasQuest)
                        {
                            // Quest icon
                            b.Draw(Game1.mouseCursors,
                                   new Vector2(mapX + marker.MapX + 22, mapY + marker.MapY - 3),
                                   new Rectangle?(new Rectangle(403, 496, 5, 14)), markerColor, 0f, Vector2.Zero, 1.8f,
                                   SpriteEffects.None, 0f);
                        }
                    }
                }
            }

            // Farmers
            if (Context.IsMultiplayer)
            {
                foreach (Farmer farmer in Game1.getOnlineFarmers())
                {
                    // Temporary solution to handle desync of farmhand location/tile position when changing location
                    if (FarmerMarkers.TryGetValue(farmer.UniqueMultiplayerID, out FarmerMarker farMarker))
                    {
                        if (farMarker == null)
                        {
                            continue;
                        }
                    }
                    if (farMarker != null && farMarker.DrawDelay == 0)
                    {
                        farmer.FarmerRenderer.drawMiniPortrat(b,
                                                              new Vector2(mapX + farMarker.MapX - 16, mapY + farMarker.MapY - 15),
                                                              0.00011f, 2f, 1, farmer);
                    }
                }
            }
            else
            {
                Vector2 playerLoc = ModMain.LocationToMap(Game1.player.currentLocation.uniqueName.Value ?? Game1.player.currentLocation.Name, Game1.player.getTileX(),
                                                          Game1.player.getTileY(), Customizations.MapVectors, Customizations.LocationBlacklist, true);

                Game1.player.FarmerRenderer.drawMiniPortrat(b,
                                                            new Vector2(mapX + playerLoc.X - 16, mapY + playerLoc.Y - 15), 0.00011f, 2f, 1,
                                                            Game1.player);
            }
        }
Esempio n. 13
0
        // Draw map to cover base rendering
        public void DrawMap(SpriteBatch b)
        {
            int boxY = mapY - 96;
            int mY   = mapY;

            Game1.drawDialogueBox(mapX - 32, boxY, (ModMain.Map.Bounds.Width + 16) * 4, 848, false, true, null, false);
            b.Draw(ModMain.Map, new Vector2((float)mapX, (float)mY), new Rectangle(0, 0, 300, 180), Color.White, 0f, Vector2.Zero,
                   4f, SpriteEffects.None, 0.86f);

            float scroll_draw_y      = yPositionOnScreen + height + 32 + 16;
            float scroll_draw_bottom = scroll_draw_y + 80f;

            if (scroll_draw_bottom > (float)Game1.viewport.Height)
            {
                scroll_draw_y -= scroll_draw_bottom - (float)Game1.viewport.Height;
            }

            Game1.drawDialogueBox(mapX - 32, boxY, (ModMain.Map.Bounds.Width + 16) * 4, 848, speaker: false, drawOnlyBox: true);
            b.Draw(ModMain.Map, new Vector2(mapX, mY), new Rectangle(0, 0, 300, 180), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.86f);
            switch (Game1.whichFarm)
            {
            case 1:
                b.Draw(ModMain.Map, new Vector2(mapX, mY + 172), new Rectangle(0, 180, 131, 61), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                break;

            case 2:
                b.Draw(ModMain.Map, new Vector2(mapX, mY + 172), new Rectangle(131, 180, 131, 61), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                break;

            case 3:
                b.Draw(ModMain.Map, new Vector2(mapX, mY + 172), new Rectangle(0, 241, 131, 61), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                break;

            case 4:
                b.Draw(ModMain.Map, new Vector2(mapX, mY + 172), new Rectangle(131, 241, 131, 61), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                break;

            case 5:
                b.Draw(ModMain.Map, new Vector2(mapX, mY + 172), new Rectangle(0, 302, 131, 61), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                break;
            }

            if (drawPamHouseUpgrade)
            {
                var houseLoc = ModMain.LocationToMap("Trailer_Big");
                b.Draw(ModMain.Map, new Vector2(mapX + houseLoc.X - 16, mapY + houseLoc.Y - 11),
                       new Rectangle(263, 181, 8, 8), Color.White,
                       0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
            }

            if (drawMovieTheater || drawMovieTheaterJoja)
            {
                var theaterLoc = ModMain.LocationToMap("JojaMart");
                b.Draw(ModMain.Map, new Vector2(mapX + theaterLoc.X - 20, mapY + theaterLoc.Y - 11),
                       new Rectangle(275, 181, 15, 11), Color.White,
                       0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
            }

            var playerLocationName = getPlayerLocationNameForMap();

            if (playerLocationName != null)
            {
                SpriteText.drawStringWithScrollCenteredAt(b, playerLocationName, base.xPositionOnScreen + base.width / 2,
                                                          base.yPositionOnScreen + base.height + 32 + 16, "", 1f, -1, 0, 0.88f, false);
            }
        }
Esempio n. 14
0
        // Draw map to cover base rendering
        public void DrawMap(SpriteBatch b)
        {
            int boxY = mapY - 96;
            int mY   = mapY;

            Game1.drawDialogueBox(mapX - 32, boxY, (ModMain.Map.Bounds.Width + 16) * 4, 848, false, true, null, false);
            b.Draw(ModMain.Map, new Vector2((float)mapX, (float)mY), new Rectangle(0, 0, 300, 180), Color.White, 0f, Vector2.Zero,
                   4f, SpriteEffects.None, 0.86f);

            switch (Game1.whichFarm)
            {
            case 1:
                b.Draw(ModMain.Map, new Vector2((float)mapX, (float)(mY + 172)), new Rectangle(0, 180, 131, 61), Color.White, 0f,
                       Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                break;

            case 2:
                b.Draw(ModMain.Map, new Vector2((float)mapX, (float)(mY + 172)), new Rectangle(131, 180, 131, 61), Color.White, 0f,
                       Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                break;

            case 3:
                b.Draw(ModMain.Map, new Vector2((float)mapX, (float)(mY + 172)), new Rectangle(0, 241, 131, 61), Color.White, 0f,
                       Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                break;

            case 4:
                b.Draw(ModMain.Map, new Vector2((float)mapX, (float)(mY + 172)), new Rectangle(131, 241, 131, 61), Color.White, 0f,
                       Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
                break;
            }

            if (drawPamHouseUpgrade)
            {
                var houseLoc = ModMain.LocationToMap("Trailer_Big");
                b.Draw(ModMain.Map,
                       new Vector2((float)(mapX + houseLoc.X - 13),
                                   (float)(mapY + houseLoc.Y - 16)), new Rectangle(263, 181, 8, 8), Color.White,
                       0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f);
            }

            var    player             = Game1.player;
            int    x                  = player.getTileX();
            int    y                  = player.getTileY();
            string playerLocationName = null;

            switch (player.currentLocation.Name)
            {
            case "Saloon":
                playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11172");
                break;

            case "Beach":
                playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11174");
                break;

            case "Mountain":
                if (x < 38)
                {
                    playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11176");
                }
                else if (x < 96)
                {
                    playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11177");
                }
                else
                {
                    playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11178");
                }
                break;

            case "Tunnel":
            case "Backwoods":
                playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11180");
                break;

            case "FarmHouse":
            case "Barn":
            case "Big Barn":
            case "Deluxe Barn":
            case "Coop":
            case "Big Coop":
            case "Deluxe Coop":
            case "Cabin":
            case "Slime Hutch":
            case "Greenhouse":
            case "FarmCave":
            case "Shed":
            case "Farm":
                playerLocationName =
                    Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11064", player.farmName.Value);
                break;

            case "Forest":
                if (y > 51)
                {
                    playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11186");
                }
                else if (x < 58)
                {
                    playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11186");
                }
                else
                {
                    playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11188");
                }
                break;

            case "Town":
                if (x > 84 && y < 68)
                {
                    playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11190");
                }
                else if (x > 80 && y >= 68)
                {
                    playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11190");
                }
                else if (y <= 42)
                {
                    playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11190");
                }
                else if (y > 42 && y < 76)
                {
                    playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11190");
                }
                else
                {
                    playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11190");
                }
                break;

            case "Temp":
                if (player.currentLocation.Map.Id.Contains("Town"))
                {
                    if (x > 84 && y < 68)
                    {
                        playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11190");
                    }
                    else if (x > 80 && y >= 68)
                    {
                        playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11190");
                    }
                    else if (y <= 42)
                    {
                        playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11190");
                    }
                    else if (y > 42 && y < 76)
                    {
                        playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11190");
                    }
                    else
                    {
                        playerLocationName = Game1.content.LoadString("Strings\\StringsFromCSFiles:MapPage.cs.11190");
                    }
                }

                break;
            }

            if (playerLocationName != null)
            {
                SpriteText.drawStringWithScrollCenteredAt(b, playerLocationName, base.xPositionOnScreen + base.width / 2,
                                                          base.yPositionOnScreen + base.height + 32 + 16, "", 1f, -1, 0, 0.88f, false);
            }
        }
Esempio n. 15
0
        // Draw event
        // Subtractions within location vectors are to set the origin to the center of the sprite
        public void DrawMarkers(SpriteBatch b)
        {
            if (ModMain.Globals.ShowFarmBuildings && FarmBuildings != null && BuildingMarkers != null)
            {
                var sortedBuildings = FarmBuildings.ToList();
                sortedBuildings.Sort((x, y) => x.Value.Value.Y.CompareTo(y.Value.Value.Y));

                foreach (KeyValuePair <string, KeyValuePair <string, Vector2> > building in sortedBuildings)
                {
                    if (ModConstants.FarmBuildingRects.TryGetValue(building.Value.Key, out Rectangle buildingRect))
                    {
                        //	  if (Customizations.MapName == "starblue_map")
                        //	    buildingRect.Y = 7;
                        //	  else if (Customizations.MapName == "eemie_recolour_map")
                        //	    buildingRect.Y = 14;

                        b.Draw(
                            BuildingMarkers,
                            new Vector2(
                                mapX + building.Value.Value.X - buildingRect.Width / 2,
                                mapY + building.Value.Value.Y - buildingRect.Height / 2
                                ),
                            new Rectangle?(buildingRect), Color.White, 0f, Vector2.Zero, 3f, SpriteEffects.None, 1f
                            );
                    }
                }
            }

            // Traveling Merchant
            if (ModMain.Config.ShowTravelingMerchant && ConditionalNpcs["Merchant"])
            {
                Vector2 merchantLoc = new Vector2(ModConstants.MapVectors["Merchant"][0].MapX, ModConstants.MapVectors["Merchant"][0].MapY);
                b.Draw(Game1.mouseCursors, new Vector2(mapX + merchantLoc.X - 16, mapY + merchantLoc.Y - 15),
                       new Rectangle?(new Rectangle(191, 1410, 22, 21)), Color.White, 0f, Vector2.Zero, 1.3f, SpriteEffects.None,
                       1f);
            }

            // NPCs
            // Sort by drawing order
            if (NpcMarkers != null)
            {
                var sortedMarkers = NpcMarkers.ToList();
                sortedMarkers.Sort((x, y) => x.Layer.CompareTo(y.Layer));

                foreach (CharacterMarker npcMarker in sortedMarkers)
                {
                    // Skip if no specified location
                    if (npcMarker.MapLocation.Equals(Vector2.Zero) || npcMarker.Marker == null)
                    {
                        continue;
                    }

                    // Dim marker for hidden markers
                    var markerColor = npcMarker.IsHidden ? Color.DimGray * 0.7f : Color.White;

                    var offset = 1;
                    Customizations.NpcMarkerOffsets.TryGetValue(npcMarker.Npc.Name, out offset);

                    // Draw NPC marker
                    var spriteRect = npcMarker.Npc is Horse ? new Rectangle(17, 104, 16, 14) : new Rectangle(0, offset, 16, 15);

                    b.Draw(npcMarker.Marker,
                           new Rectangle((int)(mapX + npcMarker.MapLocation.X), (int)(mapY + npcMarker.MapLocation.Y),
                                         32, 30),
                           new Rectangle?(spriteRect), markerColor);

                    // Draw icons for quests/birthday
                    if (ModMain.Config.MarkQuests)
                    {
                        if (npcMarker.IsBirthday)
                        {
                            // Gift icon
                            b.Draw(Game1.mouseCursors,
                                   new Vector2(mapX + npcMarker.MapLocation.X + 20, mapY + npcMarker.MapLocation.Y),
                                   new Rectangle?(new Rectangle(147, 412, 10, 11)), markerColor, 0f, Vector2.Zero, 1.8f,
                                   SpriteEffects.None, 0f);
                        }

                        if (npcMarker.HasQuest)
                        {
                            // Quest icon
                            b.Draw(Game1.mouseCursors,
                                   new Vector2(mapX + npcMarker.MapLocation.X + 22, mapY + npcMarker.MapLocation.Y - 3),
                                   new Rectangle?(new Rectangle(403, 496, 5, 14)), markerColor, 0f, Vector2.Zero, 1.8f,
                                   SpriteEffects.None, 0f);
                        }
                    }
                }
            }

            // Farmers
            if (Context.IsMultiplayer)
            {
                foreach (Farmer farmer in Game1.getOnlineFarmers())
                {
                    // Temporary solution to handle desync of farmhand location/tile position when changing location
                    if (FarmerMarkers.TryGetValue(farmer.UniqueMultiplayerID, out CharacterMarker farMarker))
                    {
                        if (farMarker == null || farMarker.MapLocation.Equals(Vector2.Zero))
                        {
                            continue;
                        }
                    }
                    if (farMarker != null && farMarker.DrawDelay == 0)
                    {
                        farmer.FarmerRenderer.drawMiniPortrat(b,
                                                              new Vector2(mapX + farMarker.MapLocation.X - 16, mapY + farMarker.MapLocation.Y - 15),
                                                              0.00011f, 2f, 1, farmer);
                    }
                }
            }
            else
            {
                Vector2 playerLoc = ModMain.LocationToMap(Game1.player.currentLocation.uniqueName.Value ?? Game1.player.currentLocation.Name, Game1.player.getTileX(),
                                                          Game1.player.getTileY(), Customizations.MapVectors, true);

                if (!playerLoc.Equals(Vector2.Zero))
                {
                    Game1.player.FarmerRenderer.drawMiniPortrat(b,
                                                                new Vector2(mapX + playerLoc.X - 16, mapY + playerLoc.Y - 15), 0.00011f, 2f, 1,
                                                                Game1.player);
                }
            }
        }