public BEHAVIOR_STATUS Behavior_GoToObjectInteractionPoint(Transform Object, bool Run)
        {
            NPCObject obj = Object.GetComponent <NPCObject>();

            if (obj != null)
            {
                Transform point = obj.MainInteractionPoint;
                return(Behavior_GoTo(point.position, Run));
            }
            else
            {
                return(BEHAVIOR_STATUS.FAILURE);
            }
        }
 public BEHAVIOR_STATUS Behavior_GrabRightHand(NPCObject Object, bool Grab = true)
 {
     gNPCController.Body.GrabRightHand(Object, Grab);
     return(BEHAVIOR_STATUS.SUCCESS);
 }