Esempio n. 1
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 /// <summary>
 /// Flushes all the data in a named pipe.
 /// </summary>
 /// <param name="handle">The pipe handle.</param>
 #endregion
 public static void Flush(PipeHandle handle)
 {
     handle.State = InterProcessConnectionState.Flushing;
     NamedPipeNative.FlushFileBuffers(handle.Handle);
     handle.State = InterProcessConnectionState.FlushedData;
 }
Esempio n. 2
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 /// <summary>
 /// Disconnects a server named pipe from the client.
 /// </summary>
 /// <remarks>
 /// Server pipes can be reused by first disconnecting them from the client and then
 /// calling the <see cref="AppModule.NamedPipes.NamedPipeWrapper.Connect">Connect</see>
 /// method to start listening. This improves the performance as it is not necessary
 /// to create new pipe handles.
 /// </remarks>
 /// <param name="handle">The pipe handle.</param>
 #endregion
 public static void Disconnect(PipeHandle handle)
 {
     handle.State = InterProcessConnectionState.Disconnecting;
     NamedPipeNative.DisconnectNamedPipe(handle.Handle);
     handle.State = InterProcessConnectionState.Disconnected;
 }
Esempio n. 3
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        /// <summary>
        /// Returns the number of instances of a named pipe.
        /// </summary>
        /// <param name="handle">The pipe handle.</param>
        /// <returns>The number of instances.</returns>
        #endregion
        public static uint NumberPipeInstances(PipeHandle handle)
        {
            uint curInstances = 0;

            if (NamedPipeNative.GetNamedPipeHandleState(handle.Handle, IntPtr.Zero, ref curInstances, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero))
            {
                return(curInstances);
            }
            else
            {
                throw new NamedPipeIOException("Error getting the pipe state. Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
            }
        }
Esempio n. 4
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        /// <summary>
        /// Starts waiting for client connections.
        /// </summary>
        /// <remarks>
        /// Blocks the current execution until a client pipe attempts to establish a connection.
        /// </remarks>
        /// <param name="handle">The pipe handle.</param>
        #endregion
        public static void Connect(PipeHandle handle)
        {
            handle.State = InterProcessConnectionState.WaitingForClient;
            bool connected = NamedPipeNative.ConnectNamedPipe(handle.Handle, null);

            handle.State = InterProcessConnectionState.ConnectedToClient;
            if (!connected && NamedPipeNative.GetLastError() != NamedPipeNative.ERROR_PIPE_CONNECTED)
            {
                handle.State = InterProcessConnectionState.Error;
                throw new NamedPipeIOException("Error connecting pipe. Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
            }
        }
Esempio n. 5
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        /// <summary>
        /// Creates a server named pipe.
        /// </summary>
        /// <param name="name">The name of the pipe.</param>
        /// <param name="outBuffer">The size of the outbound buffer.</param>
        /// <param name="inBuffer">The size of the inbound buffer.</param>
        /// <returns>The pipe handle.</returns>
        #endregion
        public static PipeHandle Create(string name, uint outBuffer, uint inBuffer)
        {
            name = @"\\.\pipe\" + name;
            PipeHandle handle = new PipeHandle();

            for (int i = 1; i <= ATTEMPTS; i++)
            {
                handle.State  = InterProcessConnectionState.Creating;
                handle.Handle = NamedPipeNative.CreateNamedPipe(
                    name,
                    NamedPipeNative.PIPE_ACCESS_DUPLEX,
                    NamedPipeNative.PIPE_TYPE_MESSAGE | NamedPipeNative.PIPE_READMODE_MESSAGE | NamedPipeNative.PIPE_WAIT,
                    NamedPipeNative.PIPE_UNLIMITED_INSTANCES,
                    outBuffer,
                    inBuffer,
                    NamedPipeNative.NMPWAIT_WAIT_FOREVER,
                    IntPtr.Zero);
                if (handle.Handle.ToInt32() != NamedPipeNative.INVALID_HANDLE_VALUE)
                {
                    handle.State = InterProcessConnectionState.Created;
                    break;
                }
                if (i >= ATTEMPTS)
                {
                    handle.State = InterProcessConnectionState.Error;
                    throw new NamedPipeIOException("Error creating named pipe " + name + " . Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
                }
            }

            return(handle);
        }
Esempio n. 6
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        /// <summary>
        /// Connects to a server named pipe.
        /// </summary>
        /// <param name="pipeName">The pipe name.</param>
        /// <param name="serverName">The server name.</param>
        /// <returns>The pipe handle, which also contains the pipe state.</returns>
        /// <remarks>This method is used by clients to establish a pipe connection with a server pipe.</remarks>
        #endregion
        public static PipeHandle ConnectToPipe(string pipeName, string serverName)
        {
            PipeHandle handle = new PipeHandle();
            // Build the name of the pipe.
            string name = @"\\" + serverName + @"\pipe\" + pipeName;

            for (int i = 1; i <= ATTEMPTS; i++)
            {
                handle.State = InterProcessConnectionState.ConnectingToServer;
                // Try to connect to the server
                handle.Handle = NamedPipeNative.CreateFile(name, NamedPipeNative.GENERIC_READ | NamedPipeNative.GENERIC_WRITE, 0, null, NamedPipeNative.OPEN_EXISTING, 0, 0);
                if (handle.Handle.ToInt32() != NamedPipeNative.INVALID_HANDLE_VALUE)
                {
                    // The client managed to connect to the server pipe
                    handle.State = InterProcessConnectionState.ConnectedToServer;
                    // Set the read mode of the pipe channel
                    uint mode = NamedPipeNative.PIPE_READMODE_MESSAGE;
                    if (NamedPipeNative.SetNamedPipeHandleState(handle.Handle, ref mode, IntPtr.Zero, IntPtr.Zero))
                    {
                        break;
                    }
                    if (i >= ATTEMPTS)
                    {
                        handle.State = InterProcessConnectionState.Error;
                        throw new NamedPipeIOException("Error setting read mode on pipe " + name + " . Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
                    }
                }
                if (i >= ATTEMPTS)
                {
                    if (NamedPipeNative.GetLastError() != NamedPipeNative.ERROR_PIPE_BUSY)
                    {
                        handle.State = InterProcessConnectionState.Error;
                        // After a certain number of unsuccessful attempt raise an exception
                        throw new NamedPipeIOException("Error connecting to pipe " + name + " . Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
                    }
                    else
                    {
                        handle.State = InterProcessConnectionState.Error;
                        throw new NamedPipeIOException("Pipe " + name + " is too busy. Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
                    }
                }
                else
                {
                    // The pipe is busy so lets wait for some time and try again
                    if (NamedPipeNative.GetLastError() == NamedPipeNative.ERROR_PIPE_BUSY)
                    {
                        NamedPipeNative.WaitNamedPipe(name, WAIT_TIME);
                    }
                }
            }

            return(handle);
        }
Esempio n. 7
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        /// <summary>
        /// Writes an array of bytes to a named pipe.
        /// </summary>
        /// <param name="handle">The pipe handle.</param>
        /// <param name="bytes">The bytes to write.</param>
        /// <remarks>If we try bytes array we attempt to write is empty then this method write a space character to the pipe. This is necessary because the other end of the pipe uses a blocking Read operation so we must write someting.<br/><br/>
        /// The bytes length is restricted by the <b>maxBytes</b> parameter, which is done primarily for security reasons.<br/><br/>
        /// When writing to a pipe the method first writes four bytes that define the data length.
        /// It then writes the whole message.</remarks>
        #endregion
        public static void WriteBytes(PipeHandle handle, byte[] bytes)
        {
            byte[] numReadWritten = new byte[4];
            uint   len;

            if (bytes == null)
            {
                bytes = new byte[0];
            }
            if (bytes.Length == 0)
            {
                bytes = new byte[1];
                bytes = System.Text.Encoding.UTF8.GetBytes(" ");
            }
            // Get the message length
            len          = (uint)bytes.Length;
            handle.State = InterProcessConnectionState.Writing;
            // Write four bytes that define the message length
            if (NamedPipeNative.WriteFile(handle.Handle, BitConverter.GetBytes(len), 4, numReadWritten, 0))
            {
                // Write the whole message
                if (!NamedPipeNative.WriteFile(handle.Handle, bytes, len, numReadWritten, 0))
                {
                    handle.State = InterProcessConnectionState.Error;
                    throw new NamedPipeIOException("Error writing to pipe. Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
                }
            }
            else
            {
                handle.State = InterProcessConnectionState.Error;
                throw new NamedPipeIOException("Error writing to pipe. Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
            }
            handle.State = InterProcessConnectionState.Flushing;
            Flush(handle);
            handle.State = InterProcessConnectionState.FlushedData;
        }