/// <summary> /// Transforms a binary DBIN2 file into a serializable object. /// </summary> /// <param name="FileName">The file name of the binary file</param> /// <returns>The object</returns> private static DBIN2 Unbinarize(string FileName) { DBIN2 Output = new DBIN2(); using (FileStream DBIN2 = new FileStream(FileName, FileMode.Open)) { EncryptedBinary Reader = new EncryptedBinary(DBIN2); string Signature = Reader.ReadString(4); if (Signature != "DBN2") { throw new Exception("DBN2 signature not found!"); } Output.Key = Reader.Key = Reader.ReadUInt32(); uint Entries = Reader.ReadUInt32XOrBE(); Output.Unknown = Reader.ReadUInt32XOrBE(); Output.Entries = new SDL2Entry[Entries]; for (int i = 0; i < Entries; i++) { DBIN2.Seek(0x10 + i * 0x10, SeekOrigin.Begin); SDL2Entry Entry = new SDL2Entry(); Entry.Unknown0 = Reader.ReadUInt32XOrBE(); Entry.Unknown1 = Reader.ReadUInt32XOrBE(); uint Offset = Reader.ReadUInt32XOrBE(); uint Length = Reader.ReadUInt32XOrBE(); byte[] Buffer = new byte[Length]; DBIN2.Seek(Offset, SeekOrigin.Begin); DBIN2.Read(Buffer, 0, Buffer.Length); Entry.SDL2 = SDL2.GetDataFromBuffer(Buffer); Output.Entries[i] = Entry; } } return(Output); }
/// <summary> /// Transforms a object into a binary DBIN2 file. /// </summary> /// <param name="FileName">The output file name</param> /// <param name="Data">The object to be binarized</param> private static void Binarize(string FileName, DBIN2 Data) { using (FileStream Output = new FileStream(FileName, FileMode.Create)) { EncryptedBinary Writer = new EncryptedBinary(Output); Writer.WriteString("DBN2"); Writer.WriteUInt32(Data.Key); Writer.Key = Data.Key; Writer.WriteUInt32XOrBE((uint)Data.Entries.Length); Writer.WriteUInt32XOrBE(Data.Unknown); int DataOffset = 0x10 + Data.Entries.Length * 0x10; for (int i = 0; i < Data.Entries.Length; i++) { Output.Seek(0x10 + i * 0x10, SeekOrigin.Begin); byte[] Buffer = SDL2.GetBufferFromData(Data.Entries[i].SDL2); Writer.WriteUInt32XOrBE(Data.Entries[i].Unknown0); Writer.WriteUInt32XOrBE(Data.Entries[i].Unknown1); Writer.WriteUInt32XOrBE((uint)DataOffset); Writer.WriteUInt32XOrBE((uint)Buffer.Length); Output.Seek(DataOffset, SeekOrigin.Begin); Output.Write(Buffer, 0, Buffer.Length); DataOffset += Buffer.Length; //Align the buffer to 64-bits if needed while ((DataOffset & 7) != 0) { Writer.WriteUInt8XOr(0); DataOffset++; } } } }