Esempio n. 1
0
        public void RemoveAllAnnotation()
        {
            this.currentArrangemtnInfo = null;
            foreach (var appearObject in currentAnnotation)
            {
                Object.DisAppear(appearObject);
            }
            this.currentAnnotation.Clear();

            this.isSelectByFrame = false;
        }
Esempio n. 2
0
        static public ArrangementInfo Generate(Vector3 position, MonoInfo mono)
        {
            var arrangementX = Mathf.FloorToInt(position.x / ArrangementAnnotater.ArrangementWidth + 0.5f);
            var arrangementZ = Mathf.FloorToInt(position.z / ArrangementAnnotater.ArrangementHeight + 0.5f);

            var info = new ArrangementInfo()
            {
                x    = arrangementX,
                z    = arrangementZ,
                mono = mono
            };

            return(info);
        }
Esempio n. 3
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        public void Annotate(ArrangementInfo arrangementInfo)
        {
            this.currentArrangemtnInfo = arrangementInfo;
            currentAnnotation.Clear();
            currentArrangementPositions.Clear();

            for (int x = 0; x < arrangementInfo.mono.Width; x++)
            {
                for (int z = 0; z < arrangementInfo.mono.Height; z++)
                {
                    var appear = Object.AppearToFloor(annotationPrefab, objectParent, new Vector3(
                                                          (arrangementInfo.x + x) * ArrangementWidth,
                                                          0,
                                                          (arrangementInfo.z + z) * ArrangementHeight));

                    currentAnnotation.Add(appear);
                    currentArrangementPositions.Add(new ArrangementPosition()
                    {
                        x = arrangementInfo.x + x,
                        z = arrangementInfo.z + z
                    });
                }
            }
        }
Esempio n. 4
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        public YesPlayerArrangementTarget(List <GameObject> gameObjectList, List <ArrangementPosition> arrangementPositions, ArrangementInfo arrangementInfo)
        {
            // 中心座標
            this.centerPosition = new Vector3();
            foreach (var gameObject in gameObjectList)
            {
                this.centerPosition += gameObject.transform.position;
            }
            this.centerPosition = centerPosition / gameObjectList.Count();

            // 半径
            this.range = (arrangementInfo.mono.Height * ArrangementAnnotater.ArrangementHeight + arrangementInfo.mono.Width * ArrangementAnnotater.ArrangementWidth) / 2 / 2;

            // 配列位置
            this.arrangementPositions = new List <ArrangementPosition> (arrangementPositions);

            // はじめは予約
            this.arrangementTargetState = ArrangementTargetState.Reserve;
        }