public void InsertICE(ICEOsoby ice)
 {
     if ((ice.EntityState != EntityState.Added))
     {
         if ((ice.EntityState != EntityState.Detached))
         {
             this.ObjectContext.ObjectStateManager.
                 ChangeObjectState(ice, EntityState.Added);
         }
         else
         {
             this.ObjectContext.AddToICEOsoby(ice);
         }
     }
 }
            public void UpdateICE(ICEOsoby ice)
            {
                ICEOsoby ICEChanges = this.ChangeSet.GetOriginal(ice);
                if (ICEChanges != null)
                {
                    this.ObjectContext.CreateObjectSet<ICEOsoby>().AttachAsModified(ice, ICEChanges);
                }
                else
                {
                    this.ObjectContext.ICEOsoby.Attach(ice);
                }

                this.ObjectContext.SaveChanges();
            }
 private bool FilterICEOsoby1(ICEOsoby entity)
 {
     return (entity.OsCisloICE == this.OsCislo);
 }
 private void DetachICEOsoby1(ICEOsoby entity)
 {
     entity.IdentifikacneUdaje1 = null;
 }
 private void AttachICEOsoby1(ICEOsoby entity)
 {
     entity.IdentifikacneUdaje1 = this;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the ICEOsoby EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToICEOsoby(ICEOsoby iCEOsoby)
 {
     base.AddObject("ICEOsoby", iCEOsoby);
 }
 /// <summary>
 /// Create a new ICEOsoby object.
 /// </summary>
 /// <param name="osCislo">Initial value of the OsCislo property.</param>
 /// <param name="osCisloICE">Initial value of the OsCisloICE property.</param>
 public static ICEOsoby CreateICEOsoby(global::System.Int32 osCislo, global::System.Int32 osCisloICE)
 {
     ICEOsoby iCEOsoby = new ICEOsoby();
     iCEOsoby.OsCislo = osCislo;
     iCEOsoby.OsCisloICE = osCisloICE;
     return iCEOsoby;
 }