Esempio n. 1
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        public FramingConstellation(Constellation constellation, ViewportFoV viewport)
        {
            this.constellation = constellation;

            Id   = constellation.Id;
            Name = constellation.Name;

            var constellationStartDec = constellation.Stars.Select(m => m.Coords.Dec).Min();
            var constellationStopDec  = constellation.Stars.Select(m => m.Coords.Dec).Max();

            if (constellation.GoesOverRaZero)
            {
                double stopRA  = double.MaxValue;
                double startRA = 0;
                foreach (var star in constellation.Stars)
                {
                    if (star.Coords.RADegrees > 180)
                    {
                        stopRA = Math.Min(stopRA, star.Coords.RADegrees);
                    }
                    else
                    {
                        startRA = Math.Max(startRA, star.Coords.RADegrees);
                    }
                }
                if (stopRA == double.MaxValue)
                {
                    stopRA = 0;
                }

                var distance = startRA + 360 - stopRA;

                var centerRa = stopRA + distance / 2;
                if (centerRa > 360)
                {
                    centerRa -= 360;
                }

                constellationCenter = new Coordinates(centerRa,
                                                      constellationStopDec + (constellationStartDec - constellationStopDec) / 2, Epoch.J2000, Coordinates.RAType.Degrees);
            }
            else
            {
                var constellationStartRA = constellation.Stars.Select(m => m.Coords.RADegrees).Min();
                var constellationStopRA  = constellation.Stars.Select(m => m.Coords.RADegrees).Max();

                constellationCenter = new Coordinates(
                    constellationStopRA + (constellationStartRA - constellationStopRA) / 2,
                    constellationStopDec + (constellationStartDec - constellationStopDec) / 2, Epoch.J2000,
                    Coordinates.RAType.Degrees);
            }

            Points = new HashSet <Tuple <Star, Star> >();
            Stars  = new HashSet <Star>();

            foreach (var star in constellation.Stars)
            {
                star.Radius = (-3.375f * star.Mag + 23.25f) / (float)(viewport.VFoVDeg / 8f);
            }
        }
Esempio n. 2
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 public void RecalculateTopLeft(ViewportFoV reference)
 {
     CenterPoint  = coordinates.XYProjection(reference);
     arcSecWidth  = reference.ArcSecWidth;
     arcSecHeight = reference.ArcSecHeight;
     TextPosition = new PointF((float)CenterPoint.X, (float)(CenterPoint.Y + RadiusHeight + 5));
 }
Esempio n. 3
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        public void CalculatePoints(ViewportFoV viewport)
        {
            this.currentViewport = viewport;
            DetermineStepSizes();

            RAPoints.Clear();
            DecPoints.Clear();

            var raMin = nfmod(viewport.CalcRAMin - viewport.CalcRAMin % currentRAStep - currentRAStep, 360);
            var raMax = nfmod(viewport.CalcRAMax - viewport.CalcRAMax % currentRAStep + currentRAStep, 360);

            if (viewport.HFoVDeg == 360)
            {
                raMin = 0;
                raMax = 360 - currentRAStep;
            }

            if (raMin > raMax)
            {
                for (double ra = 0; ra <= raMax; ra += currentRAStep)
                {
                    CalculateRAPoints(ra);
                }
                for (double ra = raMin; ra < 360; ra += currentRAStep)
                {
                    CalculateRAPoints(ra);
                }
            }
            else
            {
                for (double ra = raMin; ra <= raMax; ra += currentRAStep)
                {
                    CalculateRAPoints(ra);
                }
            }

            var currentMinDec = Math.Max(-MAXDEC, Math.Min(viewport.CalcTopDec, viewport.CalcBottomDec));
            var currentMaxDec = Math.Min(MAXDEC, Math.Max(viewport.CalcTopDec, viewport.CalcBottomDec));

            if (currentMaxDec > 0)
            {
                var start = Math.Max(0, Math.Max(0, currentMinDec) % currentDecStep - currentDecStep);
                for (double dec = start; dec <= currentMaxDec; dec += currentDecStep)
                {
                    CalculateDecPoints(dec);
                }
            }

            if (currentMinDec < 0)
            {
                var start = Math.Min(0, Math.Min(0, currentMinDec) % currentDecStep + currentDecStep);
                for (double dec = start; dec >= currentMinDec; dec -= currentDecStep)
                {
                    CalculateDecPoints(dec);
                }
            }
        }
Esempio n. 4
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        public void CalculatePoints(ViewportFoV viewport)
        {
            // calculate the lines based on fov height and current dec to avoid projection issues
            // atan gnomoric projection cannot project properly over 90deg, it will result in the same results as prior
            // and dec lines will overlap each other

            var(raStep, decStep, raStart, raStop, decStart, decStop) = CalculateStepsAndStartStopValues(viewport);

            var pointsByDecDict = new Dictionary <double, FrameLine>();

            // if raStep is 30 and decStep is 1 just
            bool raIsClosed = RoundToHigherValue(viewport.AbsCalcTopDec, decStep) >= MAXDEC;

            for (double ra = Math.Min(raStart, raStop);
                 ra <= Math.Max(raStop, raStart);
                 ra += raStep)
            {
                List <PointF> raPointCollection = new List <PointF>();

                for (double dec = Math.Min(decStart, decStop);
                     dec <= Math.Max(decStart, decStop);
                     dec += decStep)
                {
                    var point  = new Coordinates(ra, dec, Epoch.J2000, Coordinates.RAType.Degrees).XYProjection(viewport);
                    var pointf = new PointF((float)point.X, (float)point.Y);
                    if (!pointsByDecDict.ContainsKey(dec))
                    {
                        pointsByDecDict.Add(dec, new FrameLine()
                        {
                            Closed = raIsClosed, Collection = new List <PointF> {
                                pointf
                            }, StrokeThickness = dec == 0 ? 3 : 1
                        });
                    }
                    else
                    {
                        pointsByDecDict[dec].Collection.Add(pointf);
                    }

                    raPointCollection.Add(pointf);
                }

                // those are the vertical lines
                RAPoints.Add(new FrameLine {
                    StrokeThickness = (ra == 0 || ra == 180) ? 3 : 1,
                    Closed          = false,
                    Collection      = raPointCollection
                });
            }

            // those are actually the circles
            foreach (KeyValuePair <double, FrameLine> item in pointsByDecDict)
            {
                DecPoints.Add(item.Value);
            }
        }
Esempio n. 5
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        public ViewportFoV ChangeFoV(double vFoVDegrees)
        {
            ConstellationsInViewport.Clear();
            ClearFrameLineMatrix();
            ViewportFoV = new ViewportFoV(ViewportFoV.CenterCoordinates, vFoVDegrees, ViewportFoV.OriginalWidth, ViewportFoV.OriginalHeight, ViewportFoV.Rotation);

            FrameLineMatrix.CalculatePoints(ViewportFoV);

            UpdateSkyMap();

            return(ViewportFoV);
        }
Esempio n. 6
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        /// <summary>
        /// Constructor for a Framing DSO.
        /// It takes a ViewportFoV and a DeepSkyObject and calculates XY values in pixels from the top left edge of the image subtracting half of its size.
        /// Those coordinates can be used to place the DSO including its name and size in any given image.
        /// </summary>
        /// <param name="dso">The DSO including its coordinates</param>
        /// <param name="viewport">The viewport of the offending DSO</param>
        public FramingDSO(DeepSkyObject dso, ViewportFoV viewport)
        {
            dsoType      = dso.DSOType;
            arcSecWidth  = viewport.ArcSecWidth;
            arcSecHeight = viewport.ArcSecHeight;

            if (dso.Size != null && dso.Size >= arcSecWidth)
            {
                sizeWidth = dso.Size.Value;
            }
            else
            {
                sizeWidth = DSO_DEFAULT_SIZE;
            }

            if (dso.Size != null && dso.Size >= arcSecHeight)
            {
                sizeHeight = dso.Size.Value;
            }
            else
            {
                sizeHeight = DSO_DEFAULT_SIZE;
            }

            Id    = dso.Id;
            Name1 = dso.Name;
            Name2 = dso.AlsoKnownAs.FirstOrDefault(m => m.StartsWith("M "));
            Name3 = dso.AlsoKnownAs.FirstOrDefault(m => m.StartsWith("NGC "));

            if (Name3 != null && Name1 == Name3.Replace(" ", ""))
            {
                Name1 = null;
            }

            if (Name1 == null && Name2 == null)
            {
                Name1 = Name3;
                Name3 = null;
            }

            if (Name1 == null && Name2 != null)
            {
                Name1 = Name2;
                Name2 = Name3;
                Name3 = null;
            }

            coordinates = dso.Coordinates;

            RecalculateTopLeft(viewport);
        }
Esempio n. 7
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        public void RecalculateConstellationPoints(ViewportFoV reference, bool calculateConnections)
        {
            // calculate all star positions for the constellation once and add them to the star collection for drawing if they're visible
            foreach (var star in constellation.Stars)
            {
                var starPosition = star.Coords.XYProjection(reference);
                star.Position = new PointF((float)starPosition.X, (float)starPosition.Y);
                var isInBounds = !reference.IsOutOfViewportBounds(star.Position);
                var contains   = Stars.Contains(star);
                if (isInBounds && !contains)
                {
                    Stars.Add(star);
                }
                else if (!isInBounds && contains)
                {
                    Stars.Remove(star);
                }
            }

            if (calculateConnections)
            {
                // now we check what lines are visible in the fov and only add those connections as well
                foreach (var starConnection in constellation.StarConnections)
                {
                    var isInBounds = !(reference.IsOutOfViewportBounds(starConnection.Item1.Position) &&
                                       reference.IsOutOfViewportBounds(starConnection.Item2.Position));
                    var contains = Points.Contains(starConnection);
                    if (isInBounds && !contains)
                    {
                        Points.Add(starConnection);
                    }
                    else if (!isInBounds && contains)
                    {
                        Points.Remove(starConnection);
                    }
                }

                var p = constellationCenter.XYProjection(reference);
                CenterPoint = new PointF((float)p.X, (float)p.Y);
            }
        }
Esempio n. 8
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        public async Task Initialize(Coordinates centerCoordinates, double vFoVDegrees, double imageWidth, double imageHeight, double imageRotation, CancellationToken ct)
        {
            telescopeMediator.RemoveConsumer(this);

            AnnotateDSO  = true;
            AnnotateGrid = true;

            ViewportFoV = new ViewportFoV(centerCoordinates, vFoVDegrees, imageWidth, imageHeight, imageRotation);

            if (dbConstellations == null)
            {
                dbConstellations = await dbInstance.GetConstellationsWithStars(ct);
            }

            if (dbDSOs == null)
            {
                dbDSOs = (await dbInstance.GetDeepSkyObjects(string.Empty, new DatabaseInteraction.DeepSkyObjectSearchParams(), ct)).ToDictionary(x => x.Id, y => y);
            }

            ConstellationsInViewport.Clear();
            ClearFrameLineMatrix();

            img = new Bitmap((int)ViewportFoV.OriginalWidth, (int)ViewportFoV.OriginalHeight, PixelFormat.Format32bppArgb);

            g = Graphics.FromImage(img);
            g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
            g.SmoothingMode     = SmoothingMode.AntiAlias;

            FrameLineMatrix.CalculatePoints(ViewportFoV);
            if (ConstellationBoundaries.Count == 0)
            {
                ConstellationBoundaries = await GetConstellationBoundaries();
            }

            telescopeMediator.RegisterConsumer(this);
            Initialized = true;

            UpdateSkyMap();
        }
Esempio n. 9
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        private (double raStep, double decStep, double raStart, double raStop, double decStart, double decStop) CalculateStepsAndStartStopValues(ViewportFoV viewport)
        {
            double raStart;
            double raStop;
            double decStart;
            double decStop;
            double raStep;
            double decStep;
            var    realTopDec    = viewport.AbsCalcTopDec;
            var    realBottomDec = viewport.AbsCalcBottomDec;

            if (realTopDec >= MAXDEC)
            {
                realTopDec = MAXDEC;
                raStep     = 30; // 12 lines at top
                decStep    = 1;

                raStart = 0;
                raStop  = 360 - raStep;
            }
            else
            {
                // we want at least 4 lines
                // get the steps that are closest to vFovDegTotal and closest to hFovDeg
                decStep = viewport.VFoVDeg / 4;
                decStep = DECSTEPS.Aggregate((x, y) => Math.Abs(x - decStep) < Math.Abs(y - decStep) ? x : y);

                raStep = viewport.HFoVDeg / 4;
                raStep = RASTEPS.Aggregate((x, y) => Math.Abs(x - raStep) < Math.Abs(y - raStep) ? x : y);

                // avoid "crash" using a higher fov and getting close to dec, so it doesn't move from e.g. 16 to 1 instantly but "smoothly"
                if (realTopDec + decStep > MAXDEC)
                {
                    do
                    {
                        if (decStep == 1)
                        {
                            realTopDec = MAXDEC;
                            raStep     = 30;
                            break;
                        }

                        decStep = DECSTEPS[Array.FindIndex(DECSTEPS, w => w == decStep) - 1];
                    } while (realTopDec + decStep > MAXDEC);
                }

                if (raStep != 30)
                {
                    // round properly so all ra lines are always visible and not cut off unless raStep is 30
                    raStop = viewport.TopLeft.RADegrees - viewport.HFoVDeg < 0
                        ? RoundToHigherValue(viewport.TopLeft.RADegrees - viewport.HFoVDeg, raStep)
                        : RoundToLowerValue(viewport.TopLeft.RADegrees - viewport.HFoVDeg, raStep);
                    raStart = RoundToHigherValue(viewport.TopLeft.RADegrees, raStep);
                }
                else
                {
                    raStart = 0;
                    raStop  = 360 - raStep;
                }
            }

            // if the top declination point is at max declination we have to round the lower declination point up so it doesn't get cut off
            if (realTopDec == MAXDEC)
            {
                decStart = RoundToHigherValue(realBottomDec, decStep);
            }
            else
            {
                // otherwise round according to the location of the dec to avoid cutting off
                decStart = realBottomDec < 0
                    ? RoundToHigherValue(realBottomDec, decStep)
                    : RoundToLowerValue(realBottomDec, decStep);
            }

            // we want to round decstop always higher
            decStop = RoundToHigherValue(realTopDec, decStep);
            if (decStop >= MAXDEC)
            {
                decStop = MAXDEC;
            }

            // flip coordinates if necessary
            decStart *= viewport.AboveZero ? 1 : -1;
            decStop  *= viewport.AboveZero ? 1 : -1;
            return(raStep, decStep, raStart, raStop, decStart, decStop);
        }