private void SetTileActiveFlags(FieldItemLayer tiles, int ofs) { // Although the Tiles are arranged y-column (y-x) based, the 'isActive' flags are arranged x-row (x-y) based. // We can turn the isActive flag off if the item is not a root or the item cannot be animated. for (int x = 0; x < 224; x++) { for (int y = 0; y < 192; y++) { var tile = tiles.GetTile(x, y); var isActive = IsActive(ofs, x, y); if (!isActive) { continue; } bool empty = tile.IsNone; if (empty) { Debug.WriteLine($"Flag at ({x},{y}) is not a root object."); } } } }
public FieldItemManager(MainSave sav) { Layer1 = new FieldItemLayer(sav.GetFieldItemLayer1()); Layer2 = new FieldItemLayer(sav.GetFieldItemLayer2()); SAV = sav; }
public FieldItemManager(FieldItem[] layer1, FieldItem[] layer2) { Layer1 = new FieldItemLayer(layer1); Layer2 = new FieldItemLayer(layer2); }
public FieldItemManager(Item[] l1, Item[] l2) { Layer1 = new FieldItemLayer(l1); Layer2 = new FieldItemLayer(l2); }