Esempio n. 1
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 public override void Reset()
 {
     passingLanes = NO_LANES;
     children     = NO_CHILDREN;
     lane         = null;
     base.Reset();
 }
Esempio n. 2
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 private void CloseLane(PlotLane lane)
 {
     RecycleLane((L)lane);
     if (activeLanes.Remove(lane))
     {
         freePositions.AddItem(Sharpen.Extensions.ValueOf(lane.GetPosition()));
     }
 }
            public virtual PlotCommitListTest.CommitListAssert LanePos(int pos)
            {
                PlotLane lane = this.current.GetLane();

                NUnit.Framework.Assert.AreEqual(pos, lane.GetPosition(), "Position of lane of commit #"
                                                + (this.nextIndex - 1) + " not as expected.");
                return(this);
            }
Esempio n. 4
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        /// <summary>
        /// when connecting a plotcommit to the child make sure that you will not be
        /// located on a lane on which a passed commit is located on.
        /// </summary>
        /// <remarks>
        /// when connecting a plotcommit to the child make sure that you will not be
        /// located on a lane on which a passed commit is located on. Otherwise we
        /// would have to draw a line through a commit.
        /// </remarks>
        /// <param name="index"></param>
        /// <param name="commit"></param>
        /// <param name="nChildren"></param>
        private void HandleBlockedLanes(int index, PlotCommit <L> commit, int nChildren)
        {
            // take care:
            int    remaining        = nChildren;
            BitSet blockedPositions = new BitSet();

            for (int r = index - 1; r >= 0; r--)
            {
                PlotCommit rObj = this[r];
                if (commit.IsChild(rObj))
                {
                    if (--remaining == 0)
                    {
                        break;
                    }
                }
                if (rObj != null)
                {
                    PlotLane lane = rObj.GetLane();
                    if (lane != null)
                    {
                        blockedPositions.Set(lane.GetPosition());
                    }
                    rObj.AddPassingLane(commit.lane);
                }
            }
            // Now let's check whether we have to reposition the lane
            if (blockedPositions.Get(commit.lane.GetPosition()))
            {
                int newPos = -1;
                foreach (int pos in freePositions)
                {
                    if (!blockedPositions.Get(pos))
                    {
                        newPos = pos;
                        break;
                    }
                }
                if (newPos == -1)
                {
                    newPos = positionsAllocated++;
                }
                freePositions.AddItem(Sharpen.Extensions.ValueOf(commit.lane.GetPosition()));
                activeLanes.Remove(commit.lane);
                commit.lane.position = newPos;
                activeLanes.AddItem(commit.lane);
            }
        }
Esempio n. 5
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        private PlotLane NextFreeLane()
        {
            PlotLane p = CreateLane();

            if (freePositions.IsEmpty())
            {
                p.position = positionsAllocated++;
            }
            else
            {
                int min = freePositions.First();
                p.position = min;
                freePositions.Remove(min);
            }
            return(p);
        }
Esempio n. 6
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        internal virtual void AddPassingLane(PlotLane c)
        {
            int cnt = passingLanes.Length;

            if (cnt == 0)
            {
                passingLanes = new PlotLane[] { c };
            }
            else
            {
                if (cnt == 1)
                {
                    passingLanes = new PlotLane[] { passingLanes[0], c };
                }
                else
                {
                    PlotLane[] n = new PlotLane[cnt + 1];
                    System.Array.Copy(passingLanes, 0, n, 0, cnt);
                    n[cnt]       = c;
                    passingLanes = n;
                }
            }
        }
Esempio n. 7
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 private int LaneC(PlotLane myLane)
 {
     return(LaneX(myLane) + LANE_WIDTH / 2);
 }
Esempio n. 8
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        private int LaneX(PlotLane myLane)
        {
            int p = myLane != null?myLane.GetPosition() : 0;

            return(LEFT_PAD + LANE_WIDTH * p);
        }
Esempio n. 9
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        protected internal override void Enter(int index, PlotCommit <L> currCommit)
        {
            SetupChildren(currCommit);
            int nChildren = currCommit.GetChildCount();

            if (nChildren == 0)
            {
                return;
            }
            if (nChildren == 1 && currCommit.children[0].ParentCount < 2)
            {
                // Only one child, child has only us as their parent.
                // Stay in the same lane as the child.
                //
                PlotCommit c = currCommit.children[0];
                if (c.lane == null)
                {
                    // Hmmph. This child must be the first along this lane.
                    //
                    c.lane = NextFreeLane();
                    activeLanes.AddItem(c.lane);
                }
                for (int r = index - 1; r >= 0; r--)
                {
                    PlotCommit rObj = this[r];
                    if (rObj == c)
                    {
                        break;
                    }
                    rObj.AddPassingLane(c.lane);
                }
                currCommit.lane = c.lane;
            }
            else
            {
                // More than one child, or our child is a merge.
                // Use a different lane.
                //
                // Process all our children. Especially important when there is more
                // than one child (e.g. a commit is processed where other branches
                // fork out). For each child the following is done
                // 1. If no lane was assigned to the child a new lane is created and
                // assigned
                // 2. The lane of the child is closed. If this frees a position,
                // this position will be added freePositions list.
                // If we have multiple children which where previously not on a lane
                // each such child will get his own new lane but all those new lanes
                // will be on the same position. We have to take care that not
                // multiple newly created (in step 1) lanes occupy that position on
                // which the
                // parent's lane will be on. Therefore we delay closing the lane
                // with the parents position until all children are processed.
                // The lane on that position the current commit will be on
                PlotLane reservedLane = null;
                for (int i = 0; i < nChildren; i++)
                {
                    PlotCommit c = currCommit.children[i];
                    // don't forget to position all of your children if they are
                    // not already positioned.
                    if (c.lane == null)
                    {
                        c.lane = NextFreeLane();
                        activeLanes.AddItem(c.lane);
                        if (reservedLane != null)
                        {
                            CloseLane(c.lane);
                        }
                        else
                        {
                            reservedLane = c.lane;
                        }
                    }
                    else
                    {
                        if (reservedLane == null && activeLanes.Contains(c.lane))
                        {
                            reservedLane = c.lane;
                        }
                        else
                        {
                            CloseLane(c.lane);
                        }
                    }
                }
                // finally all children are processed. We can close the lane on that
                // position our current commit will be on.
                if (reservedLane != null)
                {
                    CloseLane(reservedLane);
                }
                currCommit.lane = NextFreeLane();
                activeLanes.AddItem(currCommit.lane);
                // take care: when connecting yourself to your child make sure that
                // you will not be located on a lane on which a passed commit is
                // located on. Otherwise we would have to draw a line through a
                // commit.
                int    remaining        = nChildren;
                BitSet blockedPositions = new BitSet();
                for (int r = index - 1; r >= 0; r--)
                {
                    PlotCommit rObj = this[r];
                    if (currCommit.IsChild(rObj))
                    {
                        if (--remaining == 0)
                        {
                            break;
                        }
                    }
                    if (rObj != null)
                    {
                        PlotLane lane = rObj.GetLane();
                        if (lane != null)
                        {
                            blockedPositions.Set(lane.GetPosition());
                        }
                        rObj.AddPassingLane(currCommit.lane);
                    }
                }
                // Now let's check whether we have to reposition the lane
                if (blockedPositions.Get(currCommit.lane.GetPosition()))
                {
                    int newPos = -1;
                    foreach (int pos in freePositions)
                    {
                        if (!blockedPositions.Get(pos))
                        {
                            newPos = pos;
                            break;
                        }
                    }
                    if (newPos == -1)
                    {
                        newPos = positionsAllocated++;
                    }
                    freePositions.AddItem(currCommit.lane.GetPosition());
                    currCommit.lane.position = newPos;
                }
            }
        }
Esempio n. 10
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        protected internal override void Enter(int index, PlotCommit <L> currCommit)
        {
            SetupChildren(currCommit);
            int nChildren = currCommit.GetChildCount();

            if (nChildren == 0)
            {
                return;
            }
            if (nChildren == 1 && currCommit.children[0].ParentCount < 2)
            {
                // Only one child, child has only us as their parent.
                // Stay in the same lane as the child.
                //
                PlotCommit c = currCommit.children[0];
                if (c.lane == null)
                {
                    // Hmmph. This child must be the first along this lane.
                    //
                    c.lane = NextFreeLane();
                    activeLanes.AddItem(c.lane);
                }
                for (int r = index - 1; r >= 0; r--)
                {
                    PlotCommit rObj = this[r];
                    if (rObj == c)
                    {
                        break;
                    }
                    rObj.AddPassingLane(c.lane);
                }
                currCommit.lane = c.lane;
                HandleBlockedLanes(index, currCommit, nChildren);
            }
            else
            {
                // More than one child, or our child is a merge.
                // Use a different lane.
                //
                // Process all our children. Especially important when there is more
                // than one child (e.g. a commit is processed where other branches
                // fork out). For each child the following is done
                // 1. If no lane was assigned to the child a new lane is created and
                // assigned
                // 2. The lane of the child is closed. If this frees a position,
                // this position will be added freePositions list.
                // If we have multiple children which where previously not on a lane
                // each such child will get his own new lane but all those new lanes
                // will be on the same position. We have to take care that not
                // multiple newly created (in step 1) lanes occupy that position on
                // which the
                // parent's lane will be on. Therefore we delay closing the lane
                // with the parents position until all children are processed.
                // The lane on that position the current commit will be on
                PlotLane reservedLane = null;
                for (int i = 0; i < nChildren; i++)
                {
                    PlotCommit c = currCommit.children[i];
                    // don't forget to position all of your children if they are
                    // not already positioned.
                    if (c.lane == null)
                    {
                        c.lane = NextFreeLane();
                        activeLanes.AddItem(c.lane);
                        if (reservedLane != null)
                        {
                            CloseLane(c.lane);
                        }
                        else
                        {
                            reservedLane = c.lane;
                        }
                    }
                    else
                    {
                        if (reservedLane == null && activeLanes.Contains(c.lane))
                        {
                            reservedLane = c.lane;
                        }
                        else
                        {
                            CloseLane(c.lane);
                        }
                    }
                }
                // finally all children are processed. We can close the lane on that
                // position our current commit will be on.
                if (reservedLane != null)
                {
                    CloseLane(reservedLane);
                }
                currCommit.lane = NextFreeLane();
                activeLanes.AddItem(currCommit.lane);
                HandleBlockedLanes(index, currCommit, nChildren);
            }
        }
Esempio n. 11
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 void PlotCommit.AddPassingLane(PlotLane c)
 {
     this.AddPassingLane(c);
 }