protected virtual void OnGUI() { if (this.labelStyle == null) { this.labelStyle = new GUIStyle(GUI.skin.label); this.labelStyle.wordWrap = true; this.labelStyle.onNormal.textColor = Color.black; this.labelStyle.normal.textColor = Color.black; } #if UNITY_EDITOR if (TestUtility.RequireUnmaximized() == true) { return; } #endif if (GUI.Button(new Rect(1F, 1F, 120F, 20F), "Toggle Tutorial") == true) { this.display = !this.display; } if (this.display == false) { return; } this.r.x = TestRemoteScene.XOffset; this.r.y = TestRemoteScene.YOffset; this.r.width = Screen.width - this.r.x - this.r.x; this.r.height = Screen.height - this.r.y; GUI.Box(this.r, "Tutorial NG Remote Scene"); GUILayout.Space(40F); this.scrollPosition = GUILayout.BeginScrollView(this.scrollPosition); { GUILayout.Label("1. Generate a standalone build with this current scene.", this.labelStyle); GUILayout.Label("2. Start the build.", this.labelStyle); GUILayout.Label("3. Open a <b>NG Remote Hierarchy</b> window. You will find it in the menu at <b>Window/NG Tools/NG Remote Hierarchy</b>.", this.labelStyle); GUILayout.Label("4. In <b>NG Remote Hierarchy</b>, type \"<i>127.0.0.1</i>\" in <b>Address</b> and \"<i>17257</i>\" in <b>Port</b>. Now press the button \"<b>Connect</b>\".", this.labelStyle); GUILayout.Label(" You should see the same Game Object as those in this current scene.", this.labelStyle); GUILayout.Label("5. Open a <b>NG Remote Inspector</b> window. You will find it in the menu at <b>Window/NG Tools/NG Remote Inspector</b>.", this.labelStyle); GUILayout.Label(" This is the equivalent of Unity's <b>Inspector</b> window", this.labelStyle); GUILayout.Label("6. Open a <b>NG Remote Project</b> window. You will find it in the menu at <b>Window/NG Tools/NG Remote Project</b>.", this.labelStyle); GUILayout.Label(" This is the equivalent of Unity's <b>Project</b> window", this.labelStyle); GUILayout.Label("7. To choose which assets appear in <b>NG Remote Project</b>, you need to check assets in <b>NG Remote Project Assets</b> in the component <b>NG Server Scene</b>.", this.labelStyle); GUILayout.Label(" This way you can avoid embedding unwanted assets and keep your test build lighter and faster to generate.", this.labelStyle); GUILayout.Label("Tips. When testing on device, make sure the port is open in both sides and the device is reachable from your network.", this.labelStyle); GUILayout.Label("Tips. When working on Game Object, DO NEVER DISABLE the Game Object containing <b>NG Server Scene</b>!", this.labelStyle); } GUILayout.EndScrollView(); }
protected virtual void OnGUI() { if (this.centeredTextField == null) { this.centeredTextField = new GUIStyle(GUI.skin.textField); this.centeredTextField.alignment = TextAnchor.MiddleCenter; this.centeredLabel = new GUIStyle(GUI.skin.label); this.centeredLabel.alignment = TextAnchor.MiddleCenter; } if (this.NGConsoleType == null) { this.fullScreenRect.x = 0F; this.fullScreenRect.y = 0F; this.fullScreenRect.width = Screen.width; this.fullScreenRect.height = Screen.height; if (GUI.Button(this.fullScreenRect, "The NG Console tutorial is encountering issues. Contact the author and tell him that it is broken.", this.centeredLabel) == true) { // Force the wizard to be unique. ScriptableWizard.GetWindow(this.ContactFormWizardType).Close(); ScriptableWizard.DisplayWizard(string.Empty, this.ContactFormWizardType); } return; } if (TestUtility.RequireUnmaximized() == true) { return; } this.r.x = TestLoggers.XOffset; this.r.y = TestLoggers.YOffset; this.r.width = Screen.width - this.r.x - this.r.x; Object[] instances = Resources.FindObjectsOfTypeAll(NGConsoleType); if (instances.Length == 0) { if (GUI.Button(r, "Open NG Console before starting the tutorial") == true) { EditorApplication.ExecuteMenuItem("Window/" + Constants.PackageTitle + "/NG Console"); } return; } this.NGConsoleInstance = instances[0]; if (this.SettingsFieldInfo != null) { if (this.SettingsFieldInfo.GetValue(this.NGConsoleInstance) == null) { this.fullScreenRect.x = 0F; this.fullScreenRect.y = 0F; this.fullScreenRect.width = Screen.width; this.fullScreenRect.height = Screen.height; GUI.Label(this.fullScreenRect, "NG Console requires an instance of NGSetting to run. Go to the console and link it to one.", this.centeredLabel); return; } } this.DrawTestLoggers(); }