Esempio n. 1
0
        /// <summary>
        /// long type(64bit) 구간 난수 추출
        /// </summary>
        /// <param name="section">구간, 1을 넣을 경우 무조건 최소값이나 최대값이 나오고, 0이하를 넣으면 무조건 최소값이 나온다. Max-Min 값보다 클 수 없다.</param>
        /// <returns></returns>
        public long Get(int section)
        {
            if (section < 1)
            {
                return(Min);
            }

            if (section > (Max - Min))
            {
                throw new Exception("Sections cannot be larger than the Max-Min value.");
            }

            var r = new SmartRandom();

            try
            {
                long val = (Max - Min) / section;

                return(Min + val * r.Next(section + 1));
            }
            catch
            {
                return(0);
            }
        }
Esempio n. 2
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        public DungeonWave(List <Monster> monsterList, int monsterCount)
        {
            var r = new SmartRandom();

            Monsters = new List <Monster>();
            for (int i = 0; i < monsterCount; i++)
            {
                Monsters.Add(MonsterDictionary.MakeMonster(monsterList[r.Next(monsterList.Count)].Name));
            }
        }
Esempio n. 3
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        /// <summary>
        /// 몬스터를 만든다.
        /// </summary>
        public Monster Make(Monster frame)
        {
            // 이름
            Name = frame.Name;

            // 능력치
            var basicAbility = new Ability(frame.TotalAbility.Power, frame.TotalAbility.Stamina, frame.TotalAbility.Intelli, frame.TotalAbility.Willpower, frame.TotalAbility.Concentration, frame.TotalAbility.Agility);

            // 경험치, 골드
            var basicExp  = frame.Exp;
            var basicGold = frame.Gold;

            // 드랍아이템
            DropItemFormattedInfo = frame.DropItemFormattedInfo;


            /* 돌연변이 */

            SmartRandom r = new SmartRandom();

            // 편차 (+-3%) 구간 100
            Bounds staminaBounds = new Bounds(Convert.ToInt64(basicAbility.Stamina * 0.97), Convert.ToInt64(basicAbility.Stamina * 1.03));
            Bounds expBounds     = new Bounds(Convert.ToInt64(basicExp * 0.97), Convert.ToInt64(basicExp * 1.03));
            Bounds goldBounds    = new Bounds(Convert.ToInt64(basicGold * 0.97), Convert.ToInt64(basicGold * 1.03));

            int staminaSection = staminaBounds.Range > 100 ? 100 : staminaBounds.Range > 5 ? 5 : 0;
            int expSection     = expBounds.Range > 100 ? 100 : expBounds.Range > 5 ? 5 : 0;
            int goldSection    = goldBounds.Range > 100 ? 100 : goldBounds.Range > 5 ? 5 : 0;

            long convertedStamina = staminaBounds.Get(staminaSection);
            long convertedExp     = expBounds.Get(expSection);
            long convertedGold    = goldBounds.Get(goldSection);

            // 능력치 설정
            TotalAbility = new Ability(basicAbility.Power, convertedStamina, basicAbility.Intelli, basicAbility.Willpower, basicAbility.Concentration, basicAbility.Agility);
            TotalAbility.Calculate();

            // HP, MP
            TotalAbility.HP = TotalAbility.HPMax;
            TotalAbility.MP = TotalAbility.MPMax;

            // 경험치, 골드
            Exp  = convertedExp;
            Gold = convertedGold;

            // 드랍아이템
            DropItems = new List <Item>();
            string[] dropData = DropItemFormattedInfo.Split('/');
            for (int i = 0; i < dropData.Length / 2; i++)
            {
                Item item       = ItemDictionary.MakeItem(dropData[i * 2]);
                int  dropNumber = int.Parse(dropData[i * 2 + 1]);

                // 몬스터가 아이템을 가지고 있다!
                if (r.Next(dropNumber) == 0)
                {
                    DropItems.Add(item);
                }
            }

            return(this);
        }
Esempio n. 4
0
        /// <summary>
        /// int type(32bit) 난수 추출
        /// </summary>
        /// <returns></returns>
        public int Get()
        {
            var r = new SmartRandom();

            return(r.Next(Convert.ToInt32(Min), Convert.ToInt32(Max)));
        }