public static void BuildAssetBundles(BuildTarget targetPlatform, string outPath)
        {
            Dictionary <string, List <string> > abData = CollectionPools.GetCollectionData();

            List <AssetBundleBuild> abLists = new List <AssetBundleBuild>();

            foreach (var item in abData)
            {
                AssetBundleBuild build = new AssetBundleBuild();
                build.assetBundleName    = item.Key.ToLower();
                build.assetBundleVariant = FileUtility.AssetBundleExt;
                build.assetNames         = item.Value.ToArray();
                abLists.Add(build);
            }

            BuildPipeline.BuildAssetBundles(outPath, abLists.ToArray(), BuildAssetBundleOptions.None, targetPlatform);//LZMA
        }