GetHeartBeatManager() public abstract method

public abstract GetHeartBeatManager ( ) : NFIHeartBeatManager
return NFIHeartBeatManager
Esempio n. 1
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        public override bool UpDate(float fTime)
        {
            foreach (NFGUID id in mhtObject.Keys)
            {
                NFIObject xGameObject = (NFIObject)mhtObject[id];
                xGameObject.GetHeartBeatManager().Update(fTime);
            }

            return(true);
        }
Esempio n. 2
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        public override bool AddHeartBeat(NFGUID self, string strHeartBeatName, NFIHeartBeat.HeartBeatEventHandler handler, float fTime, int nCount)
        {
            NFIObject xGameObject = GetObject(self);

            if (null != xGameObject)
            {
                xGameObject.GetHeartBeatManager().AddHeartBeat(strHeartBeatName, fTime, nCount, handler);
            }
            return(true);
        }
Esempio n. 3
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        public override bool RemoveHeartBeat(NFGUID self, string strHeartBeatName)
        {
            NFIObject xGameObject = GetObject(self);

            if (null != xGameObject)
            {
                xGameObject.GetHeartBeatManager().RemoveHeartBeat(strHeartBeatName);
            }

            return(true);
        }
Esempio n. 4
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        public override bool FindHeartBeat(NFGUID self, string strHeartBeatName)
        {
            NFIObject xGameObject = GetObject(self);

            if (null != xGameObject)
            {
                return(xGameObject.GetHeartBeatManager().FindHeartBeat(strHeartBeatName));
            }

            return(false);
        }