public void StartVoice(Voice voice) { LibFluidsynth.Synth.fluid_synth_start_voice (Handle, voice.Handle); }
public void StartVoice(Voice voice) { ThrowIfDisposed(); LibFluidsynth.fluid_synth_start_voice(Handle, voice.Handle); }
public bool GetVoiceList(Voice [] voices, int voiceId) { var arr = new IntPtr [voices.Length]; LibFluidsynth.Synth.fluid_synth_get_voicelist (Handle, arr, arr.Length, voiceId); for (int i = 0; i < arr.Length; i++) { if (arr [i] == IntPtr.Zero) return false; voices [i] = new Voice (arr [i]); } return true; }
public void StartVoice(Voice voice) { LibFluidsynth.Synth.fluid_synth_start_voice(Handle, voice.Handle); }