public void RequirePropertyString(NFGUID objectID, string strPropertyName, string newVar) { NFMsg.ObjectPropertyString xData = new NFMsg.ObjectPropertyString(); xData.PlayerId = mHelpModule.NFToPB(objectID); NFMsg.PropertyString xPropertyString = new NFMsg.PropertyString(); xPropertyString.PropertyName = ByteString.CopyFromUtf8(strPropertyName); xPropertyString.Data = ByteString.CopyFromUtf8(newVar); xData.PropertyList.Add(xPropertyString); mxBody.SetLength(0); xData.WriteTo(mxBody); Debug.Log("send upload String"); SendMsg((int)NFMsg.EGameMsgID.AckPropertyString, mxBody); }
public void RequirePropertyString(NFrame.NFGUID objectID, string strPropertyName, NFDataList.TData newVar) { NFMsg.ObjectPropertyString xData = new NFMsg.ObjectPropertyString(); xData.player_id = NFNetController.NFToPB(objectID); NFMsg.PropertyString xPropertyString = new NFMsg.PropertyString(); xPropertyString.property_name = System.Text.Encoding.Default.GetBytes(strPropertyName); xPropertyString.data = System.Text.Encoding.Default.GetBytes(newVar.StringVal()); xData.property_list.Add(xPropertyString); mxBody.SetLength(0); mxSerializer.Serialize(mxBody, xData); Debug.Log("send upload String"); NFNetController.Instance.mxNetSender.SendMsg(objectID, NFMsg.EGameMsgID.EGMI_ACK_PROPERTY_STRING, mxBody); }
public void RequirePropertyString(NFrame.NFGUID objectID, string strPropertyName, NFIDataList.TData newVar) { NFMsg.ObjectPropertyString xData = new NFMsg.ObjectPropertyString(); xData.player_id = NFBinarySendLogic.NFToPB(objectID); NFMsg.PropertyString xPropertyString = new NFMsg.PropertyString(); xPropertyString.property_name = System.Text.Encoding.Default.GetBytes(strPropertyName); xPropertyString.data = System.Text.Encoding.Default.GetBytes(newVar.StringVal()); xData.property_list.Add(xPropertyString); MemoryStream stream = new MemoryStream(); Serializer.Serialize <NFMsg.ObjectPropertyString>(stream, xData); Debug.Log("send upload String"); NFStart.Instance.GetFocusSender().SendMsg(objectID, NFMsg.EGameMsgID.EGMI_ACK_PROPERTY_STRING, stream); }
public void RequirePropertyString(NFrame.NFGUID objectID, string strPropertyName, NFIDataList.TData newVar) { NFMsg.ObjectPropertyString xData = new NFMsg.ObjectPropertyString(); xData.player_id = NFBinarySendLogic.NFToPB(objectID); NFMsg.PropertyString xPropertyString = new NFMsg.PropertyString(); xPropertyString.property_name = System.Text.Encoding.Default.GetBytes(strPropertyName); xPropertyString.data = System.Text.Encoding.Default.GetBytes(newVar.StringVal()); xData.property_list.Add(xPropertyString); MemoryStream stream = new MemoryStream(); Serializer.Serialize<NFMsg.ObjectPropertyString>(stream, xData); Debug.Log("send upload String"); NFStart.Instance.GetFocusSender().SendMsg(objectID, NFMsg.EGameMsgID.EGMI_ACK_PROPERTY_STRING, stream); }