protected bool StateServerIsAlive(StateServer server) { if (server.NeedsUpdate(HeartbeatInterval)) { lock (Providers) { Log.Debug("Checking availability of state server " + server.Address); var result = Utilities.Network.CanConnect(server.Host, server.Port, TimeSpan.FromMilliseconds(Timeout)); server.IsAlive = result; server.LastStatusCheck = DateTime.UtcNow; if (result) { Log.Debug("State server {0} is UP", server.Address); server.LastKnownAlive = DateTime.UtcNow; } else { Log.Warn("State server {0} is DOWN. Was last alive at {1}", server.Address, server.LastKnownAlive); } } } return(server.IsAlive); }
protected bool StateServerIsAlive(StateServer server) { if (server.NeedsUpdate(HeartbeatInterval)) { lock (Providers) { Log.Debug("Checking availability of state server " + server.Address); var result = Utilities.Network.CanConnect(server.Host, server.Port, TimeSpan.FromMilliseconds(Timeout)); server.IsAlive = result; server.LastStatusCheck = DateTime.UtcNow; if (result) { Log.Debug("State server {0} is UP", server.Address); server.LastKnownAlive = DateTime.UtcNow; } else { Log.Warn("State server {0} is DOWN. Was last alive at {1}", server.Address, server.LastKnownAlive); } } } return server.IsAlive; }