Esempio n. 1
0
        private async Task Activate()
        {
            var icbh = new ActivateAudioInterfaceCompletionHandler(
                ac2 =>
            {
                if (this.audioClientProperties != null)
                {
                    IntPtr p = Marshal.AllocHGlobal(Marshal.SizeOf(this.audioClientProperties.Value));
                    Marshal.StructureToPtr(this.audioClientProperties.Value, p, false);
                    ac2.SetClientProperties(p);
                    Marshal.FreeHGlobal(p);
                    // TODO: consider whether we can marshal this without the need for AllocHGlobal
                }

                /*var wfx = new WaveFormat(44100, 16, 2);
                 * int hr = ac2.Initialize(AudioClientShareMode.Shared,
                 *         AudioClientStreamFlags.EventCallback | AudioClientStreamFlags.NoPersist,
                 *         10000000, 0, wfx, IntPtr.Zero);*/
            });
            var IID_IAudioClient2 = new Guid("726778CD-F60A-4eda-82DE-E47610CD78AA");
            IActivateAudioInterfaceAsyncOperation activationOperation;

            NativeMethodsRT.ActivateAudioInterfaceAsync(device, IID_IAudioClient2, IntPtr.Zero, icbh, out activationOperation);
            var audioClient2 = await icbh;

            audioClient = new AudioClient((IAudioClient)audioClient2);
        }
Esempio n. 2
0
        /// <summary>
        /// Initialize for playing the specified wave stream
        /// </summary>
        private IWaveProvider Init()
        {
            var  waveProvider    = waveProviderFunc();
            long latencyRefTimes = latencyMilliseconds * 10000;

            outputFormat = waveProvider.WaveFormat;
            // first attempt uses the WaveFormat from the WaveStream
            WaveFormatExtensible closestSampleRateFormat;

            if (!audioClient.IsFormatSupported(shareMode, outputFormat, out closestSampleRateFormat))
            {
                // Use closesSampleRateFormat (in sharedMode, it equals usualy to the audioClient.MixFormat)
                // See documentation : http://msdn.microsoft.com/en-us/library/ms678737(VS.85).aspx
                // They say : "In shared mode, the audio engine always supports the mix format"
                // The MixFormat is more likely to be a WaveFormatExtensible.
                if (closestSampleRateFormat == null)
                {
                    WaveFormat correctSampleRateFormat = audioClient.MixFormat;

                    /*WaveFormat.CreateIeeeFloatWaveFormat(
                     * audioClient.MixFormat.SampleRate,
                     * audioClient.MixFormat.Channels);*/

                    if (!audioClient.IsFormatSupported(shareMode, correctSampleRateFormat))
                    {
                        // Iterate from Worst to Best Format
                        WaveFormatExtensible[] bestToWorstFormats =
                        {
                            new WaveFormatExtensible(
                                outputFormat.SampleRate, 32,
                                outputFormat.Channels),
                            new WaveFormatExtensible(
                                outputFormat.SampleRate, 24,
                                outputFormat.Channels),
                            new WaveFormatExtensible(
                                outputFormat.SampleRate, 16,
                                outputFormat.Channels),
                        };

                        // Check from best Format to worst format ( Float32, Int24, Int16 )
                        for (int i = 0; i < bestToWorstFormats.Length; i++)
                        {
                            correctSampleRateFormat = bestToWorstFormats[i];
                            if (audioClient.IsFormatSupported(shareMode, correctSampleRateFormat))
                            {
                                break;
                            }
                            correctSampleRateFormat = null;
                        }

                        // If still null, then test on the PCM16, 2 channels
                        if (correctSampleRateFormat == null)
                        {
                            // Last Last Last Chance (Thanks WASAPI)
                            correctSampleRateFormat = new WaveFormatExtensible(outputFormat.SampleRate, 16, 2);
                            if (!audioClient.IsFormatSupported(shareMode, correctSampleRateFormat))
                            {
                                throw new NotSupportedException("Can't find a supported format to use");
                            }
                        }
                    }
                    outputFormat = correctSampleRateFormat;
                }
                else
                {
                    outputFormat = closestSampleRateFormat;
                }

                // just check that we can make it.
                //using (new MediaFoundationResampler(waveProvider, outputFormat))
                {
                }
                this.resamplerNeeded = true;
            }
            else
            {
                resamplerNeeded = false;
            }

            // Init Shared or Exclusive
            if (shareMode == AudioClientShareMode.Shared)
            {
                // With EventCallBack and Shared,
                audioClient.Initialize(shareMode, AudioClientStreamFlags.EventCallback, latencyRefTimes, 0,
                                       outputFormat, Guid.Empty);

                // Get back the effective latency from AudioClient. On Windows 10 it can be 0
                if (audioClient.StreamLatency > 0)
                {
                    latencyMilliseconds = (int)(audioClient.StreamLatency / 10000);
                }
            }
            else
            {
                // With EventCallBack and Exclusive, both latencies must equals
                audioClient.Initialize(shareMode, AudioClientStreamFlags.EventCallback, latencyRefTimes, latencyRefTimes,
                                       outputFormat, Guid.Empty);
            }

            // Create the Wait Event Handle
            frameEventWaitHandle = NativeMethodsRT.CreateEventExW(IntPtr.Zero, IntPtr.Zero, 0, EventAccess.EVENT_ALL_ACCESS);
            audioClient.SetEventHandle(frameEventWaitHandle);

            // Get the RenderClient
            renderClient = audioClient.AudioRenderClient;
            return(waveProvider);
        }
Esempio n. 3
0
        private async void PlayThread()
        {
            await Activate();

            var  playbackProvider = Init();
            bool isClientRunning  = false;

            try
            {
                if (this.resamplerNeeded)
                {
                    var resampler = new WdlResamplingSampleProvider(playbackProvider.ToSampleProvider(), outputFormat.SampleRate);
                    playbackProvider = new SampleToWaveProvider(resampler);
                }

                // fill a whole buffer
                bufferFrameCount = audioClient.BufferSize;
                bytesPerFrame    = outputFormat.Channels * outputFormat.BitsPerSample / 8;
                readBuffer       = new byte[bufferFrameCount * bytesPerFrame];
                FillBuffer(playbackProvider, bufferFrameCount);
                int timeout = 3 * latencyMilliseconds;

                while (playbackState != WasapiOutState.Disposed)
                {
                    if (playbackState != WasapiOutState.Playing)
                    {
                        playThreadEvent.WaitOne(500);
                    }

                    // If still playing and notification is ok
                    if (playbackState == WasapiOutState.Playing)
                    {
                        if (!isClientRunning)
                        {
                            audioClient.Start();
                            isClientRunning = true;
                        }
                        // If using Event Sync, Wait for notification from AudioClient or Sleep half latency
                        var r = NativeMethodsRT.WaitForSingleObjectEx(frameEventWaitHandle, timeout, true);
                        if (r != 0)
                        {
                            throw new InvalidOperationException("Timed out waiting for event");
                        }
                        // See how much buffer space is available.
                        int numFramesPadding = 0;
                        // In exclusive mode, always ask the max = bufferFrameCount = audioClient.BufferSize
                        numFramesPadding = (shareMode == AudioClientShareMode.Shared) ? audioClient.CurrentPadding : 0;

                        int numFramesAvailable = bufferFrameCount - numFramesPadding;
                        if (numFramesAvailable > 0)
                        {
                            FillBuffer(playbackProvider, numFramesAvailable);
                        }
                    }

                    if (playbackState == WasapiOutState.Stopping)
                    {
                        // play the buffer out
                        while (audioClient.CurrentPadding > 0)
                        {
                            await Task.Delay(latencyMilliseconds / 2);
                        }
                        audioClient.Stop();
                        isClientRunning = false;
                        audioClient.Reset();
                        playbackState = WasapiOutState.Stopped;
                        RaisePlaybackStopped(null);
                    }
                    if (playbackState == WasapiOutState.Disposing)
                    {
                        audioClient.Stop();
                        isClientRunning = false;
                        audioClient.Reset();
                        playbackState = WasapiOutState.Disposed;
                        var disposablePlaybackProvider = playbackProvider as IDisposable;
                        if (disposablePlaybackProvider != null)
                        {
                            disposablePlaybackProvider.Dispose(); // do everything on this thread, even dispose in case it is Media Foundation
                        }
                        RaisePlaybackStopped(null);
                    }
                }
            }
            catch (Exception e)
            {
                RaisePlaybackStopped(e);
            }
            finally
            {
                audioClient.Dispose();
                audioClient  = null;
                renderClient = null;
                NativeMethodsRT.CloseHandle(frameEventWaitHandle);
            }
        }