Esempio n. 1
0
 public void Save(Stream stream)
 {
     using (var bw = new BinaryWriter(stream, Encoding.Unicode, true))
     {
         bw.Write(m_V01);
         bw.Write(m_V02);
         m_NodeChild.Save(stream);
         m_NodeSibling.Save(stream);
         bw.Write(m_V07);
         bw.Write(m_V08);
         bw.Write(m_V09);
         bw.Write(m_ScaleXYZ);
         m_Translate.Save(stream);
         m_Rotate.Save(stream);
         m_Scale.Save(stream);
         bw.Write(m_V20);
         bw.Write(m_V21);
         bw.Write(m_NumModels);
         if (m_NumModels > 0)
         {
             m_BoundingMin.Save(stream);
             m_BoundingMax.Save(stream);
         }
     }
 }
Esempio n. 2
0
        public void Save(Stream stream)
        {
            using (var bw = new BinaryWriter(stream, Encoding.Unicode, true))
            {
                m_MaterialAsset.Save(stream);

                bw.Write((uint)m_TypeFlags);
                bw.Write(m_Vertices.Count);
                bw.Write(m_Vertices.Count / 3);
                bw.Write(0);

                for (var i = 0; i < m_Vertices.Count; i++)
                {
                    m_Vertices[i].Save(stream);
                }

                if (m_TypeFlags.HasFlag(Flags.Normals))
                {
                    for (int i = 0; i < m_Vertices.Count; i++)
                    {
                        m_Normals[i].Save(stream);
                    }
                }

                if (m_TypeFlags.HasFlag(Flags.Colors))
                {
                    for (int i = 0; i < m_Vertices.Count; i++)
                    {
                        bw.Write(m_Colors[i].ToArgb());
                    }
                }

                if (m_TypeFlags.HasFlag(Flags.TexCoords))
                {
                    for (int i = 0; i < m_Vertices.Count; i++)
                    {
                        m_TexCoords[i].Save(stream);
                    }
                }

                if (m_TypeFlags.HasFlag(Flags.TexCoords2))
                {
                    for (int i = 0; i < m_Vertices.Count; i++)
                    {
                        mTexCoords2[i].Save(stream);
                    }
                }

                for (ushort i = 0; i < m_Vertices.Count; i++)
                {
                    //bw.Write(m_Indices[i]);
                    bw.Write(i);
                }
            }
        }
Esempio n. 3
0
 public void Save(Stream stream)
 {
     using (var bw = new BinaryWriter(stream, Encoding.Unicode, true))
     {
         bw.Write(m_Unknown1);
         bw.Write(m_Duration);
         bw.Write(m_Zero1);
         bw.Write(m_Zero2);
         m_NodeChild.Save(stream);
         m_NodeSibling.Save(stream);
     }
 }
Esempio n. 4
0
 public void Save(Stream stream)
 {
     using (var bw = new BinaryWriter(stream, Encoding.Unicode, true))
     {
         m_Asset.Save(stream);
         for (int i = 0; i < INT_ARRAY_1_LENGTH; i++)
         {
             bw.Write(m_IntArray1[i]);
         }
         for (int i = 0; i < INT_ARRAY_2_LENGTH; i++)
         {
             bw.Write(m_IntArray2[i]);
         }
     }
 }