Esempio n. 1
0
 public bool MoveSpritesheet(Spritesheet spritesheet, Direction direction, int speed, bool turn = true)
 {
     //if actor moving
     if (spritesheet.enableMovement)
     {
         if (turn)
         {
             TurnSpritesheet(spritesheet, direction);
         }
         if (!CollisionCheck(spritesheet, MoveRectangle(spritesheet.core, direction, speed)))
         {
             Vector2 destination = MoveVector(spritesheet.position, speed, spritesheet.direction);
             Player  player      = spritesheet as Player;
             if (player != null)
             {
                 if (player.impassableTilesTag != null && !player.passable)
                 {
                     if (player.impassableTilesTag.Count > 0)
                     {
                         MapCell currentCell;
                         if (direction == Direction.right || direction == Direction.down)
                         {
                             Vector2 checkingDestination = MoveVector(destination, player.bounds.Width, Direction.right);
                             checkingDestination = MoveVector(checkingDestination, player.bounds.Height, Direction.down);
                             currentCell         = player.map.GetTileByPosition(checkingDestination, 0);
                         }
                         else
                         {
                             currentCell = player.map.GetTileByPosition(destination, 0);
                         }
                         if (currentCell != null)
                         {
                             if (currentCell.tags.Contains(player.impassableTilesTag[0]))
                             {
                                 return(false);
                             }
                         }
                     }
                 }
             }
             spritesheet.StartAnimation(direction);
             spritesheet.position = destination;
             spritesheet.FixOutsideCollision();
             return(true);
         }
     }
     return(false);
 }
Esempio n. 2
0
        public void Draw(SpriteBatch spriteBatch, Camera camera, bool low)
        {
            if (low)
            {
                //draw tilemap (low)
                tileMap.Draw(spriteBatch, camera.screenRect, camera.mapRect, true);

                //draw gameobjects
                foreach (GameObject gameObject in gameObjectList)
                {
                    if (camera.InCamera(gameObject))
                    {
                        Sprite sprite = gameObject as Sprite;
                        if (sprite == null)
                        {
                            Window window = gameObject as Window;
                            if (window != null)
                            {
                                if (window.offsetRect)
                                {
                                    window.Draw(spriteBatch, camera.mapRect);
                                }
                                else
                                {
                                    window.Draw(spriteBatch, new Rectangle());
                                }
                            }

                            Spritesheet spritesheet = gameObject as Spritesheet;
                            if (spritesheet != null)
                            {
                                spritesheet.Draw(spriteBatch, camera.mapRect);
                            }
                        }
                        else
                        {
                            sprite.Draw(spriteBatch, camera.mapRect);
                        }
                    }
                }
            }
            else
            {
                //draw tilemap (high)
                tileMap.Draw(spriteBatch, camera.screenRect, camera.mapRect, false);
                movementManager.DrawDebug(spriteBatch, camera.mapRect);
            }
        }
Esempio n. 3
0
 public void TurnSpritesheet(Spritesheet spritesheet, Direction direction)
 {
     spritesheet.view      = direction;
     spritesheet.direction = direction;
     spritesheet.StartAnimation(direction, false);
 }