private void button7_Click(object sender, EventArgs e) { FrmLotooShow f2 = new FrmLotooShow(); FrmLotooShow.leb0 = ww0 * 100 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6); FrmLotooShow.leb1 = ww1 * 100 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6); FrmLotooShow.leb2 = ww2 * 100 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6); FrmLotooShow.leb3 = ww3 * 100 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6); FrmLotooShow.leb4 = ww4 * 100 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6); FrmLotooShow.leb5 = ww5 * 100 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6); FrmLotooShow.leb6 = ww6 * 100 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6); f2.Show(); }
private void button7_Click(object sender, EventArgs e) { FrmLotooShow f2 = new FrmLotooShow(); FrmLotooShow.leb0 = ww0 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6) * 100; FrmLotooShow.leb1 = ww1 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6) * 100; FrmLotooShow.leb2 = ww2 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6) * 100; FrmLotooShow.leb3 = ww3 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6) * 100; FrmLotooShow.leb4 = ww4 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6) * 100; FrmLotooShow.leb5 = ww5 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6) * 100; FrmLotooShow.leb6 = ww6 / (ww0 + ww1 + ww2 + ww3 + ww4 + ww5 + ww6) * 100; f2.Show(); }