public void ExplorePlayerProfile(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { OutputStream.WriteLine("{0, -5}: Checksum = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: ChecksumSize = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine(""); OutputStream.WriteLine("{0, -5}: Gender = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Race = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Class = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Level = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Level1 = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine(""); UInt32 BindCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: BindCount = {1}", Buffer.GetPosition() - 4, BindCount); for (int i = 0; i < BindCount; ++i) { OutputStream.WriteLine("{0, -5}: Bind: {1} Zone: {2} XYZ: {3},{4},{5} Heading: {6}", Buffer.GetPosition(), i, Buffer.ReadUInt32(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle()); } OutputStream.WriteLine(""); OutputStream.WriteLine("{0, -5}: Deity = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Intoxication = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine(""); //Buffer.SkipBytes(8); // Deity, intoxication UInt32 UnknownCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown Count = {1}", Buffer.GetPosition() - 4, UnknownCount); for (int i = 0; i < UnknownCount; ++i) { OutputStream.WriteLine("{0, -5}: Unknown : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32()); //Buffer.SkipBytes(4); } UInt32 EquipmentCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: EquipmentCount = {1}", Buffer.GetPosition() - 4, EquipmentCount); for (int i = 0; i < EquipmentCount; ++i) { OutputStream.Write("{0, -5}: Equip: {1} Values: ", Buffer.GetPosition(), i); for (int j = 0; j < 5; ++j) OutputStream.Write("{0} ", Buffer.ReadUInt32()); OutputStream.WriteLine(""); //Buffer.SkipBytes(20); } UInt32 EquipmentCount2 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: EquipmentCount2 = {1}", Buffer.GetPosition() - 4, EquipmentCount2); for (int i = 0; i < EquipmentCount2; ++i) { OutputStream.Write("{0, -5}: Equip2: {1} Values: ", Buffer.GetPosition(), i); for (int j = 0; j < 5; ++j) OutputStream.Write("{0} ", Buffer.ReadUInt32()); OutputStream.WriteLine(""); //Buffer.SkipBytes(20); } UInt32 TintCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: TintCount = {1}", Buffer.GetPosition() - 4, TintCount); for (int i = 0; i < TintCount; ++i) { OutputStream.WriteLine("{0, -5}: TintCount : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32()); //Buffer.SkipBytes(4); } UInt32 TintCount2 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: TintCount2 = {1}", Buffer.GetPosition() - 4, TintCount2); for (int i = 0; i < TintCount; ++i) { OutputStream.WriteLine("{0, -5}: TintCount2 : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32()); //Buffer.SkipBytes(4); } OutputStream.WriteLine("{0, -5}: Hair Color = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Beard Color = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Eye1 Color = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Eye2 Color = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Hairstyle = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Beard = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Face = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Drakkin Heritage = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Drakkin Tattoo = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Drakkin Details = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Height = {1}", Buffer.GetPosition(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Primary = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Secondary = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); //Buffer.SkipBytes(52); // Per SEQ, this looks like face, haircolor, beardcolor etc. OutputStream.WriteLine("{0, -5}: Unspent Skill Points = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Mana = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Current HP = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); //UInt32 Points = Buffer.ReadUInt32(); //UInt32 Mana = Buffer.ReadUInt32(); //UInt32 CurHP = Buffer.ReadUInt32(); //OutputStream.WriteLine("Points, Mana, CurHP = {0}, {1}, {2}", Points, Mana, CurHP); OutputStream.WriteLine("{0, -5}: STR = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: STA = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: CHA = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: DEX = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: INT = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AGI = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: WIS = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); //Buffer.SkipBytes(28); //Buffer.SkipBytes(28); UInt32 AACount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: AA Count = {1}", Buffer.GetPosition() - 4, AACount); for (int i = 0; i < AACount; ++i) { OutputStream.WriteLine(" AA: {0}, Value: {1}, Unknown08: {2}", Buffer.ReadUInt32(), Buffer.ReadUInt32(), Buffer.ReadUInt32()); //Buffer.SkipBytes(12); } UInt32 SkillCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Skill Count = {1}", Buffer.GetPosition() - 4, SkillCount); for (int i = 0; i < SkillCount; ++i) { Buffer.SkipBytes(4); } UInt32 SomethingCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Something Count = {1}", Buffer.GetPosition() - 4, SomethingCount); for (int i = 0; i < SomethingCount; ++i) { //Buffer.SkipBytes(4); OutputStream.WriteLine("Something {0} : {1}", i, Buffer.ReadUInt32()); } UInt32 DisciplineCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Discipline Count = {1}", Buffer.GetPosition() - 4, DisciplineCount); for (int i = 0; i < DisciplineCount; ++i) { Buffer.SkipBytes(4); } UInt32 TimeStampCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: TimeStamp Count = {1}", Buffer.GetPosition() - 4, TimeStampCount); for (int i = 0; i < TimeStampCount; ++i) { //Buffer.SkipBytes(4); OutputStream.WriteLine("Timestamp {0} : {1}", i, Buffer.ReadUInt32()); } System.DateTime dateTime; UInt32 RecastCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Recast Count = {1}", Buffer.GetPosition() - 4, RecastCount); for (int i = 0; i < RecastCount; ++i) { //Buffer.SkipBytes(4); UInt32 TimeStamp = Buffer.ReadUInt32(); dateTime = new System.DateTime(1970, 1, 1, 0, 0, 0, 0); dateTime = dateTime.AddSeconds(TimeStamp); OutputStream.WriteLine("Recast {0} : {1} {2}", i, TimeStamp, dateTime.ToString()); } UInt32 TimeStamp2Count = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: TimeStamp2 Count = {1}", Buffer.GetPosition() - 4, TimeStamp2Count); for (int i = 0; i < TimeStamp2Count; ++i) { //Buffer.SkipBytes(4); UInt32 TimeStamp = Buffer.ReadUInt32(); dateTime = new System.DateTime(1970, 1, 1, 0, 0, 0, 0); dateTime = dateTime.AddSeconds(TimeStamp); OutputStream.WriteLine("Timestamp {0} : {1} {2}", i, TimeStamp, dateTime.ToString()); } UInt32 SpellBookSlots = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: SpellBookSlot Count = {1}", Buffer.GetPosition() - 4, SpellBookSlots); for (int i = 0; i < SpellBookSlots; ++i) { Buffer.SkipBytes(4); } UInt32 SpellMemSlots = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Spell Mem Count = {1}", Buffer.GetPosition() - 4, SpellMemSlots); for (int i = 0; i < SpellMemSlots; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown Count = {1}", Buffer.GetPosition() - 4, SomethingCount); for (int i = 0; i < SomethingCount; ++i) { //Buffer.SkipBytes(4); OutputStream.WriteLine("Unknown {0} : {1}", i, Buffer.ReadUInt32()); } OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); UInt32 BuffCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Buff Count = {1}", Buffer.GetPosition() - 4, BuffCount); for (int i = 0; i < BuffCount; ++i) { Buffer.ReadByte(); float UnkFloat = Buffer.ReadSingle(); UInt32 PlayerID = Buffer.ReadUInt32(); Byte UnkByte = Buffer.ReadByte(); UInt32 Counters1 = Buffer.ReadUInt32(); UInt32 Duration = Buffer.ReadUInt32(); Byte Level = Buffer.ReadByte(); UInt32 SpellID = Buffer.ReadUInt32(); UInt32 SlotID = Buffer.ReadUInt32(); Buffer.SkipBytes(5); UInt32 Counters2 = Buffer.ReadUInt32(); OutputStream.WriteLine("Sl: {0}, UF: {1}, PID: {2}, UByte: {3}, Cnt1: {4}, Dur: {5}, Lvl: {6} SpellID: {7}, SlotID: {8}, Cnt2: {9}", i, UnkFloat, PlayerID, UnkByte, Counters1, Duration, Level, SpellID, SlotID, Counters2); Buffer.SkipBytes(44); } OutputStream.WriteLine("{0, -5}: Plat = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Gold = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Silver = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Copper = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Plat Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Gold Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Silver Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Copper Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Toxicity? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Thirst? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Hunger? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); //Buffer.SkipBytes(20); OutputStream.WriteLine("{0, -5}: AA Spent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Point Count? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Assigned = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Spent General = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Spent Archetype = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Spent Class = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Spent Special = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Unspent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown", Buffer.GetPosition(), Buffer.ReadUInt16()); //Buffer.SkipBytes(30); UInt32 BandolierCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Bandolier Count = {1}", Buffer.GetPosition() - 4, BandolierCount); for (int i = 0; i < BandolierCount; ++i) { Buffer.ReadString(false); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); } UInt32 PotionCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Potion Count = {1}", Buffer.GetPosition() - 4, PotionCount); for (int i = 0; i < PotionCount; ++i) { Buffer.ReadString(false); Buffer.SkipBytes(8); } OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadInt32()); OutputStream.WriteLine("{0, -5}: Item HP Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Endurance Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Mana Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Expansion Count {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); UInt32 NameLength = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Name Length: {1}", Buffer.GetPosition() - 4, NameLength); int CurrentPosition = Buffer.GetPosition(); OutputStream.WriteLine("{0, -5}: Name: {1}", Buffer.GetPosition(), Buffer.ReadString(false)); Buffer.SetPosition(CurrentPosition + (int)NameLength); UInt32 LastNameLength = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: LastName Length: {1}", Buffer.GetPosition() - 4, LastNameLength); CurrentPosition = Buffer.GetPosition(); OutputStream.WriteLine("{0, -5}: Last Name: {1}", Buffer.GetPosition(), Buffer.ReadString(false)); Buffer.SetPosition(CurrentPosition + (int)LastNameLength); OutputStream.WriteLine("{0, -5}: Birthday {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Account Start Date {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Last Login Date {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Time Played Minutes {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Time Entitled On Account {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Expansions {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); UInt32 LanguageCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Language Count = {1}", Buffer.GetPosition() - 4, LanguageCount); for (int i = 0; i < LanguageCount; ++i) { Buffer.SkipBytes(1); } OutputStream.WriteLine("{0, -5}: Zone ID {1}", Buffer.GetPosition(), Buffer.ReadUInt16()); OutputStream.WriteLine("{0, -5}: Zone Instance {1}", Buffer.GetPosition(), Buffer.ReadUInt16()); OutputStream.WriteLine("{0, -5}: Y,X,Z {1},{2},{3} Heading: {4}", Buffer.GetPosition(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: GuildID? {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Experience {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Bank Plat {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Bank Gold {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Bank Silver {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Bank Copper {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); UInt32 Unknown42 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown, value 42? {1}", Buffer.GetPosition() - 4, Unknown42); Buffer.SkipBytes((int)(Unknown42 * 8)); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Career Tribute Favour {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Current Tribute Favour {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); UInt32 PersonalTributeCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Personal Tribute Count {1}", Buffer.GetPosition() - 4, PersonalTributeCount); Buffer.SkipBytes((int)(PersonalTributeCount * 8)); UInt32 GuildTributeCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Guild Tribute Count {1}", Buffer.GetPosition() - 4, GuildTributeCount); Buffer.SkipBytes((int)(GuildTributeCount * 8)); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Skipping 121 bytes starting at offset {0}", Buffer.GetPosition()); Buffer.SkipBytes(121); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Position now {0}", Buffer.GetPosition()); UInt32 Unknown64 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64); Buffer.SkipBytes((int)Unknown64); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); Unknown64 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64); Buffer.SkipBytes((int)Unknown64); Unknown64 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64); Buffer.SkipBytes((int)Unknown64); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Skipping 320 bytes starting at offset {0}", Buffer.GetPosition()); Buffer.SkipBytes(320); OutputStream.WriteLine("Skipping 343 bytes starting at offset {0}", Buffer.GetPosition()); Buffer.SkipBytes(343); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); UInt32 Unknown6 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown6 {1} LDON Stuff ?", Buffer.GetPosition() - 4, Unknown6); for (int i = 0; i < Unknown6; ++i) OutputStream.WriteLine("{0, -5}: Unknown LDON? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); Unknown64 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64); Buffer.SkipBytes((int)Unknown64 * 4); // Air remaining ? OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); // Next 7 could be PVP stats, OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); // PVP LastKill struct ? OutputStream.WriteLine("Skipping string + 24 bytes starting at offset {0}", Buffer.GetPosition()); //Buffer.SkipBytes(25); Byte b; do { b = Buffer.ReadByte(); } while (b != 0); Buffer.SkipBytes(24); // PVP LastDeath struct ? OutputStream.WriteLine("Skipping string + 24 bytes starting at offset {0}", Buffer.GetPosition()); //Buffer.SkipBytes(25); do { b = Buffer.ReadByte(); } while (b != 0); Buffer.SkipBytes(24); // PVP Number of Kills in Last 24 hours ? OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); UInt32 Unknown50 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown50 {1}", Buffer.GetPosition() - 4, Unknown50); // PVP Recent Kills ? OutputStream.WriteLine("Skipping 50 x (String + 24 bytes) starting at offset {0}", Buffer.GetPosition()); //Buffer.SkipBytes(1338); for (int i = 0; i < 50; ++i) { do { b = Buffer.ReadByte(); } while (b != 0); Buffer.SkipBytes(24); } // OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Group autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Raid autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Guild autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Level3? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Showhelm? {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: RestTimer? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Skipping 1028 bytes starting at offset {0}", Buffer.GetPosition()); Buffer.SkipBytes(1028); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Pointer is {0} bytes from end.", Buffer.Length() - Buffer.GetPosition()); }
public void ExploreInventory(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { if (Buffer.Length() < 4) return; UInt32 Count = Buffer.ReadUInt32(); for (int i = 0; i < Count; ++i) { try { DecodeItemPacket(OutputStream, Buffer, Direction); } catch { return; } } }
public void ExploreZoneEntry(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { if (Direction != PacketDirection.ServerToClient) return; string FirstName = Buffer.ReadString(false); OutputStream.WriteLine("Name = {0}", FirstName); UInt32 SpawnID = Buffer.ReadUInt32(); OutputStream.WriteLine("SpawnID = {0}", SpawnID); byte Level = Buffer.ReadByte(); OutputStream.WriteLine("Level = {0}", Level); Buffer.SkipBytes(4); byte IsNPC = Buffer.ReadByte(); OutputStream.WriteLine("IsNPC = {0}", IsNPC); UInt32 Bitfield = Buffer.ReadUInt32(); OutputStream.WriteLine("Name: {0}, Bitfield: {1}", FirstName, Convert.ToString(Bitfield, 2)); byte OtherData = Buffer.ReadByte(); OutputStream.WriteLine("OtherData = {0}", OtherData); Buffer.SkipBytes(8); if ((OtherData & 1) > 0) { OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false)); OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false)); OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false)); Buffer.SkipBytes(53); } if ((OtherData & 4) > 0) { OutputStream.WriteLine("Aura: {0}", Buffer.ReadString(false)); OutputStream.WriteLine("Aura: {0}", Buffer.ReadString(false)); Buffer.SkipBytes(54); } byte Properties = Buffer.ReadByte(); OutputStream.WriteLine("Properties = {0}, Offset now {1}", Properties, Buffer.GetPosition()); UInt32 BodyType = 0; if(Properties > 0) BodyType = Buffer.ReadUInt32(); OutputStream.WriteLine("Bodytype = {0}", BodyType); if (Properties != 1) OutputStream.WriteLine("XXXX Properties is {0}", Properties); for (int i = 1; i < Properties; ++i) OutputStream.WriteLine(" Prop: {0}", Buffer.ReadUInt32()); OutputStream.WriteLine("Position is now {0}", Buffer.GetPosition()); byte HP = Buffer.ReadByte(); byte HairColor = Buffer.ReadByte(); byte BeardColor = Buffer.ReadByte(); byte Eye1 = Buffer.ReadByte(); byte Eye2 = Buffer.ReadByte(); byte HairStyle = Buffer.ReadByte(); byte BeardStyle = Buffer.ReadByte(); OutputStream.WriteLine("Beardstyle is {0}", BeardStyle); Buffer.SkipBytes(12); // Drakkin stuff byte EquipChest2 = Buffer.ReadByte(); Buffer.SkipBytes(2); byte Helm = Buffer.ReadByte(); float Size = Buffer.ReadSingle(); byte Face = Buffer.ReadByte(); float WalkSpeed = Buffer.ReadSingle(); float RunSpeed = Buffer.ReadSingle(); UInt32 Race = Buffer.ReadUInt32(); OutputStream.WriteLine("Size: {0}, Face: {1}, Walkspeed: {2}, RunSpeed: {3}, Race: {4}", Size, Face, WalkSpeed, RunSpeed, Race); //Buffer.SkipBytes(18); Buffer.SkipBytes(5); UInt32 GuildID = Buffer.ReadUInt32(); UInt32 GuildRank = Buffer.ReadUInt32(); Buffer.SkipBytes(5); OutputStream.WriteLine("GuildID: {0}, Guild Rank: {1}", GuildID, GuildRank); Buffer.ReadString(false); Buffer.SkipBytes(35); if ((IsNPC == 0) || NPCType.IsPlayableRace(Race)) { for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot) OutputStream.WriteLine("Color {0} is {1}", ColourSlot, Buffer.ReadUInt32()); for (int i = 0; i < 9; ++i) { UInt32 Equip3 = Buffer.ReadUInt32(); UInt32 Equipx = Buffer.ReadUInt32(); UInt32 Equip2 = Buffer.ReadUInt32(); UInt32 Equip1 = Buffer.ReadUInt32(); UInt32 Equip0 = Buffer.ReadUInt32(); OutputStream.WriteLine("Equip slot {0}: 0,1,2,x,3 is {1}, {2}, {3}, {4}, {5}", i, Equip0, Equip1, Equip2, Equipx, Equip3); } } else { // Non playable race // Melee Texture 1 is 20 bytes in // Melee Texture 1 is 40 bytes in // This whole segment is 28 + 24 + 8 = 60 // Skip 20, Read m1, skip 16, read m2, skip 16 /* OutputStream.WriteLine("None playable race, offset now {0}", Buffer.GetPosition()); Buffer.SkipBytes(28); UInt32 MeleeTexture1 = Buffer.ReadUInt32(); Buffer.SkipBytes(12); UInt32 MeleeTexture2 = Buffer.ReadUInt32(); Buffer.SkipBytes(12); */ OutputStream.WriteLine("None playable race, offset now {0}", Buffer.GetPosition()); Buffer.SkipBytes(20); UInt32 MeleeTexture1 = Buffer.ReadUInt32(); Buffer.SkipBytes(16); UInt32 MeleeTexture2 = Buffer.ReadUInt32(); Buffer.SkipBytes(16); } OutputStream.WriteLine("Position starts at offset {0}", Buffer.GetPosition()); UInt32 Position1 = Buffer.ReadUInt32(); UInt32 Position2 = Buffer.ReadUInt32(); UInt32 Position3 = Buffer.ReadUInt32(); UInt32 Position4 = Buffer.ReadUInt32(); UInt32 Position5 = Buffer.ReadUInt32(); float YPos = Utils.EQ19ToFloat((Int32)(Position1 >> 12)); float ZPos = Utils.EQ19ToFloat((Int32)(Position3 >> 13) & 0x7FFFF); float XPos = Utils.EQ19ToFloat((Int32)(Position4) & 0x7FFFF); float Heading = Utils.EQ19ToFloat((Int32)(Position5) & 0x7FFFF); OutputStream.WriteLine("(X,Y,Z) = {0}, {1}, {2}, Heading = {3}", XPos, YPos, ZPos, Heading); if((OtherData & 16) > 1) OutputStream.WriteLine("Title: {0}", Buffer.ReadString(false)); if ((OtherData & 32) > 1) OutputStream.WriteLine("Suffix: {0}", Buffer.ReadString(false)); Buffer.SkipBytes(8); byte IsMerc = Buffer.ReadByte(); OutputStream.WriteLine("IsMerc: {0}", IsMerc); Buffer.SkipBytes(54); OutputStream.WriteLine("Buffer Length: {0}, Current Position: {1}", Buffer.Length(), Buffer.GetPosition()); if (Buffer.Length() != Buffer.GetPosition()) OutputStream.WriteLine("PARSE ERROR"); OutputStream.WriteLine(""); }
public override List<ZoneEntryStruct> GetSpawns() { List<ZoneEntryStruct> ZoneSpawns = new List<ZoneEntryStruct>(); List<byte[]> SpawnPackets = GetPacketsOfType("OP_ZoneEntry", PacketDirection.ServerToClient); foreach (byte[] SpawnPacket in SpawnPackets) { ZoneEntryStruct NewSpawn = new ZoneEntryStruct(); ByteStream Buffer = new ByteStream(SpawnPacket); NewSpawn.SpawnName = Buffer.ReadString(true); NewSpawn.SpawnName = Utils.MakeCleanName(NewSpawn.SpawnName); NewSpawn.SpawnID = Buffer.ReadUInt32(); NewSpawn.Level = Buffer.ReadByte(); float UnkSize = Buffer.ReadSingle(); NewSpawn.IsNPC = Buffer.ReadByte(); UInt32 Bitfield = Buffer.ReadUInt32(); NewSpawn.Gender = (Bitfield & 3); Byte OtherData = Buffer.ReadByte(); Buffer.SkipBytes(8); // Skip 8 unknown bytes NewSpawn.DestructableString1 = ""; NewSpawn.DestructableString2 = ""; NewSpawn.DestructableString3 = ""; if ((NewSpawn.IsNPC > 0) && ((OtherData & 1) > 0)) { // Destructable Objects NewSpawn.DestructableString1 = Buffer.ReadString(false); NewSpawn.DestructableString2 = Buffer.ReadString(false); NewSpawn.DestructableString3 = Buffer.ReadString(false); Buffer.SkipBytes(53); } if ((OtherData & 4) > 0) { // Auras Buffer.ReadString(false); Buffer.ReadString(false); Buffer.SkipBytes(54); } NewSpawn.PropCount = Buffer.ReadByte(); if (NewSpawn.PropCount > 0) NewSpawn.BodyType = Buffer.ReadUInt32(); else NewSpawn.BodyType = 0; for (int j = 1; j < NewSpawn.PropCount; ++j) Buffer.SkipBytes(4); Buffer.SkipBytes(1); // Skip HP % NewSpawn.HairColor = Buffer.ReadByte(); NewSpawn.BeardColor = Buffer.ReadByte(); NewSpawn.EyeColor1 = Buffer.ReadByte(); NewSpawn.EyeColor2 = Buffer.ReadByte(); NewSpawn.HairStyle = Buffer.ReadByte(); NewSpawn.Beard = Buffer.ReadByte(); NewSpawn.DrakkinHeritage = Buffer.ReadUInt32(); NewSpawn.DrakkinTattoo = Buffer.ReadUInt32(); NewSpawn.DrakkinDetails = Buffer.ReadUInt32(); NewSpawn.EquipChest2 = Buffer.ReadByte(); bool UseWorn = (NewSpawn.EquipChest2 == 255); Buffer.SkipBytes(2); // 2 Unknown bytes; NewSpawn.Helm = Buffer.ReadByte(); NewSpawn.Size = Buffer.ReadSingle(); NewSpawn.Face = Buffer.ReadByte(); NewSpawn.WalkSpeed = Buffer.ReadSingle(); NewSpawn.RunSpeed = Buffer.ReadSingle(); NewSpawn.Race = Buffer.ReadUInt32(); Buffer.SkipBytes(1); // Skip Holding NewSpawn.Deity = Buffer.ReadUInt32(); Buffer.SkipBytes(8); // Skip GuildID and GuildRank NewSpawn.Class = Buffer.ReadByte(); Buffer.SkipBytes(4); // Skip PVP, Standstate, Light, Flymode NewSpawn.LastName = Buffer.ReadString(true); Buffer.SkipBytes(6); NewSpawn.PetOwnerID = Buffer.ReadUInt32(); Buffer.SkipBytes(25); NewSpawn.MeleeTexture1 = 0; NewSpawn.MeleeTexture2 = 0; if ( (NewSpawn.IsNPC == 0) || NPCType.IsPlayableRace(NewSpawn.Race)) { for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot) NewSpawn.SlotColour[ColourSlot] = Buffer.ReadUInt32(); for (int i = 0; i < 9; ++i) { NewSpawn.Equipment[i] = Buffer.ReadUInt32(); UInt32 Equip3 = Buffer.ReadUInt32(); UInt32 Equip2 = Buffer.ReadUInt32(); UInt32 Equip1 = Buffer.ReadUInt32(); UInt32 Equip0 = Buffer.ReadUInt32(); } if (NewSpawn.Equipment[Constants.MATERIAL_CHEST] > 0) { NewSpawn.EquipChest2 = (byte)NewSpawn.Equipment[Constants.MATERIAL_CHEST]; } NewSpawn.ArmorTintRed = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 16) & 0xff); NewSpawn.ArmorTintGreen = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 8) & 0xff); NewSpawn.ArmorTintBlue = (byte)(NewSpawn.SlotColour[Constants.MATERIAL_CHEST] & 0xff); if (NewSpawn.Equipment[Constants.MATERIAL_PRIMARY] > 0) NewSpawn.MeleeTexture1 = NewSpawn.Equipment[Constants.MATERIAL_PRIMARY]; if (NewSpawn.Equipment[Constants.MATERIAL_SECONDARY] > 0) NewSpawn.MeleeTexture2 = NewSpawn.Equipment[Constants.MATERIAL_SECONDARY]; if (UseWorn) NewSpawn.Helm = (byte)NewSpawn.Equipment[Constants.MATERIAL_HEAD]; else NewSpawn.Helm = 0; } else { // Non playable race Buffer.SkipBytes(20); NewSpawn.MeleeTexture1 = Buffer.ReadUInt32(); Buffer.SkipBytes(16); NewSpawn.MeleeTexture2 = Buffer.ReadUInt32(); Buffer.SkipBytes(16); } if (NewSpawn.EquipChest2 == 255) NewSpawn.EquipChest2 = 0; if (NewSpawn.Helm == 255) NewSpawn.Helm = 0; UInt32 Position1 = Buffer.ReadUInt32(); UInt32 Position2 = Buffer.ReadUInt32(); UInt32 Position3 = Buffer.ReadUInt32(); UInt32 Position4 = Buffer.ReadUInt32(); UInt32 Position5 = Buffer.ReadUInt32(); NewSpawn.YPos = Utils.EQ19ToFloat((Int32)(Position1 >> 12)); NewSpawn.ZPos = Utils.EQ19ToFloat((Int32)(Position3 >> 13) & 0x7FFFF); NewSpawn.XPos = Utils.EQ19ToFloat((Int32)(Position4) & 0x7FFFF); NewSpawn.Heading = Utils.EQ19ToFloat((Int32)(Position5) & 0x7FFFF); if ((OtherData & 16) > 0) { NewSpawn.Title = Buffer.ReadString(false); } if ((OtherData & 32) > 0) { NewSpawn.Suffix = Buffer.ReadString(false); } // unknowns Buffer.SkipBytes(8); NewSpawn.IsMercenary = Buffer.ReadByte(); Buffer.SkipBytes(54); Debug.Assert(Buffer.GetPosition() == Buffer.Length(), "Length mismatch while parsing zone spawns"); ZoneSpawns.Add(NewSpawn); } return ZoneSpawns; }
public void ExploreSpawnDoor(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { uint DoorCount = Buffer.Length() / 96; OutputStream.WriteLine("Door Count: {0}", DoorCount); for (int d = 0; d < DoorCount; ++d) { string DoorName = Buffer.ReadFixedLengthString(32, false); float YPos = Buffer.ReadSingle(); float XPos = Buffer.ReadSingle(); float ZPos = Buffer.ReadSingle(); float Heading = Buffer.ReadSingle(); UInt32 Incline = Buffer.ReadUInt32(); Int32 Size = Buffer.ReadInt32(); Buffer.SkipBytes(4); // Skip Unknown Byte DoorID = Buffer.ReadByte(); Byte OpenType = Buffer.ReadByte(); Byte StateAtSpawn = Buffer.ReadByte(); Byte InvertState = Buffer.ReadByte(); Int32 DoorParam = Buffer.ReadInt32(); OutputStream.WriteLine(" Name: {0} ID: {1} OT: {2} SAS: {3} IS: {4} DP: {5}", DoorName, DoorID, OpenType, StateAtSpawn, InvertState, DoorParam); // Skip past the trailing unknowns in the door struct, moving to the next door in the packet. Buffer.SkipBytes(28); } }
public void ExploreNPCMoveUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { BitStream bs = new BitStream(Buffer.Buffer, Buffer.Length()); UInt32 SpawnID = bs.readUInt(16); UInt32 Unknown = bs.readUInt(16); UInt32 VFlags = bs.readUInt(6); float y = (float)bs.readInt(19) / (float)(1 << 3); float x = (float)bs.readInt(19) / (float)(1 << 3); float z = (float)bs.readInt(19) / (float)(1 << 3); float heading = (float)bs.readInt(12) / (float)(1 << 3); OutputStream.WriteLine("Spawn: {0} Flags: {1}, XYZ: {2}, {3}, {4}, Heading: {5}", SpawnID, VFlags, x, y, z, heading); }