public void Check_ReceiveMessageCallBackEvent(byte command, string data, Socket _socket) { if (CheckIsOnLinePlayerMessage(_socket)) { UnityPlayerOnClient player = unityPlayerOnClientList.Find(u => u.Socket == _socket); WeaveServerReceiveOnLineUnityPlayerMessageCallBackEvent(command, data, player); } else { WeaveOnLine onLine = weaveOnline.Find(w => w.Socket == _socket); WeaveServerReceiveSocketMessageCallBackEvent(command, data, onLine); } }
public UnityPlayerOnClient ConvertWeaveOnlineToUnityPlayerOnClient(WeaveOnLine wonline) { UnityPlayerOnClient uplayer = new UnityPlayerOnClient() { Obj = wonline.Obj, Socket = wonline.Socket, Token = wonline.Token, Name = wonline.Name }; return(uplayer); }
public void AddUnityPlayerClient_CheckSameItem(UnityPlayerOnClient item, string itemName) { System.Threading.Thread.Sleep(500); lock (this) { if (unityPlayerOnClientList.Find(i => i.Name == itemName) != null) { return; } else { unityPlayerOnClientList.Add(item); } } }
private void OnUnityPlayerLoginOK(string _u, Socket _socket) { WeaveOnLine onLineSocket = weaveOnline.Find(w => w.Socket == _socket); // throw new NotImplementedException(); UnityPlayerOnClient gamer = new UnityPlayerOnClient() { UserName = _u, isLogin = true, Name = onLineSocket.Name, Obj = onLineSocket.Obj, Socket = _socket, Token = onLineSocket.Token }; WeaveServerGetUnityPlayerOnLineCallBackEvent(gamer); }
public bool CheckIsOnLinePlayerMessage(Socket _socket) { WeaveOnLine onLineSocket = weaveOnline.Find(w => w.Socket == _socket); if (unityPlayerOnClientList.Count == 0) { return(false); } else { UnityPlayerOnClient player = unityPlayerOnClientList.Find(u => u.Name == onLineSocket.Name); if (player != null) { return(true); } else { return(false); } } }
public void CallWeaveServerGetUnityPlayerOffLineCallBackEvent(Socket _soc) { UnityPlayerOnClient unitygm = unityPlayerOnClientList.Find(p => p.Socket == _soc); WeaveServerGetUnityPlayerOffLineCallBackEvent(unitygm); }