public MainPage() { this.InitializeComponent(); // Create a butterfly butterfly = new Butterfly { LocationX = MyCanvas.Width / 2, LocationY = MyCanvas.Height / 2 }; // Add butterfly to Canvas MyCanvas.Children.Add(butterfly); // Init list of flowers flowers = new List <Flower>(); // Key listeners Window.Current.CoreWindow.KeyDown += CoreWindow_KeyDown; Window.Current.CoreWindow.KeyUp += CoreWindow_KeyUp; // Mouse listener Window.Current.CoreWindow.PointerPressed += CoreWindow_PointerPressed; // Load audio LoadAudio(); // Start game loop timer = new DispatcherTimer(); timer.Interval = new TimeSpan(0, 0, 0, 0, 1000 / 60); timer.Tick += Timer_Tick; timer.Start(); }
public MainPage() { this.InitializeComponent(); // add butterfly butterfly = new Butterfly { LocationX = MyCanvas.Width / 2, LocationY = MyCanvas.Height / 2 }; // Add butterfly to Canvas, lisätään perhonen Canvakselle MyCanvas.Children.Add(butterfly); // Init list of Flowers, alustetaan kukkalista flowers = new List <Flower>(); // Key Listeners, näppäimien kuuntelua, onko jokin painettuna vai ei? Window.Current.CoreWindow.KeyDown += CoreWindow_KeyDown; // Onko näppäimi alhaalla Window.Current.CoreWindow.KeyUp += CoreWindow_KeyUp; //Onko näppäimiä "ylhäällä" // Mouse Listeners, hiiren kuuntelu Window.Current.CoreWindow.PointerPressed += CoreWindow_PointerPressed; // Load Audio, ladataan ääni LoadAudio(); // Start game loop, PELI LÄHTEE HETI KÄYNTIIN timer = new DispatcherTimer(); timer.Interval = new TimeSpan(0, 0, 0, 0, 1000 / 60); timer.Tick += Timer_Tick; timer.Start(); }