internal NodeGroup(RelayNodeGroupDefinition groupDefinition, RelayNodeConfig nodeConfig, ForwardingConfig forwardingConfig) { GroupDefinition = groupDefinition; Activated = groupDefinition.Activated; _clusterByRange = groupDefinition.UseIdRanges; _forwardingConfig = forwardingConfig; NodeSelectionHopWindowSize = groupDefinition.NodeSelectionHopWindowSize; RelayNodeClusterDefinition myClusterDefinition = NodeManager.Instance.GetMyNodeClusterDefinition(); foreach (RelayNodeClusterDefinition clusterDefintion in groupDefinition.RelayNodeClusters) { NodeCluster nodeCluster = new NodeCluster(clusterDefintion, nodeConfig, this, forwardingConfig); if (clusterDefintion == myClusterDefinition) { MyCluster = nodeCluster; } Clusters.Add(nodeCluster); } _nodeReselectTimerCallback = new System.Threading.TimerCallback(NodeReselectTimer_Elapsed); if (_nodeReselectTimer == null) { _nodeReselectTimer = new System.Threading.Timer(_nodeReselectTimerCallback); } _nodeReselectTimer.Change(NodeReselectIntervalMilliseconds, NodeReselectIntervalMilliseconds); QueueTimerCallback = new System.Threading.TimerCallback(QueueTimer_Elapsed); if (QueueTimer == null) { QueueTimer = new System.Threading.Timer(QueueTimerCallback); } QueueTimer.Change(DequeueIntervalMilliseconds, DequeueIntervalMilliseconds); }
internal NodeGroup(RelayNodeGroupDefinition groupDefinition, RelayNodeConfig nodeConfig, ForwardingConfig forwardingConfig) { GroupDefinition = groupDefinition; Activated = groupDefinition.Activated; _clusterByRange = groupDefinition.UseIdRanges; _forwardingConfig = forwardingConfig; RelayNodeClusterDefinition myClusterDefinition = NodeManager.Instance.GetMyNodeClusterDefinition(); foreach (RelayNodeClusterDefinition clusterDefintion in groupDefinition.RelayNodeClusters) { NodeCluster nodeCluster = new NodeCluster(clusterDefintion, nodeConfig, this, forwardingConfig); if (clusterDefintion == myClusterDefinition) { MyCluster = nodeCluster; } Clusters.Add(nodeCluster); } _nodeReselectTimerCallback = new System.Threading.TimerCallback(NodeReselectTimer_Elapsed); if (_nodeReselectTimer == null) { _nodeReselectTimer = new System.Threading.Timer(_nodeReselectTimerCallback); } _nodeReselectTimer.Change(NodeReselectIntervalMilliseconds, NodeReselectIntervalMilliseconds); QueueTimerCallback = new System.Threading.TimerCallback(QueueTimer_Elapsed); if (QueueTimer == null) { QueueTimer = new System.Threading.Timer(QueueTimerCallback); } QueueTimer.Change(DequeueIntervalMilliseconds, DequeueIntervalMilliseconds); }
internal void ReloadMapping(RelayNodeGroupDefinition groupDefinition, RelayNodeConfig newConfig, ForwardingConfig newForwardingConfig) { RelayNodeClusterDefinition myClusterDefinition = newConfig.GetMyCluster(); Activated = groupDefinition.Activated; GroupDefinition = groupDefinition; _clusterByRange = groupDefinition.UseIdRanges; _forwardingConfig = newForwardingConfig; if (groupDefinition.RelayNodeClusters.Length == Clusters.Count) { //same number of clusters, just let the clusters rebuild themselves. the clusters will entirely rebuild, so shuffinling around servers should be okay if (_log.IsDebugEnabled) { _log.DebugFormat("Rebuilding existing clusters in group {0}.", groupDefinition.Name); } for (int i = 0; i < groupDefinition.RelayNodeClusters.Length; i++) { Clusters[i].ReloadMapping(groupDefinition.RelayNodeClusters[i], newConfig, newForwardingConfig); if (groupDefinition.RelayNodeClusters[i] == myClusterDefinition) { MyCluster = Clusters[i]; } } if (myClusterDefinition == null && MyCluster != null) { if (_log.IsInfoEnabled) { _log.InfoFormat("Group {0} no longer contains this server. Removing.", GroupName); } //this group no longer contains "me". If it DID contain "me", it would've been set above. MyCluster = null; } } else { //build new clusters and replace the existing ones with them if (_log.IsInfoEnabled) { _log.InfoFormat("Number of clusters in group {0} changed, rebuilding.", groupDefinition.Name); } NodeCluster myCluster = null; List <NodeCluster> newClusters = new List <NodeCluster>(); foreach (RelayNodeClusterDefinition clusterDefintion in groupDefinition.RelayNodeClusters) { NodeCluster nodeCluster = new NodeCluster(clusterDefintion, newConfig, this, newForwardingConfig); if (clusterDefintion == myClusterDefinition) { myCluster = nodeCluster; } newClusters.Add(nodeCluster); } Clusters = newClusters; MyCluster = myCluster; } _nodeReselectTimer.Change(NodeReselectIntervalMilliseconds, NodeReselectIntervalMilliseconds); }
internal Node(RelayNodeDefinition nodeDefinition, NodeGroup ownerGroup, NodeCluster ownerCluster, ForwardingConfig forwardingConfig, DispatcherQueue inMessageQueue, DispatcherQueue outMessageQueue) { DetectedZone = 0; NodeDefinition = nodeDefinition; NodeGroup = ownerGroup; NodeCluster = ownerCluster; _messageCounts = new int[RelayMessage.NumberOfTypes]; _lastMessageTimes = new double[RelayMessage.NumberOfTypes]; _averageMessageTimes = new double[RelayMessage.NumberOfTypes]; if (EndPoint != null) { _transport = TransportFactory.CreateTransportForNode(nodeDefinition, ownerGroup.GroupDefinition, forwardingConfig.MessageChunkLength); DetectedZone = NodeManager.Instance.GetZoneForAddress(EndPoint.Address); if (forwardingConfig.MapNetwork) { HopsFromHere = HowManyHopsFromHere(); } else { HopsFromHere = 0; } } else { _transport = new NullTransport(); } _inMessageQueue = inMessageQueue; _outMessageQueue = outMessageQueue; if (forwardingConfig != null) { _messageBurstLength = forwardingConfig.MessageBurstLength; _messageBurstTimeout = forwardingConfig.MessageBurstTimeout; _messageBurstTimeoutSpan = TimeSpan.FromMilliseconds(_messageBurstTimeout); MessageErrorQueue = new MessageQueue(ownerGroup.GetQueueConfig()); _repostMessageLists = forwardingConfig.RepostMessageLists; } ActivateBurstReceive(1); //the burst length will be used after the first message is received // async, no skipping of the error queue (duh) Arbiter.Activate(_inMessageQueue, Arbiter.Receive<List<SerializedRelayMessage>>(true, _inMessagesPort, messages => DoHandleInMessages(messages, false))); Arbiter.Activate(_outMessageQueue, Arbiter.Receive<MessagesWithLock>(true, _outMessagesPort, delegate(MessagesWithLock messages) { HandleOutMessages(messages.Messages); messages.Locker.Decrement(); })); }
internal void ReloadMapping(RelayNodeGroupDefinition groupDefinition, RelayNodeConfig newConfig, ForwardingConfig newForwardingConfig) { RelayNodeClusterDefinition myClusterDefinition = newConfig.GetMyCluster(); Activated = groupDefinition.Activated; GroupDefinition = groupDefinition; _clusterByRange = groupDefinition.UseIdRanges; _forwardingConfig = newForwardingConfig; NodeSelectionHopWindowSize = groupDefinition.NodeSelectionHopWindowSize; if (groupDefinition.RelayNodeClusters.Length == Clusters.Count) { //same number of clusters, just let the clusters rebuild themselves. the clusters will entirely rebuild, so shuffinling around servers should be okay if (_log.IsInfoEnabled) _log.InfoFormat("Rebuilding existing clusters in group {0}.", groupDefinition.Name); for (int i = 0; i < groupDefinition.RelayNodeClusters.Length; i++) { Clusters[i].ReloadMapping(groupDefinition.RelayNodeClusters[i], newConfig, newForwardingConfig); if (groupDefinition.RelayNodeClusters[i] == myClusterDefinition) { MyCluster = Clusters[i]; } } if (myClusterDefinition == null && MyCluster != null) { if (_log.IsInfoEnabled) _log.InfoFormat("Group {0} no longer contains this server. Removing.", GroupName); //this group no longer contains "me". If it DID contain "me", it would've been set above. MyCluster = null; } } else { //build new clusters and replace the existing ones with them if (_log.IsInfoEnabled) _log.InfoFormat("Number of clusters in group {0} changed, rebuilding.", groupDefinition.Name); NodeCluster myCluster = null; List<NodeCluster> newClusters = new List<NodeCluster>(); foreach (RelayNodeClusterDefinition clusterDefintion in groupDefinition.RelayNodeClusters) { NodeCluster nodeCluster = new NodeCluster(clusterDefintion, newConfig, this, newForwardingConfig); if (clusterDefintion == myClusterDefinition) { myCluster = nodeCluster; } newClusters.Add(nodeCluster); } Clusters = newClusters; MyCluster = myCluster; } _nodeReselectTimer.Change(NodeReselectIntervalMilliseconds, NodeReselectIntervalMilliseconds); }