private void Shouting()
        {
            AnimatorStateInfo state = animator.GetCurrentAnimatorStateInfo(0);

            if (state.IsName("BaseLayer.Shouting"))
            {
                if (state.normalizedTime > 0.9)
                {
                    currentMotionState = MotionState.Idling;
                    animator.SetBool("Shouting", false);
                    shoutingCount = 0;
                }
                if (state.normalizedTime > 0.20f && state.normalizedTime < 0.55f)
                {
                    if (!audioSource.isPlaying)
                    {
                        audioSource.Play();
                    }
                }
            }
            else
            {
                animator.SetBool("Shouting", true);
                transform.LookAt(sensorController.GetNearByPlayer());
            }
        }
        void Update()
        {
            if (motionController.CurrentMotionState == MotionState.Dead)
            {
                return;
            }
            if (health <= 0)
            {
                motionController.DeadTrigger();
                return;
            }
            Transform player = sensorController.GetNearByPlayer();

            if (player == null)
            {
                return;
            }
            if (SpinKickAble(player, motionController.CurrentMotionState))
            {
                if (CrossPlatformInputManager.GetButton("J"))
                {
                    PlayerMotionController pmc = player.GetComponent <PlayerMotionController>();
                    pmc.SpinKickTrigger();
                }
            }
        }
        void Update()
        {
            if (GameManager.Instance.CurrentGameState != GameManager.GameState.Play)
            {
                return;
            }
            Transform player = sensorController.GetNearByPlayer();

            if (player == null)
            {
                return;
            }
            if (attackFlag)
            {
                return;
            }
            if (motionController.CurrentMotionState == MotionState.Attacking)
            {
                AnimatorStateInfo state = animator.GetCurrentAnimatorStateInfo(0);
                if (state.IsName("BaseLayer.Attack"))
                {
                    if (state.normalizedTime >= 0.2 && state.normalizedTime <= 0.4)
                    {
                        if (Vector3.Distance(player.position, transform.position) > attackRadius)
                        {
                            return;
                        }
                        Vector3 direction = player.position - transform.position;
                        float   angle     = Vector3.Angle(transform.forward, direction);
                        if (angle <= attackAngle / 2 && angle >= -attackAngle / 2)
                        {
                            if (playerHealth == null)
                            {
                                playerHealth = player.GetComponent <PlayerHealthManager>();
                            }
                            playerHealth.WasHitFly(transform.position, hitFlyDistance, damage);
                        }
                    }
                }
            }
        }