Esempio n. 1
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 public ActiveEffect(float duration, Personage sender, Personage target = null) : base(false, sender, target)
 {
     nameId        = 6;
     MaxCount      = 0;
     HasTick       = false;
     this.duration = duration;
 }
Esempio n. 2
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 public void StopCast()
 {
     if (CurrentCastSpell != null)
     {
         CurrentCastSpell.Stop();
     }
     CurrentCastSpell = null;
     castTarget       = null;
     MaxCastTime      = 0f;
     CurrentCastTime  = 0f;
 }
Esempio n. 3
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 public virtual bool Dispel(Personage helper)
 {
     if (NoLongerNeeded || !Dispellable || helper == null)
     {
         return(false);
     }
     if (helper.NoLongerNeeded || helper.IsDead)
     {
         return(false);
     }
     return(true);
 }
Esempio n. 4
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 public virtual void Use(Personage sender = null)
 {
     if (Count > 0)
     {
         Count--;
         return;
     }
     if (Delay > 0)
     {
         delayTimer = 0f;
     }
 }
Esempio n. 5
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 public Effect(bool isPassive, Personage sender, Personage target = null)
 {
     nameId                = 5;
     iconID                = 0;
     Timer                 = 0f;
     Count                 = 0;
     IsPassive             = isPassive;
     Dispellable           = true;
     NoLongerNeeded        = false;
     CurrentCharacteristic = Characteristic.CreateEmpty();
     Sender                = sender;
     Target                = target;
 }
Esempio n. 6
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 public virtual void Use(Personage target = null)
 {
 }
Esempio n. 7
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 private T[] find <T>(Personage sender) where T : Effect
 {
     return((from e in effects where e is T && e.Sender == sender select e as T).ToArray());
 }
Esempio n. 8
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 public bool IsFriendlyOf(Personage personage)
 {
     return(relationship == personage.relationship);
 }
Esempio n. 9
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        public void Cast(Spell spell)
        {
            if (GlobalCoolDown != 0f)
            {
                onCast(CastResult.NoReady);
                return;
            }
            if (CurrentCastSpell != null || spell == null)
            {
                StopCast();
                onCast(CastResult.NoSpell);
                return;
            }
            if (!spell.ReadyToUse() || NoLongerNeeded || isDead)
            {
                onCast(CastResult.NoReady);
                return;
            }
            if (spell.MinLevel > Level)
            {
                onCast(CastResult.LackOfLevel);
                return;
            }
            if (!spell.EnableCastInRun && !IsStopped)
            {
                onCast(CastResult.CanNotUseNow);
                return;
            }
            if (spell.MaxCount > 0 && spell.Count == 0)
            {
                onCast(CastResult.CanNotUseNow);
                return;
            }
            if (!spell.EnableCastInAir)
            {
                if (IsInAir())
                {
                    onCast(CastResult.CanNotUseNow);
                    return;
                }
            }
            var takeAmount = spell.TakeResourcesAmount;

            if (spell.TakeResources != TypeOfResources.Nothing && spell.TakeResourcesAmount > 0)
            {
                switch (spell.TakeResources)
                {
                case TypeOfResources.Health:
                    takeAmount *= level;
                    if (takeAmount > currentHealth)
                    {
                        onCast(CastResult.LackOfHealth, TypeOfResources.Health);
                        return;
                    }
                    break;

                case TypeOfResources.Mana:
                    takeAmount *= level;
                    if (takeAmount > currentMana)
                    {
                        onCast(CastResult.LackOfMana, TypeOfResources.Mana);
                        return;
                    }
                    break;

                case TypeOfResources.Energy:
                    if (spell.TakeResourcesAmount > currentEnergy)
                    {
                        onCast(CastResult.LackOfEnergy, TypeOfResources.Energy);
                        return;
                    }
                    break;
                }
            }
            if (IsTargetItYourself())
            {
                if (spell.Mode != ModeOfCast.OnlySender)
                {
                    onCast(CastResult.ForbiddenTarget);
                    return;
                }
                if (spell.CastOnlyInSpine)
                {
                    onCast(CastResult.CanNotUseNow);
                    return;
                }
            }
            else
            {
                if (Target.NoLongerNeeded)
                {
                    onCast(CastResult.CanNotUseNow);
                    return;
                }
                if (!spell.EnableCastInDeadTarget && Target.isDead)
                {
                    onCast(CastResult.CanNotUseNow);
                    return;
                }
                if (!IsTurnedFaceTo(Target))
                {
                    onCast(CastResult.CanNotUseNow);
                    return;
                }
                if (spell.CastOnlyInSpine && Target.IsTurnedFaceTo(this))
                {
                    onCast(CastResult.CanNotUseNow);
                    return;
                }
                switch (spell.Mode)
                {
                case ModeOfCast.OnlyFriendly:
                    if (!IsFriendlyOf(Target))
                    {
                        onCast(CastResult.ForbiddenTarget);
                        return;
                    }
                    break;

                case ModeOfCast.OnlyNotFriendly:
                    if (IsFriendlyOf(Target))
                    {
                        onCast(CastResult.ForbiddenTarget);
                        return;
                    }
                    break;

                case ModeOfCast.OnlySender:
                    onCast(CastResult.ForbiddenTarget);
                    return;
                }
                var distance = DistanceTo(Target);
                if (spell.MinRange > distance || distance > spell.MaxRange)
                {
                    onCast(CastResult.OutRange);
                    return;
                }
                if (!IsFreeDistanceTo(Target))
                {
                    onCast(CastResult.CanNotUseNow);
                    return;
                }
            }
            if (spell.Type != TypeOfSpell.Reproduction)
            {
                AddDamage(spell.TakeResources, takeAmount);
                GlobalCoolDown = 1f;
                spell.Use(this);
            }
            onCast(CastResult.Done);
            if (spell.Type == TypeOfSpell.Instant)
            {
                StopCast();
                return;
            }
            castTarget       = Target;
            CurrentCastTime  = 0f;
            MaxCastTime      = spell.CastTime;
            CurrentCastSpell = spell;
        }